Why Arena isn't good and how to fix it
S31
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This should be the best part of the game. Ship battles one on one. It's the most memorable part of Star Trek when it's done properly and the only part of this game that actually feels like a game.
And yet it completely **tsk tsk**. The only thing people care is to get a daily reward.
So why does it **tsk tsk**? Because rewards are non-existent. Daily ship parts and some credits aren't enough.
It would be a far better experience if rewards would be similar to the gauntlet's rewards.
I would make it like this 2* star arena battle get's you one 2*star RNG chest.
The 4*star division will give you a 4*star RNG chest after winning the battle.
The 5*star division gets you a *5 star RNG chest.
And yet it completely **tsk tsk**. The only thing people care is to get a daily reward.
So why does it **tsk tsk**? Because rewards are non-existent. Daily ship parts and some credits aren't enough.
It would be a far better experience if rewards would be similar to the gauntlet's rewards.
I would make it like this 2* star arena battle get's you one 2*star RNG chest.
The 4*star division will give you a 4*star RNG chest after winning the battle.
The 5*star division gets you a *5 star RNG chest.
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If there was actually somehing to fight for, I may invest some time into looking at the best crew combinations, best ships to use to actually win more rounds, but at this time areana is just a daily chore I go though
I like the arena. Many in my fleet find the best reward to be making it to #1. They often try to take all of the top 3 at once.
If you’re having a hard time winning, play the commander’s division, and choose opponents only a few ranks up from you, so your ranking doesn’t get too high and you don’t get opponents with their ships and crew maxed out. Refresh the options (unlike Gauntlet, it’s free) to look for the right opponent.
Then, if you get too high in the rankings, switch to Captain division for two weeks, until your rank in Commander resets.
Repeat as needed.
You’ll get 5-10k credits per day, won’t have to watch your ship get blown up nearly as often, and the rewards can always be used as replicator rations, if you already have the ship or just can’t be bothered to collect enough to build it.
If you haven’t been playing long, and don’t even have a 2* ship maxed out, there are many 2* schems that drop from away missions and ship battles.
The wiki has a list of ships and if you click on one, it’ll tell you if there are any missions that drop those schematics, what their drop rate is, and how many they drop at a time.
Now let’s see if I did that hyperlink correctly...
The problem is that gauntlet last for 2 seconds and you get a good reward.
Battle arena lasts for 20-30 seconds and you get something that you don't need.
I am overstocked with credits and ships as replication rations aren't that good.
I don't care about a daily reward, I want reward immediately after the battle.
Apart from the change this month of getting the Shinzou, most if not all of ships are maxed, unless ships become a bigger part of the game I don't see the need, if you have a maxed out bird of prey, romulan war bird or ISS Enterprise borg cube or HMS Bounty.
A case can be made for voyages, but who is going to pick a ship with less than a 1,000 dil just to get the 150 dil bonus over just using the Borg cube or bounty?
Yeah, the worst part of boring Arena is that getting ships is completely useless.
After maxing the Borg cube you don't need any other ship for anything.
And once you can compete for the higher ranks the credits do go up in the upper tier. It was worth it to me to focus on Commander to get the 15k creds for #1.
Exactly, I would love if the ships were somehow more important, or that their ranking made any sense, I understand the "Legendary" part of it, but nx enterprise or discovery ships would get spanked by all that followed, same as TOS enterprise would loose against the D or Diffiant, or Voyager, we saw in Enterprise mirror universe the NX got wiped out by a constitution class
The point... is that it’s fun.
Sometimes I think we forget that this is supposed to be for fun. It’s not all about the rewards. The rewards are meaningless if you aren’t enjoying yourself.
At the highest level that is often the difference between winning and losing
agreed, also the crit hit is off the scale, I have been taken out in 6 shots and less, sometimes against ship which are less than maxed, I don't care what crew are onboard, a level 6 ship, can take out a level 8+ ship
Actually, the computer often picks bad timing to do that, because it activates them immediately.
For example, some crew have special abilities that are triggered by other abilities. So it’s actually worth it to wait longer to activate the trigger, and then the crew afterwards.
And the computer’s timing is predictable. So I can cloak my ship right as the computer activates T’Kuvma’s instant damage abilities.
Many of us do that intentionally.
We pick crew who provide massive crit bonuses. It’s how I managed to keep a level 8 ship in the top 15% of the admiral division.
good for you!
I mean that in both admiration that you have researched the best combo etc and have crew for it, I also mean that in the most sarcastic tone you could imagine, i have watched my maxed ship be taken out by a ship any levels below, in like 5 shots, don't care how good your crew is
A bore.
A snore
If I had a few more words I could write a full length score for how its only slightly better then running into a locked door.
I would read that score rather than running the arena
Merits would be good, always need some of those
I try to at least max. out all the 5* ships ... voyage bonuses and all being quite nice (there is quite a difference between a lvl 1 5* and lvl 10 5* in starting AM).
1. practically non-existing rewards
2. Time period for waiting between battles
pretty much
You are right about the previous reduction of the times though
Being kind to improve qol they reduced it so maybe you would only have to log in 3x. You have to do that anyway for the scans and for people doing shuttles. I can usually find enough to do to fill the time where 3 min is ok. I guess 2 would work a little better.
Personally, I recently realized that the refresh time makes it harder for someone to hold #1 in multiple divisions at once.
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