Faction Event Change
SMM
✭✭✭
in The Bridge
Regarding the announcement of the change, it was combined with an event announcement. This means that effectively two different discussions are combined into one thread. This increases the time that interested parties have to take to follow their thread of interest.
The announcement was poor as answers to obvious questions were not tackled or handled in the original brief (OP). Again this increases the time taken to assimilate information.
Failure to provide information in a concise, ordered and logical fashion is replicated in the game. DB needs management that who will accept that this situation is not tenable.
The announcement was poor as answers to obvious questions were not tackled or handled in the original brief (OP). Again this increases the time taken to assimilate information.
Failure to provide information in a concise, ordered and logical fashion is replicated in the game. DB needs management that who will accept that this situation is not tenable.
3
Comments
Why not try and solicit feedback before making changes?
Because the affect of those changes won’t be known until we actually experience them
Lol well, everyone knows that it's much easier to break something and apologize then discuss it and do it anyways.
I'm honestly surprised there was any warning at all.
Lol could have blamed an accident, "oh, some of the missions were lost but we're gonna run the event anyways and monitor performance"
(It's Kinda like when they tinkered with the rules in expeditions so you couldn't do a red shirt tactic to save a bad run, or locking Galaxy builds to one build per formula appearance.)
-
I find it very funny though this was done having never really been mentioned by DB before.. but that reevaluation and rebalancing of event prizes they mentioned in.. October ? Is still nowhere to be seen.
I got a bad feeling about this...
Why does requiring more crew give you lower odds of success, anyway? One would think requiring more crew would be a penalty on its own.
Exactly. Using more Crew should make it easier to hit 99%, not HARDER
{Waiting patiently for the "That is not how they implemented it, you idiot" guy........}
Scott
The issue of missions being harder with more crew needed is a different issue that is annoying.
The issue of apparently too-high failure rates is another issue that angers players and seems wrong.
If they were more open about why those last two issues seem to be there, I think most of us would be satisfied.
The highest stat over all crew gives the biggest boost to the success of a mission. Everything else is diminishing returns, so a logarithmic curve in improvement.
Difficulty, however, seems to increase in a linear fashion as more crew are added. They should really revisit this aspect.
Isn't that what these forums are for? Just sayin'...
Let's say 1600 is 99% as a good guess
So a one man shuttle during the mirror mega with 4/5 Picard at say 920 command then skill boost would hit 99%
But, you put a second seat in and that character has 720 engineering but that slot need 1600 to reach 99% also
So youd get roughly a 75%
A 3rd seat, this time science and 800points
Would bring you to about 65%
A 4th and 5th seat, same scenario
Numbers are just pulled out my butt, not an exact science it figures and just the way iequate things.