iPhone X UI issues getting worse, not better
Cranky (SC)
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Since v4 and the forced/mandatory update things are going from bad to worse on iPhone X.
Running out of chron still triggers a pop-up that requires a full forced reboot (or purchase using dil) to escape. It is my feeling that the lack of public acknowledgement of this issue is, unfortunately, proof of underhand tactics to exploit those iPhone X users that accidentally buy the chron top up and don’t submit a ticket.
The UI issues that are more based on aesthetics... well, these are getting worse rather than better. In the vault I now have only 1 and 1/4 lines of crew visible. This is even worse than the 1 and 1/3 that we were ‘given’ with the v4 update. To say that a main feature of this update is to improve iPhone X interface is an absolute joke.
Replicator builds are a mess. Look at the fuel used portion on the attached screenshot.
Please can we have some acknowledgement of these problems and a commitment for fixes?!
Running out of chron still triggers a pop-up that requires a full forced reboot (or purchase using dil) to escape. It is my feeling that the lack of public acknowledgement of this issue is, unfortunately, proof of underhand tactics to exploit those iPhone X users that accidentally buy the chron top up and don’t submit a ticket.
The UI issues that are more based on aesthetics... well, these are getting worse rather than better. In the vault I now have only 1 and 1/4 lines of crew visible. This is even worse than the 1 and 1/3 that we were ‘given’ with the v4 update. To say that a main feature of this update is to improve iPhone X interface is an absolute joke.
Replicator builds are a mess. Look at the fuel used portion on the attached screenshot.
Please can we have some acknowledgement of these problems and a commitment for fixes?!
2
Comments
@Shan
Why are you able to offer ‘hot fixes’ for players with some, much more recent, issues (see: https://forum.disruptorbeam.com/stt/discussion/3914/gauntlet-dropping-guinan-instead-of-caretaker-resolved)
But still ignore the UI bugs and overall experience problems that are plaguing many (thousands?) of players?
???
Time is of the essence and as an avenue for seeking support, a response is requested ASAP.
Like the voyage bugs that lock up game, or people not being able to actully play the game with load screen errors etc etc
This should always be fixed first before cosmetic issues
But not doing ethier it seems
I'm not sure what devices they do test on to approve a release, but there's lots of Android pain with this release as well. I have no idea how any of this got into a release build, unless the release philosophy is the old joke of "if it compiles, ship it!"
Protecting the Galaxy's Future from itself
The issues that I mentioned were after updating to the new client version on iPhone X I have noticed that:
These issues show that the app does not follow the iPhone X iOS Human Interface Guidelines from Apple.
Namely:
-- I sent the photos to the support team (however I cannot post them here due to my forum account being too new. --
I really wish that the programmers would resolve these as it gets annoying.
For example, on the main screen, I can choose between seeing the remaining time on my voyage, or the yellow bubble on the Galaxy Map, but not both.
Unless of course this was the intended solution for removing that bubble LOL.
Uhh??? Where are my voyage crew boxes.
And, I am being seriously blinded by training and supplying crew. The light effects are so bright and continuous I am getting a headache. Beyond that, I cant see anything going on in the screen anyway. I cant see what im doing, I have no idea how many trainers to use.
Edited to add ios device 6S and 8. Not X
Uhh - the gold / yelllow flashes are sooooooo annoying - can't see the level numbers behind it and have to turn away from device to avoid strobe effect.
Seen on iOS 15, with iphone 7, Windows 10, and the WebGL version. Dont want to level crew now...
Fifthed (?) for the iOS issues. Heck, for UI issues on all platforms.