Same here. My advise is get your third and fourth shuttles as soon as you can. Once you've worked on a faction for a while, you can end up with 5 or 6 gold trainers per shuttle. If you have 4 shuttles running, that's 20-24 gold trainers per three hour run. I average 4-5 runs a day, so that's 80-120 trainers a day. Now you see how they can mount up.
Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
- Every day is the same farmable component and equipment items as current with the same traits and skill ‘needs’ for each mission - so no changes to the structure of the missions themselves.
- The ‘big rewards’ of chrons, credits, boosts and replicator rations stays the same
- Trainer prizes are multiplied by around 5 (to make them equivalent of the other big reward items)
- Rebalance Thursday so it makes sense to use Epic missions not Elite only.
- Choice is good: Each cadet mission you successfully pass (on any day including weekends) lets you choose from any of the big rewards available. Eg you pass the epic 5 cadet mission and are offered the choice of:
50k credits, 8 gold boosts, 1 purple ration, 25 chrons or 1 set of 10 boosts.
- Saturday and Sunday, because of the higher crew demands and because people generally have more time, would increase to 8 tickets. Thus, 8 rewards available. You still get the same rewards choice as during the week however.
With a limited number of missions each day YOUR choices will make an impact and allow you to customise your wins based on needs, plans and strategies - you can choose what you need and when to farm it based on your own personal circumstances.
Need more credits? Run a couple of days and select credit rewards - need more boosts? Do the same for boost rewards - Etc.
It would benefit players of all levels and bring a more strategic element to cadets but add value based on need. It would especially help newer players because they are presented with more ‘walls’ earlier on in the game.
Comments
- Every day is the same farmable component and equipment items as current with the same traits and skill ‘needs’ for each mission - so no changes to the structure of the missions themselves.
- The ‘big rewards’ of chrons, credits, boosts and replicator rations stays the same
- Trainer prizes are multiplied by around 5 (to make them equivalent of the other big reward items)
- Rebalance Thursday so it makes sense to use Epic missions not Elite only.
- Choice is good: Each cadet mission you successfully pass (on any day including weekends) lets you choose from any of the big rewards available. Eg you pass the epic 5 cadet mission and are offered the choice of:
50k credits, 8 gold boosts, 1 purple ration, 25 chrons or 1 set of 10 boosts.
- Saturday and Sunday, because of the higher crew demands and because people generally have more time, would increase to 8 tickets. Thus, 8 rewards available. You still get the same rewards choice as during the week however.
With a limited number of missions each day YOUR choices will make an impact and allow you to customise your wins based on needs, plans and strategies - you can choose what you need and when to farm it based on your own personal circumstances.
Need more credits? Run a couple of days and select credit rewards - need more boosts? Do the same for boost rewards - Etc.
It would benefit players of all levels and bring a more strategic element to cadets but add value based on need. It would especially help newer players because they are presented with more ‘walls’ earlier on in the game.