Gauntlet: Mirror Picard problem
Etienne
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I just hit four walls of Mirror Picards in a row. I realize that there is some bad luck involved in that but really, there has to be a better way to distribute the guys.
Maybe some of you tech. people can give the DB guys some suggestions on how to resolve this? ( as it is an on going problem that they don't seem to know how to fix) Maybe someone here can help them out?
Maybe some of you tech. people can give the DB guys some suggestions on how to resolve this? ( as it is an on going problem that they don't seem to know how to fix) Maybe someone here can help them out?
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Comments
Yes, I realize that
And perhaps I was not being as clear as I intended, Picard is just the latest installment of the ongoing issue of "walls" ... the problem that needs to be resolved is how to get the gauntlet script not to create them.
Every time this is suggested, it's something along the lines of "prevent duplicates". The problem is, that approach will ALWAYS favor people running the duplicates and will only encourage it.
If 90% run the same character, then, in a given 6-character-selection, that 90% of the gauntlet base is only going to be included in 1/6 choices. That means, anyone who has included the "mass" character in their team will get randomly chosen significantly less often than one who hasn't included it.
If those players are presented less frequently, then there are fewer opportunities for to be chosen as a target and less points lost.
Plus, what do you do when everyone runs the same character? This is a very real consideration with Mirror Picard. In those cases, there is no algorithmic help that's even possible.
The only way to alleviate this problem is by releasing characters that can compete in terms of stats and traits with existing ones. No amount of specialized matching algorithm will help.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
I am not sure that is a true statement or that EVERYONE is running the exact same set of characters or that there is no programing solution. Just because I don't know what it is and the Tech. guys at DB don't know what it is, doesn't mean that, 1. it is impossible and 2. that someone out there doesn't already know the answer to this dilemma. and 3.Schrödinger's cat :P
I run Gauntlet in hopes of merits only, and that's not guaranteed either. If I knew the 1st 4th and 7th slots would offer merits if I won, and 2nd 3rd and 5th would offer credits, I could select what I needed at the time to try and win that reward. I use merits on a daily basis to buy faction-only crap or the 3* most needed items. I'm not going to dump them BACK into the Gauntlet. And speaking of credits and merit rewards, those don't match the effort either. I beat a 1st slot 250-point opponent, and my reward is 1K credits... I beat a 7th slot 10-point opponent and I get 7K credits? Or I get 35 merits for 1st slot and 99 merits for 6th slot. RNG should only play a role in the rolls, not the rewards (except the delivery of merits or credits, not the amount).
... and don't even get me started on 5-and-out. Losing all 5 matches with top crew and getting the opponents 5% crit 5/6 and my 45% crit 0/6 or 1/6. Or in a matched crew fight, I'm rolling 30% of max and opponent is rolling 70% of max (2xx 2xx 3xx for me, 6xx 7xx 5xx for the opponent). Again, not going for rank, just want some merits!
I run Gauntlet in hopes of merits only, and that's not guaranteed either. If I knew the 1st 4th and 7th slots would offer merits if I won, and 2nd 3rd and 5th would offer credits, I could select what I needed at the time to try and win that reward. I use merits on a daily basis to buy faction-only crap or the 3* most needed items. I'm not going to dump them BACK into the Gauntlet. And speaking of credits and merit rewards, those don't match the effort either. I beat a 1st slot 250-point opponent, and my reward is 1K credits... I beat a 7th slot 10-point opponent and I get 7K credits? Or I get 35 merits for 1st slot and 99 merits for 6th slot. RNG should only play a role in the rolls, not the rewards (except the delivery of merits or credits, not the amount).
... and don't even get me started on 5-and-out. Losing all 5 matches with top crew and getting the opponents 5% crit 5/6 and my 45% crit 0/6 or 1/6. Or in a matched crew fight, I'm rolling 30% of max and opponent is rolling 70% of max (2xx 2xx 3xx for me, 6xx 7xx 5xx for the opponent). Again, not going for rank, just want some merits!
The whole point is that db CAN but DOESN'T make the effort to program in an algorithm to avoid walls of max crew. Even if all 200 players in your Gauntlet match are running a Mirror Picard, they are also running 4 other crew that can be presented. I'd even take a wall of Picard, Phlox, Gowron, Guinan, and Sulan, and hey WTH another Picard (theoretically if they all had the same skill to present). Seriously:
Algorithm pick slot 1 from top 30 ranked opponents.
Algorithm pick slot 2 from opponents ranked 31-60
If slot 2 = slot 1, pick again
Algorithm pick slot 3 from opponents ranked 61-90
If slot 3 = slot 1 or slot 2, pick again
Algorithm pick slot 4 from opponents ranked 91-120
Don't check slots 1 to 3 for dupes, this can be a dupe if necessary
... continue slots 5, 6 and 7
But then the entire player base has been turned into this gigantic prisoner's dilemma of sorts where if only a few of them use the "good" character, they stand to make significant gains, but if a lot of them use the same one, they will be penalized for it.
This sounds significantly worse, imo.
I give DB the benifit of the doubt and that it's less a matter of not wanting to do it and more a question of they don't know how to do it
Think about it and what you know about this company. Are thy more likely to be hiring top rate professional programmers in the gaming industry or guys fresh out of college who they can pay a minimum salary?
They just made a really cool crew kinda lame, because he's so common.
Even those who rarely play and don't participate in events got one.
― Musashi, Japan's Greatest Swordsman and Samurai