Petition to remove Voyage Dilemmas from Daily Rewards.
[SJ] Admiral Aki
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In 1953, the General Secretary of the Socialist Unity Part of East Germany issued a statement that all workers in state owned enterprises would be forced to meet higher quota's otherwise they would see a reduction in their wages. This led to a large uprising against the German Democratic Republic (East German) government in which there were approx 100 fatalities.
Whilst I do not want to compare a computer game to the desperate struggles of an opposed people, there are parallels that one can draw from this historical act and what DB has done recently with the addition of Voyage Dilemmas and Daily Rewards. Basically, we have been asked to increase our output with no increase in reward for effort.
As a player-base, we should voice our opinions to DB. I know there have been a few sporadic posts and a poll on the subject, but I've not seen anything in terms of a movement (along the lines of a DB:Do Better). I'm hoping that a good old fashioned petition in the form of this post will help. I'm not talking about a payment boycott or anything drastic like that. Just a list of names of us who are unhappy with the changes that DB made.
Personally, the change that DB made to the daily rewards has had no impact on me. I am able to complete two 6 hour Voyages per day, and therefore clear the Dilemma requirements with ease. But this change has had an impact on the game to my fellow fleetmates, some of whom are beginning to question their future in the game. And THAT does have in impact on me and my enjoyment. More importantly, the change that DB has made has set a precedent. If we do not give DB backlash over this change, then it won't be long before we have harder and harder daily targets to complete.
What I would like is simple. Either:
If you feel the same as me, and would like DB to listen, please add your name comment to this post.
Whilst I do not want to compare a computer game to the desperate struggles of an opposed people, there are parallels that one can draw from this historical act and what DB has done recently with the addition of Voyage Dilemmas and Daily Rewards. Basically, we have been asked to increase our output with no increase in reward for effort.
As a player-base, we should voice our opinions to DB. I know there have been a few sporadic posts and a poll on the subject, but I've not seen anything in terms of a movement (along the lines of a DB:Do Better). I'm hoping that a good old fashioned petition in the form of this post will help. I'm not talking about a payment boycott or anything drastic like that. Just a list of names of us who are unhappy with the changes that DB made.
Personally, the change that DB made to the daily rewards has had no impact on me. I am able to complete two 6 hour Voyages per day, and therefore clear the Dilemma requirements with ease. But this change has had an impact on the game to my fellow fleetmates, some of whom are beginning to question their future in the game. And THAT does have in impact on me and my enjoyment. More importantly, the change that DB has made has set a precedent. If we do not give DB backlash over this change, then it won't be long before we have harder and harder daily targets to complete.
What I would like is simple. Either:
- DB could reverse the change and admit that they have made a mistake.
- Let us pick ten tasks to complete each day rather than eleven for 200 honour points.
- Increase the amount of honour given for all eleven tasks completed.
If you feel the same as me, and would like DB to listen, please add your name comment to this post.
2
Comments
The credits are of course welcome, but 25 merits is rather useless in the grand scheme of things, and the extra challenge to complete for no additional reward is disappointing.
Jim
"Here, do more work for same reward" ..
"Here, let's add something to make it more difficult for newer players"
"Hey, let's not give our players options .. let's force them into compliance and such".
Nah, it's a bad move on DB's part ... inconsiderate of the player base in general.
Options - good.
increasing requirements for similar rewards with no real justification - bad.
But you kinda did.
Doubtful. Not that they wouldn't take feedback into consideration, but it's highly unlikely they'll say "200 forum users signed a petition, we need to change." If they set that precedent, would they have to reverse again if 250 people then signed a counter petition?
Companies are not run by democracy.
I think the daily honor should be a reward for completing any 10 of the tasks. Set the counter to drop the reward at 10, like it used to.
It’d be a win-win in my opinion. Many complain about having to do arena battles for their dailies, and this way, they could have a choice, especially seeing as many of those players are long-time players.
I’m able to hit 6 hour voyages more and more often these days, but I have something like 66 immortals.
I had a day recently when I stayed up late for the sole purpose of finishing the voyage daily (which sounds like a trivial inconvenience, but I personally have a lot of trouble maintaining a regular sleep schedule, so it’s important to me to do what I can to keep it, and this game is working harder to tempt me out of it). Only barely made it before the reset.
