Suggestion for new feature - Crew Transfer
in Make It So!
Having spent a lot of money in the game, it can get frustrating having so many 1* legendary characters that will cost an absolute fortune to either complete or a lifetime of honor to upgrade. So how about a feature perhaps called 'Crew Transfer' which is unique to each fleet and is effectively a swap shop. Once a week say, you are allowed to swap 1 legendary, 1 super rare, 1 rare, 1 uncommon and 1 common. Each swap is only worth 1* so if you had say a ** legendary that you offered up you would be left with * of that card. There would be a central fleet swap shop where when you offer up a character you want to get rid of everyone can access it and it could look like the Cryostasis Vault. You then go in and choose your swap. If you offer up a swap but don't claim a swap then at the end of the week whoever hasn't claimed the remaining crew automatically gets given whoever is left. And then the following week the shop begins again and the characters appear in it as people submit their characters and disappear as they take their picks.
The big advantages I see to this is firstly it makes the game far less frustrating and gives us a better chance of getting the crew we want, but still not making it too easy. And secondly, it makes fleets really important. There would be so much more interaction between players as you would have people doing deals and all sorts e.g.
Player 1: (Messages to whole group) Anyone got Admiral Nechayev they're willing to give up? I've got Regent Worf, Scotty etc.
Player 2: (Message to Player 2) Yep, I'm after Worf and will swap you for Nechayev.
Player 1: Great. Go on in two mins submit Nechayev and I'll submit Worf.
Since this is effectively a card collecting game, the ability to swap cards would be great!
The big advantages I see to this is firstly it makes the game far less frustrating and gives us a better chance of getting the crew we want, but still not making it too easy. And secondly, it makes fleets really important. There would be so much more interaction between players as you would have people doing deals and all sorts e.g.
Player 1: (Messages to whole group) Anyone got Admiral Nechayev they're willing to give up? I've got Regent Worf, Scotty etc.
Player 2: (Message to Player 2) Yep, I'm after Worf and will swap you for Nechayev.
Player 1: Great. Go on in two mins submit Nechayev and I'll submit Worf.
Since this is effectively a card collecting game, the ability to swap cards would be great!
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Comments
We have a galaxy event starting today. I'll create 3 dupe accounts and collect the community reward from them. Then I'll trade the Mirror Dax, like for like, to my main. Free 4/4 Dax.
Another conundrum. Hmm....
Not free , you still had to trade out 3 other 1/4 to get her. I do like the idea of having them all be level 1 when traded though. Does it really matter if they were your dupe accounts or someone else who wanted to trade out some other unused 1/4?
No problem, I get lots of dupes.
Not really, because whether it's abused by creating dupes (which is ridiculously easy) or used "legitimately" - it's money out of DB's pocket either way. They've pretty much said it's never going to happen.
Maybe make this a new monthly card or a pay dilithium option? I know of long term players that no longer buy any premium packs because they have to airlock 99.999% of the contents. Now the question would be if this would generate more money than it would cost them as well as do they have the staff anymore to add a "real" new feature. I think there has to be a way for this to work for the players as well as DB.
Yes, could be a dilithium option. Or a VIP unlock maybe. I'm certainly one of those players who has nearly got every super rare and has to spend a lot of money to get a small amount of new characters these days. It's demoralising once you come that far.
I suppose if it was exclusive then it sort of becomes counter-productive as a fleet option as then only certain people in the fleet get it so it would probably need to be external to the fleet if it was a paid for option.
I wonder how many people get to a point where they actually stop or slow their spending when they hit that point? If it is a large % that were spending more each month before then I think this would make sense for DB but if people get to that point and spend the same or more for a smaller return then yeah it doesn't make sense business wise to implement. They could potentially lose out on pack sales and crew slot sales because you are able to trade and freeze but they make their users happier. Maybe they can have some sort of beta program to test and see if they would actually make more or less from something like this.
I’m at that point. I have every super rare I want immortalized. Only crew I go for now is new event crew. And your points are spot on Dralix. Come up with any safeguards and systems you want, crew trading will be abused.
All you need is 1 card and then honor for citations. If DB ever changed the value of airlocked cards, then that would create more of an imbalance than card trading.
LOL are you for real? there are already hundreds and maybe thousands of players in STT with multiple accounts above level 50, i know of 2 players with multiple accounts above level 60
Every alt account in a fleet takes a space that could be used for another member. I don't see the advantage. (I suppose with an alt account you have a better idea of what you're getting, but unless you pay dil, 700 is the max.)
The fleet I'm in has a level 63 starbase, and we don't churn members. Your former fleet may not need to either. People may be wanting to use holoemitters from alt accounts before they hit the max.
I have 2 accounts right now in which I play, one is level 66 and the other is 65, our leader, has also two accounts, 1 is above 50 and the other one is quite new, between level 20-30.
That would be much better, that the entire crew could take advantage of what the entire crew fires, but that would undoubtly have to make reincorporation period much longer...