Voyage Event Idea
Banjo1012
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This could possibly be a decent way to do a Voyage Event. 4 days of Voyages. Each voyage uses a different skill but you have to use that skill in every slot. First voyage is command so you have to use it for all 12 slots. Command/command, command/diplomacy, command/security, command/engineering, etc. next voyage uses diplomacy. Then security, engineering, science, medicine, then repeat the cycle. You can not extend your voyage but you can speed up the return time using dilithium. Instead of chrons (or in addition to, whatever works) you build up VP. Dilemmas award VP as well. Of course, the longer you can go the more VP you can build. Event crew gives a 3x bonus. Variants give a 2x. It would utilize a large portion of your crew.
2
Comments
Maybe Voyages themselves might need to be made a bit more interactive
First, to be competitive I would have to watch my phone screen as AM gets near zero. At work I am not even allowed to take my phone out of my pocket, let alone stare at it for half an hour. It would need an auto-recall system, when AM hits zero the voyage returns.
Next you would have to keep two crew members with each skill combination in your manifest. That is 36 crew members just for this one event type. You would also need to unfreeze event crew.
Also some skill combinations are more common that others. Command/Security is very common, but there are only 17 Medic/Security in game including the new McCoy. Newer players like myself could not compete. After playing for nearly five months, I would be using two star crew for some slots.
Perhaps. My thought would to make it new and interesting. Less stale. Staffing for it would be much more thought provoking versus shuttles. Way more variables to where each one of us would have to make our own decisions with our own thought processes
Thoughts?