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Menus and scrollable areas now automatically return to default after every action

LeperfleshLeperflesh ✭✭✭
edited September 20 in Engineering Room
I see a couple of other threads about specific areas (Time Portal, Voyages) but I hope to consolidate the issue here to cover all of the areas of the game.
Over the course of a few recent updates the game has been forcing various scrollable menus, dropdown options, selectable lists to return to their initial default setting after every player action. This is bad. It forces users to take several additional taps/clicks to perform many tasks that were previously more streamlined.
Here is a non-comprehensive list of areas where this is happening:
  • Time Portal auto-scrolls to the far left. For example, after using the dabo wheel, or getting a Basic Reward, etc.
  • Continuum Mission crew selection returns to "default sort" and top of crew list. For example, I want a SCI + DIP crew that hasn't got all four slots unlocked yet, so I tap science, change from Default Sort to Combined Skill, pick a guy, oh I don't want this guy, tap the X to back out: it's lost the Science selection, and switched back to Default Sort.
  • Daily Missions. Enter, scroll to right, exit, enter Daily Missions again, it's scrolled to the left.
  • Voyage crew selection. Select a crew slot, tap a skill, scroll a bit, tap another skill, scroll pops back to top.
  • Shuttle crew selection. Scroll down to pick a bad crew for tanking, pick them, the list instantly scrolls back to the top for the next crew choice. Select a skill, tap a crew, cancel that crew and select the same slot, it's back to no skill selected and default sort and crew list back at the top.
  • Fleet boss battles. Tap an unfilled node, scroll down, pick a crew. Change your mind: cancel that crew, tap the same node, list is back at the top, any search criteria you used is gone. (I think this is how it always behaved, but it shouldn't!)
  • Gauntlet crew selection. Select a skill or do a search, scroll down the crew, pick someone, then pick the same node to replace the guy you just selected, the list is back to the top with no filter or search applied any more.

This isn't consistent with other menus and areas, though. For example, if you go to your starbase, scroll right, exit, then go back into starbase: it remembers you scrolled right. Another example: Shuttles. Enter the Faction Missions, scroll right, maybe pick a mission and start it. The list of factions stays where you left it instead of returning to all the way left. That's good, please don't change it!

Other users, please post if I missed any more.

Comments

  • ZorkZork ✭✭✭
    edited September 25
    This is very annoying. Please change it back to the previous behaviour asap.

    Additional annoying resets:
    • Crew manifest keeps switching back to "default" sort
    • "4x >>>" keeps changing back to "1x >>>"
    NB I'm not talking about the 1x / 2x / 3x of ship battles

    I find the second one really annoying. There is no advantage at all to the "1x >>>" setting, and I bet everyone keeps switching to "4x >>>" after they've played the game a few times.

    Ideally there would be a single game-wide setting of this flag for the entire game. In other words, once you've changed it to "4x >>>" anywhere in the game, then it's "4x >>>" everywhere in the game.
    (It would be fine if the game defaulted back to "1x >>>" when you restart the game.)

    EDIT alternatively you could remove the "1x >>>" and "4x >>>" stuff entirely and set the speed permanently at "4x >>>". I doubt anyone would miss it.
  • I can safely say that after just a bit of play in the Faction event today, the Shuttle reset bug is enough to make me not want to play Faction events again until it's fixed. Getting through all the scrolling to make an optimal start is...taxing.
  • ZorkZork ✭✭✭
    edited September 26
    AAAAAAAARRRRRRRRGGGGGGGHHHHHHHHH!!!!!!!!!!

    Just launched over 30 shuttle missions having to cope with this. Soooooooooooo incredibly annoying and time consuming.

    Why did the devs change this behaviour?
    No one asked for it. There are many bugs they should be working on instead. They clearly didn't play test this change. Does anyone at TP actually play the game?

    Other companies publish their bug list so users don't have to waste time reporting existing bugs. They can also see them getting closed. Some companies let their users open bugs which saves the devs time.

    There are bugs and suggestions I want to report/make but I don't want to waste my time posting them if no one is going to even look at them.
  • Not only does it revert to default, but it scrolls the crew list all the way to the top. This is really annoying. The crew list had been scrolling to the top when sorted by anything but default for awhile, which sucked, but now it does it for default too. I hope they fix all of this. I have just stopped playing or purchasing dilithium. I don't have time to constantly resort and scroll to find the crew I want to use to gain experience.
  • DAEDAE ✭✭✭✭
    Ditto what everyone above is saying. Not only are these things frustrating and annoying but does literally make playing take so much more time to accomplish any task.
    @STT Community is anyone working on any of these issues? If so is there an ETA for fixes.
  • ZorkZork ✭✭✭
    edited October 11
    Another faction event. I'm wearing my finger out from all the extra scrolling!

