Home The Bridge

Address concerns by adjusting thresholds

[SSR] GTMET[SSR] GTMET ✭✭✭✭✭
Shan,
The frustration that I and many people have from reducing the starting number of shuttles is that it has a significant impact on the final score a person can achieve. In principle reducing the number of shuttles affects everyone equally and does not significantly impact the competitiveness of a faction event. However it does significantly impact the ability and speed of achieving threshold rewards. If you need to reduce the number of shuttles For either cost for performance reasons you should correspondingly adjust the threshold totals downward to account for the lower scoring in the event. This would allow you to achieve your goals without impacting the rewards of the players.

Comments

  • Ishmael MarxIshmael Marx ✭✭✭✭✭
    About 6 months ago, I finally achieved sufficient crew depth to enable me to do the 41 shuttle kickstart and power straight up from 350pt to 4000pt missions and stay there. It was thrilling when I finally achieved this capability, so I find it unfortunate that the shuttle count revision takes that away from us. However, a slower climb through the mission tiers seems to be what the game was actually structured to do, and since we're all in the same boat, I will learn to adjust/accept this change. The slower climb through the thresholds doesn't bother me either - it just means there really is a reason to have faction events last 4 days since I won't complete the thresholds in 36hrs.

    The consequence I am not happy about is how much these changes de-value the faction half of a faction/galaxy hybrid. Before the reduction, I could earn 150-175K in the faction half, and 300-500K in the galaxy half, depending on how high I was trying to rank - about a 2.5:1 ratio in favor of galaxy. Now I'm expecting maybe 100-125K in faction (depending on RNG), so the ratio will be closer to 3.5:1. Makes me wonder why I should even worry about kickstarting and time boosts and alarms going off in work meetings if I can just make up any point loses by building a handful of extra recipes.
  • I very much believe that @Stormagedon is completely correct. This is the only logical explaination to the explosion in frequency of galaxy events in direct contradiction to the wishes of the players. DB has to make money hand over fist in galaxy events. Unfortunately either many who complain buy during the events or a select few buy a whole lot. Either way, it has given DB the idea that this is the right way to go despite countless posts to the contrary.
    <TGE> The Gluten Empire
  • I think they are doing it to help the new players which means they are going to punish the players who have been playing the game longer and have helped them build it up.
  • Grant77Grant77 ✭✭✭✭
    About 6 months ago, I finally achieved sufficient crew depth to enable me to do the 41 shuttle kickstart and power straight up from 350pt to 4000pt missions and stay there. It was thrilling when I finally achieved this capability, so I find it unfortunate that the shuttle count revision takes that away from us. However, a slower climb through the mission tiers seems to be what the game was actually structured to do, and since we're all in the same boat, I will learn to adjust/accept this change. The slower climb through the thresholds doesn't bother me either - it just means there really is a reason to have faction events last 4 days since I won't complete the thresholds in 36hrs.

    The consequence I am not happy about is how much these changes de-value the faction half of a faction/galaxy hybrid. Before the reduction, I could earn 150-175K in the faction half, and 300-500K in the galaxy half, depending on how high I was trying to rank - about a 2.5:1 ratio in favor of galaxy. Now I'm expecting maybe 100-125K in faction (depending on RNG), so the ratio will be closer to 3.5:1. Makes me wonder why I should even worry about kickstarting and time boosts and alarms going off in work meetings if I can just make up any point loses by building a handful of extra recipes.
    I think they are doing it to help the new players which means they are going to punish the players who have been playing the game longer and have helped them build it up.

    The sad truth of the matter is that galaxy events harm new players more than anyone.

    Established players go further in voyages and already have an established crew, so they can afford to throw a few thousand chrons down the toilet now and then. New players will only ever be successful if they focus on leveling their existing crew and start unlocking new missions, going further in voyages, doing better in gauntlet, etc. I know because I've gone through it. I'm a free player that has nearly 300 immortals, only 3 of them being golds.
  • Automaton_2000Automaton_2000 ✭✭✭✭✭
    Grant77 wrote: »
    About 6 months ago, I finally achieved sufficient crew depth to enable me to do the 41 shuttle kickstart and power straight up from 350pt to 4000pt missions and stay there. It was thrilling when I finally achieved this capability, so I find it unfortunate that the shuttle count revision takes that away from us. However, a slower climb through the mission tiers seems to be what the game was actually structured to do, and since we're all in the same boat, I will learn to adjust/accept this change. The slower climb through the thresholds doesn't bother me either - it just means there really is a reason to have faction events last 4 days since I won't complete the thresholds in 36hrs.

