Question about boost drops - especially time boosters.
in The Bridge
It might be a fluke, and a run of bad luck, so keep that in mind, please. As usual, each Thursday I do the cadet mission, do a few dil replenishes, as well as the usual event free 2* pulls. In a total of 24x10 rare pulls, in 240 possibilities, I pulled a measly 10 boosts of 3 and 4* out of 240 possible.
I pray to God that this is not another nerf, because if it is, that would be a very shady nerf, which should not be happening at all, and would make me very angry - and that comes from a person who accepts a lot of unfairness in his life.
I pray to God that this is not another nerf, because if it is, that would be a very shady nerf, which should not be happening at all, and would make me very angry - and that comes from a person who accepts a lot of unfairness in his life.
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Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Actually I had a pull that resembled that the other day, except instead of all time boosts I got all med boosts :facepalm:
I HATE that. I always have WAY too many of those in my inventory. And the 3* double time ones
Wow. I had what I thought was an abundance of those when I had 2 shuttles, but now I have to do 45K pulls to keep enough doubles for my nightly runs. 1000 is great. It could last you 250 days if you don't get more.
I never use them. I always stir in my sleep so I just go with 3:00 shuttles. I almost always wake up and reset
So when you roll bad you buy more, DB wins. When you roll good you assume you are lucky you buy more, DB wins. I do share other posters overload of junk boosts and wish to do something with them even if it's just to delete them. They are a eyesore.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
I use those 0-2* “junk boosts” on Galaxy events to get above 50% on the super-rare component. Can’t tell if it does any good, though it does clear some space in inventory. 🖖🏻