Home Engineering Room

MED skill as primary voyage skill 6 days in a row

I'm not sure if this is an actual error, but it's quite annoying. I've had the MED skill featured in every single voyage for 6 days in a row now. The other skills are changing as they always have, but not MED. I guess this is possible, but it's starting to get harder to believe something isn't working as it should.

Comments

  • JhamelJhamel ✭✭✭✭✭
    Hello Nicole, as long as the ship bonus trait and the crew bonus traits swap, it's a different voyage and you're having bad luck. It's normal that you can get two of the same (literally exact same) voyage one after another. That's because there's a 24 hour period of the same voyage.
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • right, but having med skill be primary for 6 days in a row? it is technically possible, but the probability of that happening by chance is very low. i am not upset about it. I've got enough crew to run 7 hr voyages without a refill in every skill, but I still prefer to have it change occasionally. And I'm now on day 7 of having the gold skill med. I know the skills change at 7pm eastern time daily.
  • ShanShan ✭✭✭✭✭
    Do you restart your game regularly or leave it in the background for long periods of time?
  • I had that happen a couple weeks ago - for 11 days in a row, and yes, I restarted the game several times a day.
    I want to become a Dilionaire...
  • I have the same problem. I restart my game all the time, plus the game resets automatically for you if you don’t open it for a while. There is definitely something wrong.
  • MeToo.

    Can (and regularly) get voyage after voyage , after voyage, after Voyage with MED as one of the traits (and quite often the same two traits).

    Strangely, it never seems to happen when I have CMD/SEC - only ever get the one voyage with that combo and then back to MED...MED....MED...

    Just RNGesus hates me I guess.

  • Shan wrote: »
    Do you restart your game regularly or leave it in the background for long periods of time?

    I tend to leave the pc steam version running in the background fairly often.
  • ShanShan ✭✭✭✭✭
    I have created a bug ticket for this, so it can be looked into.
    If you have specific examples please add them to this thread.

    As a general recommendation I would suggest not leaving the game running in the background for long periods of time :)

  • guest_7456guest_7456 ✭✭✭
    edited February 2018
    the probability of any skill being one of the 2 featured skills is 1/3 so the likelihood of it being repeated 5 days after the first is only 1/243. Considering the number of players is much greater than this, the expectation of this happening to *someone* actually quite high. In fact, it's virtually certain that multiple players are on a 6 day streak at any given time..

    And in case you meant that med was the yellow starred skill every time as the title indicated, that probability is 1/7776 which again isn't very small compared to the number of players (at least 136k are active if the ranks in arena are correct)
  • guest_7456 wrote: »
    the probability of any skill being one of the 2 featured skills is 1/3 so the likelihood of it being repeated 5 days after the first is only 1/243. Considering the number of players is much greater than this, the expectation of this happening to *someone* actually quite high. In fact, it's virtually certain that multiple players are on a 6 day streak at any given time..

    And in case you meant that med was the yellow starred skill every time as the title indicated, that probability is 1/7776 which again isn't very small compared to the number of players (at least 136k are active if the ranks in arena are correct)

    the number of players has nothing to do with the odds of something happening. just thought i'd point that out. they are the same no matter how many people do or do not play, (1/6)^6=0.00002143347. If you are going to throw out probabilities it's helpful if you know what you are talking about. There is a 1/6 chance of getting med as a gold skill each day. since these are independent events, you calculate the probability by multiplying 1/6 * 1/6 and so on for 6 times. that is less than 1%.
  • JhamelJhamel ✭✭✭✭✭
    edited February 2018
    I got MED as primary for several times in a row now as well, butt I'm not complaining, as long as I get 8 hours or more on a single charge. MED-ENG it is now, hoping for 9 hours if SCI hits more often than SEC as tertiary.
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • guest_7456guest_7456 ✭✭✭
    edited February 2018
    Nicole K wrote: »
    the number of players has nothing to do with the odds of something happening. just thought i'd point that out. they are the same no matter how many people do or do not play, (1/6)^6=0.00002143347. If you are going to throw out probabilities it's helpful if you know what you are talking about. There is a 1/6 chance of getting med as a gold skill each day. since these are independent events, you calculate the probability by multiplying 1/6 * 1/6 and so on for 6 times. that is less than 1%.

    you're counting an extra day. you need to be counting consecutive resets, not days. i.e. (days-1).

    or, if you prefer, the probability of the first day being the outcome you're tracking is 1 since streak necessarily starts with the first observation occurring.

    and I suppose that if you are looking at a completed streak, you need to multiply by the the probability of the streak ending on the day after the last, 2/3 or 5/6...

  • guest_7456 wrote: »
    Nicole K wrote: »
    the number of players has nothing to do with the odds of something happening. just thought i'd point that out. they are the same no matter how many people do or do not play, (1/6)^6=0.00002143347. If you are going to throw out probabilities it's helpful if you know what you are talking about. There is a 1/6 chance of getting med as a gold skill each day. since these are independent events, you calculate the probability by multiplying 1/6 * 1/6 and so on for 6 times. that is less than 1%.

    you're counting an extra day. you need to be counting consecutive resets, not days. i.e. (days-1).

    or, if you prefer, the probability of the first day being the outcome you're tracking is 1 since streak necessarily starts with the first observation occurring.

    but you're correct for a 7 day streak for the 2nd case of a single skill being the same level of featuredness for an individual player.

    whatever the point is it's not very likely, which is why I brought it up and a ticket was opened. I don't care about other situations. I talked about mine which was getting med as primary skill for a week. I didn't find the lecture about probability helpful or the way you described it accurate. I can do math and do not need any help with that.
  • Shan wrote: »
    I have created a bug ticket for this, so it can be looked into.
    If you have specific examples please add them to this thread.

    As a general recommendation I would suggest not leaving the game running in the background for long periods of time :)

    What would constitute long periods of time? An hour? 6 hours?
    I shut down FB Gameplay every day, but have had either MED or SCI as a featured skill for about 10 days running.
Sign In or Register to comment.