    The consequence I am not happy about is how much these changes de-value the faction half of a faction/galaxy hybrid. Before the reduction, I could earn 150-175K in the faction half, and 300-500K in the galaxy half, depending on how high I was trying to rank - about a 2.5:1 ratio in favor of galaxy. Now I'm expecting maybe 100-125K in faction (depending on RNG), so the ratio will be closer to 3.5:1. Makes me wonder why I should even worry about kickstarting and time boosts and alarms going off in work meetings if I can just make up any point loses by building a handful of extra recipes.
    I think they are doing it to help the new players which means they are going to punish the players who have been playing the game longer and have helped them build it up.

    The sad truth of the matter is that galaxy events harm new players more than anyone.

    Established players go further in voyages and already have an established crew, so they can afford to throw a few thousand chrons down the toilet now and then. New players will only ever be successful if they focus on leveling their existing crew and start unlocking new missions, going further in voyages, doing better in gauntlet, etc. I know because I've gone through it. I'm a free player that has nearly 300 immortals, only 3 of them being golds.

    Very true. I've said elsewhere that being a new player and trying to manage galaxy after galaxy feels like drowning. I make such little headway leveling crew if I want my "free" 4/4. The time that it will take to catch my crew up to a point where I can be competitive in events is elongated every time I have to trade in thousands of chrons for a level 1 crew that I don't have the chrons to level.

    If they were timely and consistent about updating the portal, I'd have the option to sit out events and get the crew later, but they've made it so that if you don't mortgage a week's (for a newer player) worth of progress, you can kiss those crew goodbye.

    Faction events were the best time to catch up my crew, but now they're nerfing it over and over and raising the chrons needed for hybrid event rewards. Super frustrating.
  • I'll second that: i'm a newish player, and in my experience galaxy events are just a sinkhole for chronotons. One that I occasionally participate in, but onr I often sit out.

    However, nerfing the kickstart of faction missions seems like it theoretically helps me. That is, since I have neither the crew nor the shuttles to do an effective kickstart myself, removing that ability from other players technically make me more competitive.

    That "help" has not impacted my play nor my spending, and I do not think it was wisely done even if it may have been a laudable goal.
  • This also has a heightened effect in hybrid events.

    DB has effectively eroded the value of the of the faction portion of this event while magnifying the galaxy portion.

    Since it's become obvious that many people are more willing to buy chrons than shuttle instant completions, this does not surprise me at all.

    What I find most aggravating is the way DB et al insists on continuously insulting the intelligence of the player community.

    Why won't DB just say, "We believe increasing the reliance on the Galaxy portion of Hybrid events is better for the company's bottom line, and that in turn helps us ensure the continued viability of the game."

    I think you would find a great deal of support from your player base instead of the anger and frustration you're experiencing.

    It seems you've tried everything else, how about giving honesty a chance?

    +1000
    ~ seeking out new life
  • Hunter247Hunter247 ✭✭✭✭
    I am not sure how useful faction events are for newer players. I have a fairly decent crew roster now and I still have to balance my shuttle crews with my voyage crews to try and get the best of both worlds.

    When there are certain items that require shuttle missions or replication faction events hurt pretty hard IMO
  • Jim SteeleJim Steele ✭✭✭✭✭
    I don't see the blunder as that damaging, I mean everyone is affected the same way right? What it does mean is more grinding to get the top threshold reward in the galaxy phase, something I had hoped to avoid as, simply, Galaxy events are as interesting as watching paint dry whilst fanning said paint with chopsticks!!

    I take @Black Pebble s apology, sometimes these things happen.