In comparison, I used to finish out all of my others at least 8 hours before reset. (I say used to because I started pacing myself on arena and cadets, since I would run out of tickets on both and then not have much to do on the game in the evenings.)
So. I would like it if they did something, even though it most likely won’t affect me as much soon, since my crew is generally getting better.
Personally, I find 3 voyages and 7 shuttles the most difficult to complete, since they both require 3 hours to run. Because I have only been playing for about a year, my crew is not as advanced as others are. I have yet to even complete a 4 hour voyage, because every time I immortalize crew, I have to freeze them to make room for the 2 new crew that DB gives us as rewards each week. I must either make room for them or airlock them, which means I have to recall Voyages after 2 hours. It then takes another 48m to return. And since I only have 2 shuttles, I have to send them out 4 times a day just finish all 7. I will soon have enough saved to buy a 3rd shuttle, and with the help of my Fleet mates, I have actually found the Button to buy it! I couldn't find it on my own (poor location, DB)!
If we didn't have so many events, I would have more time to work on my crew instead of just working to find room for them. Then I could eventually make that 4 hour voyage some day. I know I will never complete my crew list, DB releases new crew too fast for that.
I would even like to take it a step farther and go with a prize for completing 2 dailies, 5 dailies, and 10 dailies. Possibly even adding higher levels for future expansion.
Or at least pump the rewards to fit the extra challenge to complete the dailies.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
Silence = 100% certainty that what we have to say won't impact decisions.
Speaking up means that it might have an impact.
There are many examples of feedback on these forums resulting in changes being made.
There's an element of democracy here in that one measure of a company's success is how well they obtain and retain customers, in large part by keeping us engaged and meeting our wants as much as practical and possible. Hence at the top of this Make It So! forum, "Feedback and Suggestions are welcome, and appreciated."
10/11 is the way to go, so newer players can once again get their participation points for the things they can reasonably do if they put in the effort - which is what I thought Daily Missions were all about (in contrast to Achievements which are goals to work towards over time).
Regardless of where we're at with our own stages of development in the game, this matters because it matters for newbies. The degree of success of the game is impacted by their encouragement or discouragement from involvement. Daily Missions are a key part of that.
Seems to be significant support for the 10/11 solution on the "Do you like the new Daily Mission challenge for Voyages?" poll thread too.
~· Fly with the Subspace Eddies! ·~
By all means provide feedback. I'm pretty sure I admitted that they will consider our feedback. Yep, here it is, in a round about way maybe.
My specific objection is to the notion of a petition, and the expectation that we should all sign one to force change. Which is exactly what I said.
There’s this weird credit thing again. I’m sitting on 40 million credits and have no problems in obtaining ever more, while I constantly level and immortalise characters. What is everyone’s beef with a sensible credit management?
40 million? Wow. Do you not replicate things or build legendary items? I was at about 6 million credits when the bonuses for Collections were awards and I'm down under 2 million already.
As I said, I regularly train and immortalise crew, so naturally I build legendary items and replicate them sometimes, if they’re difficult to obtain. But mostly I play the game and collect the necessary components through missions and only ever use the replicator when I’m too lazy or something has a horrible drop rate (looking at you, Starfleet Test Cylinder). So of course a large fortune has amassed.
Yeah, if I don’t use the replicator for anything above uncommon components, my credits slowly build over time.
I was under 1 mil not too long ago (I did upwards of 100 10x basic pulls in search of Festive Jadzia Dax, before that I was at about 10 mil), and am now up to 5.2 mil again.
The replicator is what really eats the credits. I also mostly use it for stubborn items that just won’t drop, like 2* gagh, lately.
Seems like a good solution to allow newer players to clear daily missions.
Consider participating in civil discourse, understanding the Tardigrade, and wandering with the Subspace Eddies.
It would seem that DB DO listen to players concerns.
Thanks everyone for your support.
Many players sign on checking out the game and play it for a while before investing. If they're able to complete those dailies with a reasonable amount of participation from the get-go (or very close to), it's more encouraging for them to stick around.
~· Fly with the Subspace Eddies! ·~