Event Rewards, Threshold:Crew and Ranked:Honor
Xoiiku
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I suggest that for events, a change in the reward structure might be worthwhile, as indicated by the title.
For the Threshold rewards, a single copy of each of the event crew would be available at different VP levels, such that people could get access to all of the event crew just by clearing the thresholds. In this way, rather than multiples of just one of the 4* crew there could be at least one of each of the 2*, 3*, and 4*s, and at a suitably high amount of VP the 5*(s). This would both allow more players access to their favorite event crew and prevent multiple duplicates of an unneeded crew from being dismissed.
For the Ranked Rewards, the brackets could be changed to percentage based, and the crew could be replaced by honor, such that each of the brackets would reward an equivalent or relevant amount of honor to the number of crew that are in each bracket. The ranked rewards would then be portal pulls, honor, merits, trainers. This would both allow more players add citations to their crew at a more reasonable rate and prevent multiple duplicates of an unneeded crew from being dismissed.
In this way, players with various numbers of stars on event crew, and even those captains who had all of the previous event crew immortalized would still have some incentive to participate in the event and push for rank. As well, everyone who participates in the event and at least clears the thresholds would have access to event crew, and everyone who gets a certain rank would earn enough honor for citations equivalent to the number and rarity of crew they would have earned under the current system. Additionally, it would also eliminate being pushed just outside of a particular bracket and not getting access to the crew you were after. By replacing the ranked with honor, if you miss your bracket, you just get less honor.
For the Squadron Rewards and/or possibly Fleet Rank Rewards (if such is implemented), perhaps starbase components, and/or honor and merits could be added in addition to the replicator rations and credits.
I also think it would be worthwhile to take crew specific equipment out of the thresholds, particularly for the 2*'s, unless it was specifically for the new event crew. Even so, general equipment and components would have the greatest utility for the majority of captains and not uselessly bloat our inventory if they are for crew we already have immortalized.
For the Threshold rewards, a single copy of each of the event crew would be available at different VP levels, such that people could get access to all of the event crew just by clearing the thresholds. In this way, rather than multiples of just one of the 4* crew there could be at least one of each of the 2*, 3*, and 4*s, and at a suitably high amount of VP the 5*(s). This would both allow more players access to their favorite event crew and prevent multiple duplicates of an unneeded crew from being dismissed.
For the Ranked Rewards, the brackets could be changed to percentage based, and the crew could be replaced by honor, such that each of the brackets would reward an equivalent or relevant amount of honor to the number of crew that are in each bracket. The ranked rewards would then be portal pulls, honor, merits, trainers. This would both allow more players add citations to their crew at a more reasonable rate and prevent multiple duplicates of an unneeded crew from being dismissed.
In this way, players with various numbers of stars on event crew, and even those captains who had all of the previous event crew immortalized would still have some incentive to participate in the event and push for rank. As well, everyone who participates in the event and at least clears the thresholds would have access to event crew, and everyone who gets a certain rank would earn enough honor for citations equivalent to the number and rarity of crew they would have earned under the current system. Additionally, it would also eliminate being pushed just outside of a particular bracket and not getting access to the crew you were after. By replacing the ranked with honor, if you miss your bracket, you just get less honor.
For the Squadron Rewards and/or possibly Fleet Rank Rewards (if such is implemented), perhaps starbase components, and/or honor and merits could be added in addition to the replicator rations and credits.
I also think it would be worthwhile to take crew specific equipment out of the thresholds, particularly for the 2*'s, unless it was specifically for the new event crew. Even so, general equipment and components would have the greatest utility for the majority of captains and not uselessly bloat our inventory if they are for crew we already have immortalized.
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Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
10
Comments
Time to Change the Event Rewards Table
Should event rewards be more evenly spread?
Two birds with one stone in this idea.
Event Rewards for Squadrons
Event Rewards are unbalanced!
Ranked rewards
Something Needs to Change for Rewards
Event rewards for fleet rank
Another (very small) Event Rewards Suggestion
Update: More threads on event rewards:
The hollow taste of finishing 85th!
Fleet Ranked Event Rewards
Additionally, this change in event rewards might be a way of addressing part of the honor rate and duplicates problem. There are many threads discussing that topic, for those interested, I suggest calculating your honor debt, and for those who might argue the revenue angle, please consider the lost revenue impact of the current honor exchange and accumulation rates relative to the honor required to immortalize crew at a reasonable pace, when making your case.