    Jim
    DB: Do Better
  • PallidynePallidyne ✭✭✭✭✭
    Jim Steele wrote: »
    I don't see the blunder as that damaging, I mean everyone is affected the same way right? What it does mean is more grinding to get the top threshold reward in the galaxy phase, something I had hoped to avoid as, simply, Galaxy events are as interesting as watching paint dry whilst fanning said paint with chopsticks!!

    I take @Black Pebble s apology, sometimes these things happen.


    Jim

    Sometimes things happen... often.
  • Cranky (SC) Cranky (SC) ✭✭✭✭✭
    edited March 2018
    Jim Steele wrote: »
    I don't see the blunder as that damaging, I mean everyone is affected the same way right?

    I disagree:

    - European and eastern players immediately disadvantaged as we can’t get to higher VP scores before it’s time to send out 9hr shuttles.

    - Some players lost time waiting a while to see if DB pushed out a quick fix, inserting the missing missions. Conversely, players that carried on regardless would be disadvantaged if DB had put a fix in.

    - IF in-game compensation is offered and IF before the end of the event, it may benefit some more than others. Eg: 2000 chron would disadvantage me because I’d suddenly have a lot more viable competition in the finishing ranks. I’d rather people didn’t start getting huge amounts of chron when I’ve been carefully saving in preparation for this.
  • IronagedaveIronagedave ✭✭✭✭✭
    Jim Steele wrote: »
    I don't see the blunder as that damaging, I mean everyone is affected the same way right?

    I disagree:

    - European and eastern players immediately disadvantaged as we can’t get to higher VP scores before it’s time to send out 9hr shuttles.

    - Some players lost time waiting a while to see if DB pushed out a quick fix, inserting the missing missions. Conversely, players that carried on regardless would be disadvantaged if DB had put a fix in.

    - IF in-game compensation is offered and IF before the end of the event, it may benefit some more than others. Eg: 2000 chron would disadvantage me because I’d suddenly have a lot more viable competition in the finishing ranks. I’d rather people didn’t start getting huge amounts of chron when I’ve been carefully saving in preparation for this.

    Top half I agree with, but those 2000 chrons would be yours too, so it wouldn't be that much different.

    I don't think they will re-evaluate the thresholds because they want you to spend more and reducing mission numbers forces you to do just that, reducing or readjusting the threshold would negate the reasons for reducing the missions in the first place
    [was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
  • edited March 2018

    What I find most aggravating is the way DB et al insists on continuously insulting the intelligence of the player community.



    Yeah, well, +1000 more.

    DB, you have an intelligent player base. Deal with it. Honestly.
  • PallidynePallidyne ✭✭✭✭✭
    Actually I'd like the thresholds adjusted in a different way.
    I'd like to see the extra items higher up like we did during the holidays.
    Nothing game breaking, but some exclusive schems or such I think would be a nice thing to do again.
  • Adding higher thresholds would be great, i find them very motivating.
  • [10F] Belle'Anna [10F] Belle'Anna ✭✭✭✭✭
    I'm okay with the climb up. It was what the game was designed to do, and younger players don't even know about the 'strategy' of quick-starts.

    However, factions have always been a bit of a bug for me, as I still have crew (not in the portal) with only 3 or even 2 stars from early faction events.

    A hybrid is brilliant for newer players as they get the benefits of the community awards to fully fuse their crew. While galaxies are expensive chrono wise, we have far more now than when I started and most of my fully fused crew came from them in the early days.

    Honestly, I'm not sure why people are spitting bricks about this. Adjust your strategy, and move on. In RL we have to do it all the time!
    Ten Forward Loungers - Give Your Best, Get Our Best!
    Check out our website to find out more:
    https://wiki.tenforwardloungers.com/
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    Pallidyne wrote: »
    Actually I'd like the thresholds adjusted in a different way.
    I'd like to see the extra items higher up like we did during the holidays.
    Nothing game breaking, but some exclusive schems or such I think would be a nice thing to do again.

    Amen. The extra thresholds were a nice bonus, even though it was a pain to get in the Faction/Expedition hybrid event.
Sign In or Register to comment.