Home Make It So!

Cadet missions - yes again ..

So I know there's been plenty of "why can't we warp cadet missions" .. and there's been a pretty consistent answer by the general community of reasons why (none of which have yet been confirmed by DB that I'm aware of ... ) .. but that aside .. fine ... so ok, warping cadet missions would mean everyone could just air lock their cadets ... (not that I see that as a big issue . but apparently it is ... but again, not here to discuss that).

Ok, so fine, looking for solutions/ideas which involve keeping the cadet requirement ... what about something like this at the end status screen of a cadet mission: similar to existing away missions ??

mhfs3h226e5q.png

(ie that is add the "Warp 1" and "Warp Max" buttons at the end ..)

So, you need the have the cadets to play the mission once .. but at the end of it, you have the option to warp the remainder ...

At least it reduces the amount of mind numbing tediousness of what the cadet missions have become ... :)

Comments

  • DavideBooksDavideBooks ✭✭✭✭✭
    Well considered
  • IronagedaveIronagedave ✭✭✭✭✭
    not saying it's a bad thing but it does circumvent the in game cooldown timer between tickets.
    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
  • ClanofClanof ✭✭✭
    not saying it's a bad thing but it does circumvent the in game cooldown timer between tickets.

    Even better.
  • DittoDitto ✭✭✭
    Clanof wrote: »
    not saying it's a bad thing but it does circumvent the in game cooldown timer between tickets.

    Even better.

    Took the words out of my mouth :)
    That "timer" is a bit of a pointless excercise . and I've yet to hear a *good* reason for it to exist ...

    With this option .. you've played through once .. this week .. and proven you've got the cadets .. so now it gives the option to say "Yep, got them .. let's reduce the mind numbing tedium a bit .. at the cost of being able to do only this 1 mission"

    Yep, no timer between ... (so what?)
    Yep, you have to have the crew active and in use ...
    Yep, you don't have to lose more brain cells by trudging through 4 more iterations of this sludge ... today ... :)
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    DB admitted the timer was pointless when they dropped it from ten minutes to three. I suspect they wanted to even out the server load but it seems to me that warping the last five instances of cadet missions would be easier on the servers than running them five more times manually.
  • I still say if you 3* every cadet missions on every difficulty and the weekend cadets. You have earned the right to vault those mamma jammas and warp the missions.
    STAR TREK JUNKIES
Sign In or Register to comment.