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Will this affect the quality of Star Trek: Timelines?

This article popped up on my feed - D has laid off 30-40 employees in a "re-focusing" move. Some of the staff included are "Community staff, QA staff, game artists*, and coders."

https://www.gamasutra.com/view/news/307336/Star_Trek_Timelines_dev_Disruptor_Beam_hit_with_layoffs.php

There are already issues with CS response timelines, QA issues (as evidenced by the many bugs in new features), and other issues that are clearly outlined in these forum pages. The info in the article is scarce, but it would be nice to hear from DB if/how this will impact ST:T moving forward.

Thoughts from the group?



*Wonder if it was the person responsible for 23rd Century Martok....??
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Comments

  • Zombie Squirrel Zombie Squirrel ✭✭✭✭✭
    edited October 2017
    I had something similiar happen for another game i used to play. Back then, it was the beginning of the end. As a good buy gift, the fired coders implemented extra bugs and glitches into the game code(at least thats what its felt like).

    I really hope it will be different here.

    Getting rid of so many employees is never good, and even worse for morale and motivation of the remaining stuff.
    •SSR Delta Flyers•
  • Data1001Data1001 ✭✭✭✭✭
    Layoffs don't necessarily spell disaster for a company. Sometimes it's new blood coming in that just wants to shake things up and do things a different way (saw that several times at my last company, over the course of a number of years). And it's true, the status quo can get pretty stale and immovable after people and departments get set in their ways.

    So hopefully it affects DB in a positive way.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • 30% of the studio? Not very encouraging.
  • Data1001Data1001 ✭✭✭✭✭
    I had something similiar happen for another game i used to play. Back then, it was the beginning of the end. As a good buy gift, the fired coders implemented extra bugs and glitches into the game code.

    They were laid off and still allowed to continue to work after getting notice? In every company I've been in, either a supervisor or somebody from HR pretty much hovers over the person who was let go, until their stuff is packed up and they leave the building.



    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • PallidynePallidyne ✭✭✭✭✭
    Actually it explains some of the 'moving parts' in this mega event.
  • PallidynePallidyne ✭✭✭✭✭
    Oh and the CEO finally admitted that this is a character collecting game.
  • V.V. ✭✭✭✭
    Pallidyne wrote: »
    Oh and the CEO finally admitted that this is a character collecting game.

    and that it's financing the rest of their games. it sounds to me like they are cutting projects that don't fit into the mold of what has worked for them. But 1/3 is a lot.
    Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, is all ancient history. Then, before you can blink an eye, suddenly, it threatens to start all over again."
  • This article popped up on my feed - D has laid off 30-40 employees in a "re-focusing" move. Some of the staff included are "Community staff, QA staff, game artists*, and coders."

    https://www.gamasutra.com/view/news/307336/Star_Trek_Timelines_dev_Disruptor_Beam_hit_with_layoffs.php

    There are already issues with CS response timelines, QA issues (as evidenced by the many bugs in new features), and other issues that are clearly outlined in these forum pages. The info in the article is scarce, but it would be nice to hear from DB if/how this will impact ST:T moving forward.

    Thoughts from the group?



    *Wonder if it was the person responsible for 23rd Century Martok....??

    Wow - thanks for sharing. With the recent decline in artwork and the weird delays in the event, I've been meaning to look for something like this. It just didn't seem like a "CBS has to sign off on it" problem. Also somewhat explains the "release every pack we have!!!!", although that happens from time to time.

    Bottom line, to the paying playing community, there's a right way and a wrong way to do this. Then, there's the DB way, which is to pretend like nothing ever happened. That's the absolute wrong way. Who's going to spend money on this now? A heads up notice would have at least given them the opportunity to paint it in a better light. I think they have no choice but to address it now, and now is too late. Personally, it would not have made a difference, but now it definitely will not.

    Very sorry for the people that lost their jobs.
  • Well, they do say Timelines has been a good earner, and they have been making lots of improvements recently.

    On the other hand, at my last job they worked the staff like slaves to get projects completed before laying off dozens of people in the name of 'making improvements' and efficiency. I hope it doesn't go down the gurgler
  • BelleAnna wrote: »
    Well, they do say Timelines has been a good earner, and they have been making lots of improvements recently.