A change in event reward structure would not address the honor rate and duplicates problem from packs. That is a story for another day.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
This is FFFAAARRR too optimistic. Even if they considered honor as a reward, first place would be 10,000 total. 20,000 at the very most
First place, under the current reward structure rewards a 5/5*. The current honor cost per 5* citation is 50,000 honor. For reference, these are the current honor exchange rates for dismissals and citations.
With this version of the Threshold:Crew and Ranked:Honor idea, one of the first place rank 5*'s is moved to the thresholds, which would be set at a suitable amount of VP. In the image it is currently set at 300,000 though could be calibrated and would end up being whatever would be about what is currently required to place in the top 1000 rank. This leaves 4 of the first place 5*'s.
All that I have done is convert those 4 remaining 5*'s into equivalent value honor, such that the first place finisher is still being rewarded a 5/5*, though now has the flexibility to use what they earned in the form of honor as best suits them.
Under the current system, many top finishers already have immortalized the 5* event crew. So, in that case, they aren't really even getting the reward that they earned, they are getting 1/91st the current value of that reward. Which is 550 honor per 1/5* they dismiss, for a grand total of 2,750 honor.
Even though it would be a bit more than a first place finisher, with already immortalized 5* event crew is earning now, 10,000 Honor wouldn't even buy one 4* citation, and 20,000 would just barely. Is your perspective that someone who finishes first in the event should only get a 4* citation worth of honor?
These honor values might seem high, until you look at the cost of citations, calculate your honor debt and figure out how long it would take to earn that much honor from current sources.
The honor in current version isn't optimistic, it's just equivalent. In this way the Threshold:Crew and Ranked:Honor concept would just make it such that top finishers actually got closer to the full value of the rewards they earned.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
I understand your opinion that equivalent to citation honor values is "is FFFAAARRR too optimistic" and "There is NO WAY they would give that much honor". That has been effectively communicated, and I thank you for your feedback on the idea. It is also your prerogative to disagree with how I am looking at it. I find it curious that apparently exactly none of the considerations I offered seemed relevant enough for you to comment on specifically. Keep in mind, that this is in a concept phase and as such I am only showing an example as a baseline for discussion.
Once a reasonable baseline honor rate is found, if such for sake of discussing the merits of the idea is different than equivalent to citation honor values, then my plan was to illustrate one of the other merits of this concept. With a currency based ranked reward structure, it would be a lot easier to have a smooth gradient of rewards through the rank brackets. More on that later.
Something I find, interesting, is your certainty about DB's perspective on the matter. I would like to suggest, that perhaps you could first explain why players would be in favor of dismissal rate honor values as rewards, and if you think they wouldn't, then what portion of citation value would be enough to make the change worthwhile to the players and work for DB. Second, I'd like to suggest that you read up on the on going discussions of the duplicates and honor rate issue and keep those factors in mind when you propose an alternative honor rate. Third, I'd like you to consider a bit of bargaining tactics and ask you to consider what position you'd be willing to compromise from. You are of course welcome to disregard all of that in favor of reemphasizing that your view that equivalent to citation honor values won't work, it just wouldn't add to the discussion.
What honor rate do you think would work?
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
@·§ë· Xoiiku I think these citation equivalent honour values are reasonable, and I'd also like to see them in (an ideally more gradual) percentage based system.
Since the current rewards are outdated given the influx of players, we can take a look at approx what VP was required to rank 1000 for the 1/5* a year and a half or so ago. Make that correspond to whatever VP threshold or percentile is required to achieve the 1/5 in the new system. (but I really like the idea of the 1/5 being the top threshold)
Another reason I don't think that citation-equivalent honour values are too much, is that the rewards given for the ranks are already overly inequitable, particularly for ranks 15/25-1500/2000.
That we get essentially the same rewards for rank 16 or 26 (depending event type) through 1000, and then don't even get to clog up our crew quarters with another 1/5 for 1000-2000, doesn't seem to be working for players.
A model like Xoiiku is presenting, plus a more gradual spread of rewards through the ranks/percentages, would be less discouraging and more encouraging.
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As the percentage based concept has been commonly articulated as "like the arena". I used that as a basis, which was this:
Total Players in Admiral Division of Arena: 146,986
Brackets from arena:
Top 1% 1-1469
Top 5% 1470-7349
Top 10% 7350-14698
Top 15% 14699-22047
Top 20% 22048-29397
Top 25% 29398-36746
Top 30% 36747-44095
Top 50% 44096-73493
Top 75% 73494-110239
Top100% 110240-146986
This isn't likely granular enough, as I think it's unlikely many people are going to want the top 1000 or so ranked rewards to be the same. Does anyone who has suggested a percentage based ranked reward structure have a purely percentage based system which has more brackets than the arena?
