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Additional boots to Faction Missions
Capt. Pete Owen
✭✭✭✭
in Make It So!
I believe a 1% boost to mission success should be included to normal faction mission, when you assign a crew member that belongs to that faction. Success rates are already stingy enough as it is with boosts.
Example, if you assign Security Cheif Worf to either Federation you’d get a 1% boost, although being Klingon he’s not affiliated with the Klingon Empire so he wouldn’t get a boost on one of those faction mission.
However, Civil War Worf would and as he resigned his commission at that time he wouldn’t receive a boost in the Federation Faction missions.
Thoughts, come backs?
Example, if you assign Security Cheif Worf to either Federation you’d get a 1% boost, although being Klingon he’s not affiliated with the Klingon Empire so he wouldn’t get a boost on one of those faction mission.
However, Civil War Worf would and as he resigned his commission at that time he wouldn’t receive a boost in the Federation Faction missions.
Thoughts, come backs?
- Joined game 6th March 2016
- Capt Level 99
- VIP Level 13
- Fleet Admiral [New Black Vipers]
- Starbase Level 134
- Starbase Rooms Completed 15/15
- Crew Slots 295
- Immortalized Crew 639
- Total Crew collected 882/1179
- Crew collections maxed out 7/45
- Galaxy Map Stars 1269/1269
- Cadet Mission Stars 225/225
- Factions Honored 15/15
- Achievements completed 15/16
- Ships maxed out 53/78
- Capt Level 99
- VIP Level 13
- Fleet Admiral [New Black Vipers]
- Starbase Level 134
- Starbase Rooms Completed 15/15
- Crew Slots 295
- Immortalized Crew 639
- Total Crew collected 882/1179
- Crew collections maxed out 7/45
- Galaxy Map Stars 1269/1269
- Cadet Mission Stars 225/225
- Factions Honored 15/15
- Achievements completed 15/16
- Ships maxed out 53/78
0
Comments
A measly 1% per affiliated crew isn’t a lot to ask & could make all the difference between success & failure.
- Capt Level 99
- VIP Level 13
- Fleet Admiral [New Black Vipers]
- Starbase Level 134
- Starbase Rooms Completed 15/15
- Crew Slots 295
- Immortalized Crew 639
- Total Crew collected 882/1179
- Crew collections maxed out 7/45
- Galaxy Map Stars 1269/1269
- Cadet Mission Stars 225/225
- Factions Honored 15/15
- Achievements completed 15/16
- Ships maxed out 53/78
That's because the system is designed to reach an equilibrium of around 66% success rate, regardless of crew strength.
Well all equilibriums need to evolve or risk upset.
- Capt Level 99
- VIP Level 13
- Fleet Admiral [New Black Vipers]
- Starbase Level 134
- Starbase Rooms Completed 15/15
- Crew Slots 295
- Immortalized Crew 639
- Total Crew collected 882/1179
- Crew collections maxed out 7/45
- Galaxy Map Stars 1269/1269
- Cadet Mission Stars 225/225
- Factions Honored 15/15
- Achievements completed 15/16
- Ships maxed out 53/78