Gauntlet Parity "Wall" Solution Suggestion: Points System
Shy Khan
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Perhaps the solution to the "Wall of" issue is a matter of establishing parity in the Gauntlet to make it more competitive, much as they do in professional sports with a salary cap.
Allocate a certain number of points which make it prohibitive to have more than one legendary crew member on your team at a time. Legendaries would cost 5 points, Super-rare 4 points, and so forth.
For example, say every participant received 20 points for each Gauntlet, meaning people could have:
- 5 Super-rare crew
- 1 Legendary, 3 Super-rare, 1 Rare
- 2 Legendary, 2 Super-rare, 1 Uncommon
- etc...
People would have to choose either Locutus or Mirror Picard, or if choosing both, be forced to sacrifice in other areas. This is encourages crew roster diversity and makes the Gauntlet more competitive for newer players. IDIC in action.
(I posted this suggestion in another "Gauntlet Wall" thread, but rather than dilute that post's suggestion, I thought I'd re-state it in an independent thread.)
Allocate a certain number of points which make it prohibitive to have more than one legendary crew member on your team at a time. Legendaries would cost 5 points, Super-rare 4 points, and so forth.
For example, say every participant received 20 points for each Gauntlet, meaning people could have:
- 5 Super-rare crew
- 1 Legendary, 3 Super-rare, 1 Rare
- 2 Legendary, 2 Super-rare, 1 Uncommon
- etc...
People would have to choose either Locutus or Mirror Picard, or if choosing both, be forced to sacrifice in other areas. This is encourages crew roster diversity and makes the Gauntlet more competitive for newer players. IDIC in action.
(I posted this suggestion in another "Gauntlet Wall" thread, but rather than dilute that post's suggestion, I thought I'd re-state it in an independent thread.)
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Comments
This idea is brilliant. Would create all sorts of different crew being used for gauntlet.
I also like the OP idea as well because it might be easier to implement, and might be a good starting point to lead to Ran Airen's suggestion.
Good call. There does need to be some kind of change. Seems like my matches are even repeating. Refresh time comes. My Nachayev loses to Khaless. My Seven loses to Mirror Picard. My Mirror Troi loses to Mirror Phlox....
Starbases and collections are the only things that have really changed the gauntlet since its inception. Hopefully it is on their short list for tinkering.
As I said above, however, I hope they don't go down this avenue.
I understand the concern you raise regarding “character walls”, a very valid point, but DB still needs to do something to increase the variety in the Gauntlet. Skill and proficiency boosts aren’t really enough to make a significant difference. Without something to make it engaging, it will become stagnant, much like the arena is now. How many players are just going through the motions in that part of the game? I, for one, do not find that to be engaging game play and would like to see some ideas for change. But, if the current format works for you, to each his/her own.