These are some of the percentage based ones I've tried in order to both be adaptive and somewhat conform to the existing brackets. I don't have actual player participation numbers for the events, so I've just estimated from the Admiral Division of Arena, which is approximately: 146,986.
1,5
Top 0.001% Rank 0000 - 0001
Top 0.005% Rank 0002 - 0007
Top 0.010% Rank 0008 - 0015
Top 0.050% Rank 0016 - 0073
Top 0.100% Rank 0074 - 0146
Top 0.500% Rank 0147 - 0735
Top 1.000% Rank 0736 - 1470
Top 1.500% Rank 1471 - 2205
1,4,7
Top 0.001% Rank 0000 - 0001
Top 0.004% Rank 0002 - 0006
Top 0.007% Rank 0007 - 0010
Top 0.010% Rank 0011 - 0015
Top 0.040% Rank 0016 - 0059
Top 0.070% Rank 0060 - 0103
Top 0.100% Rank 0074 - 0146
2,4,6,8
Top 0.001% Rank 0000 - 0001
Top 0.002% Rank 0002 - 0003
Top 0.004% Rank 0003 - 0006
Top 0.006% Rank 0007 - 0009
Top 0.008% Rank 0009 - 0012
Top 0.010% Rank 0013 - 0015
It seems to me someone with better math skills could find a way of implementing the concept of an completely adaptive ranked reward structure in a more user and UI friendly way. That said perhaps keeping the top 1000 static, the rest adaptive, and just smoothing out the rewards would be good enough?
Goals are to improve access to crew, reduce duplicates, increase incentive (honor) for all players to compete in the events, and prevent players who have put time and effort into getting crew from being pushed out of their rank (particularly out of the top 1000).
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I decided to go ahead with making a fully percentage based ranked reward structure to demonstrate that it could be done. It's based on the (1,5) sequence outlined in the post above. If something like this was implemented the UI could hide the specific percentages to keep it cleaner. I included them for reference. It might be interesting to see how different estimates of active players in the event would alter the brackets. I ran a couple tests with different numbers and the tolerances seem ok to me.
I've not yet changed or smoothed the rewards, they are the same as version 001. Thoughts?
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
In terms of 2.a Reducing Duplicates from Packs, there have many many threads suggesting various solutions. This is one of the more recent: One "refresh" on beholds if all current selections are FF or Immortalized.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
Additionally, it might be interesting to get a better sense of approximately how many captains are participating in events, such that we can test out those percentages with more accurate numbers than an estimate derived from the arena.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
In general, going to percentages and having more differentiation between 76 and 1000 (or the equivalent percentages) seems to be in order as a minimum.
We'd still get a copy of the actual crew too, from the thresholds - so we can use that honour to top up that crew or others of our choosing. With this way we just avoid duplicates.
I like the idea of having both of the 4* crew (and the 1/5) in the thresholds, with one of them being the 3/4 with corresponding equipment and the other being the 1/4 without equipment. As opposed to having a 3/4 in thresholds and a 4/4 ranked, which often results in many wasted duplicates.
Choosing which crew is the 3/4+equipment and which is the 1/4 would be welcome if they're both in the thresholds. Then we can fuse them up (or not) with honour from ranked rewards.
Ideally for me, every time the new 4* (if there is one) would be the 3/4+equipment and the existing 4* would be the 1/4. If the choice complicates coding, I think it would be beneficial to the vast majority of players if this was the pattern/rule.
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I completely despise the Faction event. Is basically a non-go to people that don't spend money or a good amount to go for the ranked rewards and for who spend is pointless because is very probable they already have some if not all the rewards from the event pack.
Change this travesty to something that rewards your effort rather than your wallet.
That’s very true. To win a faction event you must spend money. In speaking with someone who finished first some weeks back, this person spent $500 in dilithium for speed ups.
I burned all my chrons in the Lissan event. I’ve spent some leveling 4 or 5 crew since then but have saved the rest. I haven’t bought any either or extended any Voyages. I’m ready to make a run at first again. Can’t remember how long ago that event was. Two months?
Lissan was the last week in February, so about a month and a half. (: