Selling equipment for credits
PavelHr
✭✭
in Make It So!
For most people, barring those that played from the beginning and never spent their creds, getting credits is a very slow process, especially now when we have better Quantum gather rate with the weekly Contiuum missions. It's also never worth it to replicate anything outside of the basic faction items and definitely never for 4* or 5* equipment. So we're in this awkward situation where you have so much useless equipment that can only be recicled for replicator rations but you don't have the money to actually use those rations. Nowadays I don't ever bother and I'm always fully stocked with trainers and I have probably 30-50k ship schematics that don't do anything.
So I suggest, let us sell our equipment rather than have it linger in the inventory, never to be used. On a side note, it would also make the biggest benefit of VIP levels which is more replicator uses a day way more useful, like how it was at the beginning of the game where you were overflowing with credits and the limiting factor was actually replicator tries per day. It also kind of makes sense to sell things for money so there is that. Thank you for your consideration.
So I suggest, let us sell our equipment rather than have it linger in the inventory, never to be used. On a side note, it would also make the biggest benefit of VIP levels which is more replicator uses a day way more useful, like how it was at the beginning of the game where you were overflowing with credits and the limiting factor was actually replicator tries per day. It also kind of makes sense to sell things for money so there is that. Thank you for your consideration.
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The amounts don't have to be very high, say 10, 000 ship schematics gives you 5,000,000 credits. Unfortunately I couldn't log in to my old forum account which had a higher profile so had to create this one and the guild I'm in is quite small and I don't have the clout to poll the community. Also this thread is not on "The Bridge" which is way more popular than "Make it So!" and we're just a few people here. But I'm sure if you ask mid and high tier players if they'd want it, I'm sure they'll be happy to. It's not uncommon for those 99lvl people to have fully maxed out some ship schematics in their inventory along with maxed replicator rations and are needing credits multiple times more than rations. Plus as I said, we're adding a function to an existing system which benefits over half the population and even maybe newer players too and making use of a system that at the moment is pointless. Thanks again for at least considering it .
mine as well
Because, as anecdotes go, since we started having more Quantum, I have basically not used the replicator. My credits are getting to 5 millions just in time for a new Crew Retrieval. And yet the game insists on showering me in stupid Replicator Rations that I can't use.
Seriously, at this point I'd rather be able to sell Replicator Rations for credits.
Surely you can collect some data about how the players play the game. Could you look into how many replications per day have been done over the last year and how this number has changed with the new source of Quantum? Could you look into how the average credits per player have changed over the year?
My guess is that you'd see our credits reserves getting depleted and our cumulative replicator uses decreasing.
Also: if not selling equipment, here are other options I'd welcome in some form or another.
- A midweek event rewarding large amounts of credits (say, a couple of million credits per month).
- A new sort of token (reward for something) that allows to use the the Replicator credit-free once.
And also Astrometrics' ideas, above.
Thanks for considering it!
The most obvious outcome of selling items/resources would be, in my opinion, to include the items for sale in the in game "market place" somehow so that players can go in and purchase what they need to build/complete what they are trying to accomplish.
My little idea on this topic: All items already have a value in the game. When we replicate an item, we already pay credits.
Basic = 1.350 Credits
Common = 2.700 Credits
Uncommon = 8.100 Credits
Rare = 28.800 Credits
Super Rare = 81.000 Credits
Legendary = 225.000 Credits
Of course, when we sell a item we only get a fraction of this price. For example, what would these values be:
Basic = 5% = 68 Credits
Common = 10% = 270 Credits
Uncommon = 15% = 1.215 Credits
Rare = 20% = 5.760 Credits
Super Rare = 25% = 20.250 Credits
Legendary = 30% = 67.500 Credits
And what might it look like in the game? For example like this:
Now:
A idea:
We no longer need the discard button in the inventory. This will be renamed “Sell” (or something else). The same window that is used when replicating items then pops up. Just a little modified. As a layman, I would argue that it shouldn't be very difficult to use existing systems and modify them slightly.
Does this look like a viable idea? My fleet and I are always happy to accept donations in the form of credits, honors and other things
Rantanplan {DD}
In the menu "Shipyard", I want get a new button after the ship get the max. level. Like this:
Of course, the text in the button is terrible.
My idea is, that we exchange 1500 schematics to a behold. The ship schematic behold is already a existing systems with 500 schematics. So we spent 1500 and get 500 and can choice 1 of 3 random ships. Just please modify the behold, that we don´t get the same ship
Legendary schematics get a legendary behold. Super Rare a super rare behold. And the same with the other schematics.
Make it so!
Sounds like an idea for a new Starbase room.