Idea for some fresh activities
Yateball
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in The Bridge
Was just thinking of some ways that the game can be freshened up (let's face it... It can get boring at times) and thinking that fleets should play a bigger role... They give you some daily bonuses currently but I'd like to be able to interact in game with my fleet more.
Why not have fleet missions and activities that you can do with your fleet in real time like multi-ship battle arenas or multiple away team missions... Possible? What say you?
Why not have fleet missions and activities that you can do with your fleet in real time like multi-ship battle arenas or multiple away team missions... Possible? What say you?
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Or at the very least, allow us to choose shuttle missions based on what we WILL receive, not for a chance of receiving. ANYTHING that takes SOME of the RNG out of the game and replaces it with ways of using some strategy or equal grinding for equal pay.
But I agree, more immersed fleet challenges would be nice.
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So that said, I hit the button and let nature take its course unless I fall below the point of getting 100 schemes a day.
Then I prop the rank back up and go back to sleep
Put a continuous shown ad (banner) that rotates every couple minutes for game income, so in the show points when I'm waiting or bored out of my mind I can keep tapping..
Low rewards.. but something.
Every tap has the likelihood of rewarding 1 credit with rare rewards every so rngOften ..
10 credits here.. a 2* crew buried during a cave in is freed safely.. a chroniton or two..
But I could sit and do it for an hour.
At least I'll feel like I'm doing something.
Also species 8472....
FLEET/ SQUAD GAME MODE: Also, an arena type fleet/ squad activity whereby we fight a fleet/ squad of one of the factions in the game (not human controlled fleets and squads) for items/ chrons etc.... this could be once or twice per week and the difficulty could be set on an incline, whereby upon losing, this form of the game resets and you start the next one on the easiest setting fighting a new faction. Rewards could be specific to the faction you’re fighting at that time.
What say ye?
This is exactly my position, except when you’re short the daily can be a decent little source of credits
YES!!!! Warping cadet missions is a must!
Throw a voyage type event thing in there and make it four events going on at the same time. Now that would be let the best crew win!
Yes yes yes yes yes said it a year ago myself, yes yes yes yes yes.
Oh, I think I should clarify.. I agree.
Can't quite remember how it worked exactly..
As we weren't vying for specific event crew.
I think it was like we were competing for tokens to a special pack that had crew we were all crazy about..
So.. maybe an event like this one where trait decides bonus crew, but no specific characters in rank & threshold to be won, just tokens to pull a special pack..
Let's call them event merits..
Every threshold prize is a different quantity, rank rewards, same.
VP is counted to decide rank yes, but event merits drop with VP on every win of whatever action we do,
Need refinement, but could be a fun change of pace
These packs can be bought on the final day only (and the day after), thus providing a level playing field and really good reasons for people to do the event.
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Multiship battles would be awesome, especially if you can do something tactical about it. The problem is you would need a game console level CPU/GPU to make that work.
An idea I had would be for the Fleet Admiral to be able to assign special missions to the fleet for rewards. Kind of a combination of voyage & episode, only could be interactive between several fleet members.