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Training Calc

BBBytesBBBytes ✭✭
edited March 2018 in Ready Room
I've created a quick calc that takes the new trainer efficiency into consideration. Please feel free to copy it into your own Google Docs. I've made it more presentable now, with notes for those just starting out.

https://docs.google.com/spreadsheets/d/1JTuIigpQZJL1ZxLW4S53EAzNQE7hH5Gr3RpkUzj_0zQ/edit?usp=sharing

Comments

  • JhamelJhamel ✭✭✭✭✭
    11% is a bit weird, 10% would have been easier to calculate, haha. :) But great for new players actually (even though they won't benefit from high purrcentage yet).
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • BBBytesBBBytes ✭✭
    edited February 2018
    I just set it up on my own percentage. I had noticed one or two comments that people will have to recalculate now how many they now needed to level, so I've quickly pulled this together as a help. I've just added some comments in
  • 11% is a bit weird, 10% would have been easier to calculate, haha. :)

    Nah. An increase of 11% means that a decrease of 10% in the number of trainers, since 1/1.11 ~ 0.9. Actually quite simple.
    "Dance with me. For science."
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