    Seriously, without the tiny scroll bar, faction events would be unplayable. Even with the scroll bar the extra scrolling is very, very annoying.

    Still no comment from @STT Community
  • DavideBooksDavideBooks ✭✭✭✭✭
    We had weeks of hearing nothing. I would appreciate a comment from them that they at least see the concerns. Obviously they will not address every concern and Obviously they will not grant every request. But I would appreciate at least a platitude that they saw them. I believe this is why the forums are floundering.
  • Has anyone submitted a ticket?
  • DAEDAE ✭✭✭✭
    Ts Hair wrote: »
    Has anyone submitted a ticket?

    Many. Many. Many.
  • Zork wrote: »
    Another faction event. I'm wearing my finger out from all the extra scrolling!

    Seriously, without the tiny scroll bar, faction events would be unplayable. Even with the scroll bar the extra scrolling is very, very annoying.

    Still no comment from @STT Community

    Apologies for the long waiting Captains! We will be sharing your concerns with the team today. LLAP
  • I've stopped paying for anything in-game until this is changed back. I used to play every day. I now play at most once a week. It was bad enough when they made the change where the scroll reset to the top if you were sorted by level, but now not even saving which option you've selected is just too time consuming to bother with.
  • ZorkZork ✭✭✭
    This is getting more and more annoying.

    Especially when you consider that the devs actually spent time to deliberately make the UI worse.
  • ZorkZork ✭✭✭
    I just noticed the comment from @STT Community. Thanks! I hope the devs can revert to the original behaviour soon!
  • Ts HairTs Hair ✭✭
    edited November 10
    @STTCommunity - any update on this?
    I imagine it's hard enough to keep players interested playing daily in the game when gameplay has seen little change for quite a while. making the game play more annoying may not be the best strategy. can this be addressed please?
  • -:- AZ689-:- AZ689 ✭✭✭
    Also no word on the crafting bug they „fixed“. Instead of 1 item it now cost twice as much to build the next higher one. 4 times as much if you jump 2 levels, 8 times for 3, 16 times as much for 4 levels.
  • Greetings Captains! Regarding the UI, Menus, Scrollables and other Changes. The team is focused on fixing the current adjustments for Voyage Events. But I will make sure to communicate this to the team. LLAP
  • Logged on for the first time in a month and this is still not fixed. Was too annoying to engage in any actual play. Guess I'll check back in another month.
  • edited November 23
    This is a very annoying new "feature." Please put it back.

    For me, the most annoying is when it doesn't stay on the crew level when I am looking for my new crew to airlock.

    @WRG Ben totally agree, we used to leave the scrolling in a set position, returning the scroll bars to the basic start position is a pain in the A.$.$
  • [QH] Oxmyx[QH] Oxmyx ✭✭✭✭
    Maybe if an “enhancement” that could potentially be a pain in the keister is being discussed send out an email and have a way for us to respond to it before it’s rolled out. The scrolling should not have been on any list to mess with unless it’s partly a way to make people look over the offers more to get back to where they left off. If that is the reason I don’t think it would cause anyone to say “ oh I didn’t see that $50 offer the first time I’m so glad I had to scroll past it again or I might have missed out” if anything it encourages irritation, just my two pennies.
    Fleet= Quarks Holosuite
  • As a programmer myself, this is both annoying and unacceptable. When dealing with scrolling and overlapping frames, there are many options in place to save the state of each frame, including the horizontal and vertical scroll offset. Each frame has its own internal identifier and it can be accessed for both inquiry and update.

    Generally, the code should work like this:

    a) determine which frames are currently visible
    b) iterate through all those frames and save their frame state(position, offset, etc.) (PUSH)
    c) pop up the new window / frame and let user interact with it
    d) when done, close the popup
    e) iterate through the list of saved states and restore / reset their positions and offsets. (POP)

    What it looks like now is that there may have been some redisplay issues, and the only way to guarantee a valid display was to force the underlying forms to reload at offset 0 - which completely undoes any prior positioning or selection.

    Between this and the newly-nerfed multiple attribute selection when selecting characters for voyage positions, it's become much more tedious and time consuming to play for any length of time.

    I would strongly recommend moving this particular bug fix to the top of the list.
  • Greetings Captains, tomorrow we're meeting product and Comms to tackle some of these issues and find a quick solution to this inconvenience. We apologize for the inconvenience, and we hope to have it fixed really soon. LLAP
  • Don‘t forget the crafting bug you „fixed“.
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