    On the other hand, at my last job they worked the staff like slaves to get projects completed before laying off dozens of people in the name of 'making improvements' and efficiency. I hope it doesn't go down the gurgler

    To answer the OP's question, I think it's obvious - it already HAS affected the quality. And it wasn't that great to begin with.

    DB really needed to be in front of this. Another fail. Good job Radoff.
  • Princess TristaPrincess Trista ✭✭✭✭✭
    These layoffs could be a sign that DB is now going to concentrate on their cash cow STT. Yes there are bugs (I absolutely hate the gauntlet win bug that won't go away) but I will give them the benefit of the doubt. For a month.
  • Captain_WhoCaptain_Who ✭✭✭✭✭
    I think it already has. Look at the delays in communications, fixes, the extra bugs.

    On the flip side, a large chunk of that was probably from Game of Thrones, we generally question how much QA was really providing, and we know STT is growing form the event results and their admission of this is their staple.
    This is an excellent chance to use willing forum goers as QA fodder and early feature feedback. Hopefully take the chance to slow down a bit, catch up, bug hunt, and refocus on what works.

    We'll see. There's no doubt that a third of a company gone is a huge morale hit, will have secondary losses from fear leading to really 50% gone, and is generally a sign of deep trouble.
  • I think it already has. Look at the delays in communications, fixes, the extra bugs.

    On the flip side, a large chunk of that was probably from Game of Thrones, we generally question how much QA was really providing, and we know STT is growing form the event results and their admission of this is their staple.
    This is an excellent chance to use willing forum goers as QA fodder and early feature feedback. Hopefully take the chance to slow down a bit, catch up, bug hunt, and refocus on what works.

    We'll see. There's no doubt that a third of a company gone is a huge morale hit, will have secondary losses from fear leading to really 50% gone, and is generally a sign of deep trouble.

    Already at half depending on the source. A source close to... says 30 to 40...

    This says they employ 73.

    http://www.gamesindustry.biz/articles/2017-10-10-disruptor-beam-lays-off-staff

    Now you're at half. And like you said, the quality will soon follow.

    DB had all day to get in front of this. How did they not predict this outcome? I'm glad I don't have much DIL left to burn through.
  • The quality was never that great to begin with and I can see it getting worse. The artwork is also slippingl lately. If this is their money maker, they’ll just keep churning out crew and events to stay afloat.

    It’s interesting that he calls it a character collecting game after they insisted it wasn’t for so long.

    It’s all too bad.
  • This game had Quality? Really? It seems to be run by a trainee and 2 chimpanzees, WITHOUT Mr. Scott's automation, so everything is basically SNAFU, from CS, to QA to Planning. I guess I just bought my last monthly cards. I wonder if the game will be here for me to get the whole month out of my money.
  • These layoffs could be a sign that DB is now going to concentrate on their cash cow STT. Yes there are bugs (I absolutely hate the gauntlet win bug that won't go away) but I will give them the benefit of the doubt. For a month.

    That's a good idea. A month's not too long to give to a game you basically like.
  • It sounds like they are going to sunset Game of Thrones. They say they are going to concentrate on STT and TWD and never mentions GOT (their original game) at all. I'm guessing thats where the cuts were. Licenses usually run every three years. Look for bad news about GoT in December.
  • Jep, the not mention of GoT speaks out loud what it is all about.
    I really do not worry about Timelines, except the whole Company goes down the Water.
    Live long and prosper.
    Not a Native English speaker - be lenient toward me
  • Timelines will be around for a while longer, fear not. With DSC on board, there is plenty of room for improvement.

    I can only see one way this is gonna go bad: if the deal with CBS is awful and DB doesn’t get anything out of it.
  • The loss of QA is a concern - if there is one thing DB seems really weak on, it's QA.

    Seems to be little quality testing done, which given how so much new feature and regression testing can be automated is something of a worry.
  • Jim SteeleJim Steele ✭✭✭✭✭
    Less coders to fix all the bugs is certainly a worry. QA wont be missed as, lets face it they didn't really do anything anyway!
    DB: Do Better
  • Do remember that WD just launched, it is more or less standard in the industry to cut a majority of the hired talent after a game launches, unless you can refocus them onto a new project.
  • Tarrant wrote: »
    Do remember that WD just launched, it is more or less standard in the industry to cut a majority of the hired talent after a game launches, unless you can refocus them onto a new project.

