StarBase Component Drop Rates
in The Bridge
StarBase Components Drop Rate have become a subject of contention.
**
Nanopolymer Common Found on Away Team missions.
. . actually so common that many are using them as replicator fuel.
Transparent Aluminum Uncommon Found on Away Team missions.
. . seems ok with numbers from my perspective but could be a little bit better
Tritanium Common Found on Ship Battle missions.
. . the amounts needed vs the drop rate seems absurd,
Holoemitter Uncommon Found on Ship Battle missions.
. . ??? i have better luck getting the ultra rare items to drop.
**
our Starbase has gotten Component Lock Up on several occasions because Holo-emiters just don't drop in any quantity.
i have done plenty of space battles over the course of the past month.
in that time i have gained less than 1000 Holo-emitters
are we going to see any kind of fixx or trade of for this.
**
Nanopolymer Common Found on Away Team missions.
. . actually so common that many are using them as replicator fuel.
Transparent Aluminum Uncommon Found on Away Team missions.
. . seems ok with numbers from my perspective but could be a little bit better
Tritanium Common Found on Ship Battle missions.
. . the amounts needed vs the drop rate seems absurd,
Holoemitter Uncommon Found on Ship Battle missions.
. . ??? i have better luck getting the ultra rare items to drop.
**
our Starbase has gotten Component Lock Up on several occasions because Holo-emiters just don't drop in any quantity.
i have done plenty of space battles over the course of the past month.
in that time i have gained less than 1000 Holo-emitters
are we going to see any kind of fixx or trade of for this.
DB needs to fire the Ferrengi and higher more Engineers, Rom doesn't count.
[FSC] Peace Keepers
Gryphon [****] Adm
[FSC] Peace Keepers
Gryphon [****] Adm
0
Comments
And that is where ad-warp is your friend.
Indeed. I tend to have the best results doing ad-warps on Epic space battles from Episode 7. In my experience they drop holoemitters the most.
I think the bigger problem is that components and equipment are not evenly distributed between away and ship missions. The number of useful away team missions is greater than useful space missions and that's what creates the imbalance.
It was my best friend until Motorola gave me a new Android version, now the Orange button does not show up anymore on that device/account the same happens on Steam
Rare components (holoemitters and transparent aluminum) drop at a 1:3 frequency ratio to common components (nanopolymer and titanium).
Then rare components drop at a rate per mission of 1:2 component to chron cost, while common components drop at a 2:1 component to chron cost ratio.
So running a 24 chron ship battle 4 times averages out to drop 48 titanium 3 times, and 12 holoemitters once.
Unfortunately DB hasn't distributed the most cost efficient, or even available missions, for leveling crew well. Most of my crew can only get components they need for gear either from away missions, or frequently the away mission is the cheaper way to farm the item.
Since this would take time and work to re-balance, I see it never changing.
[FSC] Peace Keepers
Gryphon [****] Adm
Second Star to the Right - Join Today!
for many players that is weeks worth of chrons, to only attain 220 holoemitters is pathetic. yet the star base requires 10k of them so it will be like some time in the year 2020 to be able to build a few sections. yes i know a bit of exageration, but we get super loaded down with one item to the point of bursting. but cant gather much of any for the ones we need.
[FSC] Peace Keepers
Gryphon [****] Adm
It would take a very inattentive player to only get 1200 chrons in a week.
Even excluding fleet dailies, you get 240 per day in regen, 60 for hour rewards, and 50 for doing cadets (plus 150 more on MWF).
350×7 = 2450
150×3 = 450
Nearly 3000 a week and that doesn't include fleet dailies, voyages, event rewards, or any from the gauntlet.
PLUS ad warps.
There are not
apparently you have not read the thread subject. it is about drop rate of holo-emiters.
we are not talking about how many chrons we get. we are talking about the Holo-Emiters.
having dumped in a few thousand crons to this event and only having obtained a whole 220 holo-emiters. no i did not stutter, i said 220, two hundred twenty. i know for a fact i have done many space battles. yet the drop rate for them **tsk tsk** the dark matter out of ones tail side.
[FSC] Peace Keepers
Gryphon [****] Adm
And none of that changes the fact you were wrong in saying players dont get those kind of chronotons in a week.
Using hyperbole when the facts are already on your side already is just silly.
Holo Emiters are not just Rare, they are down right Legendary.
yet in the ST universe it seems Holo emiters are practicaly on every ship, starbase, and can be found all over the alfa quadrant. so why are they still so hard to obtain. seriously, this is rediculas.
so please explain this, and yes we specificaly do space battles to get more holo emiters.
[FSC] Peace Keepers
Gryphon [****] Adm
Seems like you should get your fleet to focus on running more space missions. It takes a bit of working together, but it's totally possible to generate enough Holos to keep a decent enough balance. You've just waited so long to do anything about it that it'll take a long time to ever catch up.
My biggest recommendation is to try to hit the next skirmish event that comes along (provided it isn't radically changed). I left the last one with about 6000 Holos in my inventory, easily the most I ever had.
as for managing our fleet, we can only put in holo emiters if they are dropping. so your management comment is way off. we have had the holo emiter problem since its inception. but yet again we have a bunch of peeps thinking they have every thing figured out. there is very obviously a problem with drop rates when i can gain 10k of the other components daily and cant get holo emiter to drop in any numbers greater than 30 on high end 10x warp no mater what space battle is used. so it would seem to me that not every one has the same drop rates if you can gain those 6k HE.
[FSC] Peace Keepers
Gryphon [****] Adm
I believe what the original poster means is.. that during a skirmish event, you need to do space battles in order to get the fuel required for the skirmishes, and as a result you get holoemitters, and since the rewards from skirmish include chrons it ends up giving you a chance for even more holoemitters, hence being a good way to get them.
You said that holoemitters did not drop during skirmishes? Yes they dont drop during the actual skirmishes, the drop in the space battles required to do the skirmishes.
This is assuming that db will even do this event again, and whether or not they nerf the reward for skirmishes, which knowing them is likely;)
That being said, I do not think any sane person would argue with you that the holoemitter drop rate isn't awful. they can claim/brag they have great fleet management, etc etc, that does not change the fact the the drop rate proportion of holoemitters vs the other parts is just plain silly and annoying.
To make sure, those 6k were during the Skirmish event which 1) gave out an obscene amount of chron rewards and 2) heavily incentivized running space missions since that was the only way to gather intel to run more skirmishes. With a kit running, it felt nearly impossible to run out of chrons, so long as I was dumping them into space missions.
6k holos was basically the result of 4 straight days of 100% space missions and chrons rewards from the skirmish.
My experience with Holos was not unique either within or outside of the fleet.