Voyages should award credits differently. Vote here!
GhostStalker
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When DB shocked us all by announcing their revamp of the voyages rewards, they explicitly stated that more credits would drop as a part of making up for reducing chronitons. What they meant was that the 500+100 credit reward would drop slightly more often, except in all of my voyages since then, I haven't seen a noticeable increase. I propose that DB do away with the 500+100 reward altogether, and simply double the "constant" credit reward from 100 to 200. I think this would be higher than the occasional 500 reward but not high enough to anger DB. What do you think?
Voyages should award credits differently. Vote here! 47 votes
Double the standard credit reward from 100 to 200 and eliminate the occasional 500 reward.
17%
8 votes
Go extreme! Double the standard credit reward and keep the occasional 500 reward! Why not?
72%
34 votes
Leave it as is, DB is right.
2%
1 vote
Something else. Tell me in a comment.
8%
4 votes
0
Comments
Games of this type (free to play with option to pay) usually never allow players to trade items. It really cuts into profits. Also, you'll find that players always have their own bottleneck somewhere. I'm sorry yours is rations. Wish I could trade you some, I literally have over a thousand of each, and I get them from voyages much faster than I use them. However, without credits, you can't replicate OR build.
That's A LOT of work to ask of them.
Number of replicates per day can't keep up with the rations as it is.
Nevermind alternative rations: Starbase Components, Trainers, Schematics, Basic Spices, etc.
I have a hard time believing that anyone can be short on rations.
I believe credit drops on voyages should be less often, but much MUCH higher! Instead of 500+100, make it random on the top and +500 for the bottom.
750+500, 1000+500, 500+500, 2500+500, and the like. Dropping maybe only 5-6 times per hour would still more than triple the current rewards. Anything less is useless, as the current average I have been getting is roughly 30K per 6 hours. 30K barely or doesn't even get one equipment item paid for for a 4-5* crew.
Even "pre-nerf" I never got more than 80K credits for a 12 hour run. Needs to be fixed.
1. Search for fuel ( chrono )
2. Search for profit ( credits )
3. Search for new life ( new crew members )
etc...
Giving just a few thousand more credits for a voyage of several hours doesn't realistically soften any blows.
It's a common marketing trick to first make something really low, then up it to slightly less low, but convince people to be grateful for it as it's more than the standard that's already been set.
I think it would be more balanced if there were ~100k credits in a 6-8h voyage.
+ far more honour to help DB fulfill the "Assemble a crew of your favourite characters" advertisement.
~· Fly with the Subspace Eddies! ·~
Oh, and give us our reprats back. 60% of my voyages since have gotten none, and the remainder less than 20
Had to say it.
If I didn't I feel like I would be validating the nerf.
That said..
If they're gonna sweeten the pot up a bit
Add some merits & faction only items.
Merits can't be bought
Every gauntlet is turning in to wall of Doom after wall of Doom.
And faction only items are a joke.
That would take -some- of the sting out of the nerf.
Or this !
10000% this !
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