    Huh? Only if you want to ruin the reputation of your company, something any coder worth a cent would uncover before accepting a position next go around - but more importantly it seems there is nothing short of squeaky wheels at DB. Plenty of bugs need tending. And it's going to have a very negative effect on revenue. Sure, I'll buy that $100 pack. Need to hurry and level him before the server gets turned off though.

    I don't think this is standard behavior at all, especially the way it went down. It appears as if this mega event is not ready. Not in the least. No new mid-week characters in the past two weeks either. Everything about this seems unplanned, like they've been post dating the checks to the light company. A brief notice to the user base - also known as CUSTOMERS - would have gone a long way. Had this been planned, unless they laid off everybody capable of writing such notice, it would already be posted here. Either that or they have more contempt for their us than I thought.
  • Good luck to any of the staff who are looking for new jobs. I hope you all find something soon.
    Right-sizing is a **tsk tsk** horrible phrase to use for sacking people.
  • Cappy wrote: »
    Either that or they have more contempt for their us than I thought.

    Bingo!

    Any games company working with CBS has one sole remit: abuse your player base. Lie, steal, ignore, and generally make in-game life hell for players. It's their MO.
    ~|~|~ Rise of the Phoenix member ~|~|~

    Captain level 50, approaching 100 immortals

    All you need to know about Disruptor Beam
  • elemntee wrote: »
    Good luck to any of the staff who are looking for new jobs. I hope you all find something soon.
    Right-sizing is a **** horrible phrase to use for sacking people.

    It's a horrible phrase for bad management. They seem top heavy for what is essentially a start up with nowhere to go.

    https://www.disruptorbeam.com/about/team/
  • Cappy wrote: »
    Tarrant wrote: »
    Do remember that WD just launched, it is more or less standard in the industry to cut a majority of the hired talent after a game launches, unless you can refocus them onto a new project.

    Huh? Only if you want to ruin the reputation of your company, something any coder worth a cent would uncover before accepting a position next go around - but more importantly it seems there is nothing short of squeaky wheels at DB. Plenty of bugs need tending. And it's going to have a very negative effect on revenue. Sure, I'll buy that $100 pack. Need to hurry and level him before the server gets turned off though.

    I don't think this is standard behavior at all, especially the way it went down. It appears as if this mega event is not ready. Not in the least. No new mid-week characters in the past two weeks either. Everything about this seems unplanned, like they've been post dating the checks to the light company. A brief notice to the user base - also known as CUSTOMERS - would have gone a long way. Had this been planned, unless they laid off everybody capable of writing such notice, it would already be posted here. Either that or they have more contempt for their us than I thought.

    This article explains it better then I can https://kotaku.com/why-game-developers-keep-getting-laid-off-1583192249

    Or just google your favorite developer and "layoff" and see what you get

  • That's too bad. Alex had been there forever and was one of the few who would communicate with us, and he seemed to be a true DB believer. I haven't seen anything from Heather in a long time.

    They've cleansed their Team page of all but upper management. Maybe that's all that remains. According to their bios, they all invented the Internet at one point, so we should be good - carry on, spend more - nothing to see here.

    Here's the cached version.

    https://webcache.googleusercontent.com/search?q=cache:jnXjOiLRZ9IJ:https://www.disruptorbeam.com/about/team/+&cd=1&hl=en&ct=clnk&gl=us
  • This thread asks whether quality will be affected, however the quality has already been extremely poor lately. When I first started playing there were already some issues, but since then there are only more and more issues, with CS ticket wait time increasing all the time.

    Considerable downsizing shows that, in fact, the lack of quality was down to the poor choices made in hiring the team. The guys were doing a bad job, and have been let go. The job they did was so bad that the company began losing money. Now there are fewer staff to repair the damage done by those staff removed, so it's going to get worse before it gets better.

    As long as DB continue paying CBS as agreed, CBS won't care at all about the quality we're being offered. As long as CBS don't care, DB won't care either. Let's just hope the company begins to make some money now and uses the delta to hire better qualified individuals to create a successful team driven by standards they set themselves rather than the non-existent QA we have at present.
    ~|~|~ Rise of the Phoenix member ~|~|~

    Captain level 50, approaching 100 immortals

    All you need to know about Disruptor Beam
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