Non-event shuttle failure rates
DavideBooks
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in The Bridge
This is all anecdotal, but...
I run shuttles nearly as hard between events as during events. Since last event I have had no failures over 80% that I can remember. It seemed that half of them failed during the event. It makes me believe the event uses different calculations or didn't actually include the bonuses.
Thoughts?
I run shuttles nearly as hard between events as during events. Since last event I have had no failures over 80% that I can remember. It seemed that half of them failed during the event. It makes me believe the event uses different calculations or didn't actually include the bonuses.
Thoughts?
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I've had 95%+ Shuttles Fail outside of Events.....
Scott
all factions are honored. But i follow the same strategy of slotting them, not relying on what DB says the formulas supposedly are.
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Pretty much in the same boat. Usually around 76 or 77 percent. Occasionally get to 84 or 85 percent on some of the one-slot "AND" shuttles, but who knows if the formula is correct.
I send out four shuttles at a time. Most times three succeed. Sometimes two fail and I think "bad luck." Sometimes all four succeed and I think "Thanks RNG."
But, I haven't noticed much difference in expectations going amiss between event and non-event shuttle missions.
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My point was that the difference in failure rate for event shuttles over non-event shuttles is powerfully noticeable. The other thread focused on event shuttles. I thought that maybe others were noticing fewer failures for regular shuttles.
Actuall succes rate is about there as well, so no complaints. Most of the time it's either 2/4 or 3/4 successes. Rarely all 4 fail or succeed.
Outside events failure rate high 30%-40%
Needs proof. Not just "anecdotal" vague feelings.
We can for instance point out that if you care more about events shuttles (which you would), then you'd tend to remember failures more and give more weight to those failures. This would automatically result in you perceiving a "noticeable" difference - its origin not in the actual data, but in how you notice.
There has to be some mechanic of increasing difficulty, otherwise as your crew strenth increases, shuttle difficulty becomes trivial. You can call this being penalized, but it's a standard concept in gaming to keep something from being a faceroll.
You are probably right. This is why I posted here, to see if others are (at least seemingly) finding the same.
I've been keeping track this time and I feel, so far, that the failure rate this event is well within expected rates. Last event was (Or seemed) noticibly different.
I also think there is a max difficulty as well, so those with a lot of immortal golds may have 75-85 percent at max difficulty.
27×1★; 45×2★; 72×3★; 121×4★; 14×5★
FE, not fused crew count:
0×2★; 0×3★; 18×4★; 21×5★
Event shuttles success is designed around getting out your wallet and paying for bonus crew for this week next week those purchases are nerfed for the next set of bonus crew