Gauntlet hard now ..
Chang
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I don't think I'll win this match.
5
Comments
too bad you didn't win, would have been cool to see if you both gained and lost points on it.
@Shan is it any wonder why my joy bubble is burst when I loose to this opponent that clearly should not have the win. But guess what...I take my medication and forget about it! No really this is Stupid.
If you think your opponent clearly shouldnt have won i am aftaid you do not really understand probabilities and variance. You had a slightly higher average roll, but due to the high variance given roll spread and crit chance that is basically a coin toss.
That said gauntlet surely got of hand. With more and more easily obtainable gauntlet monsters, the advantages you can build from collecting crew, collection & star base bonuses and so on are less and less valuable, especially after you used your crew once.
While there was a time where it was possible to get to streaks with 30 - 50 wins easily without paying dil, it is now hard to even get to 12+ without huge amounts of merits.
I think it's time to rethink the exhaustion mechanic or the general game mechanics of the gauntlet to allow for actual gameplay and planning again.
Yes, you may have a "clear advantage" but that doesn't translate to a guaranteed win. My calculations put your win probability here at about 55%.
Go for it! No matching skills = guaranteed win!
Very very rarely can I beat the computer when outmatched ( even slightly ), and those are literally by single digit point spreads most of the time when it actually works in our favor.
I have found this as well. If your matchup is remotely close it’s likely a loss. I like an idea I heard earlier. Limit the crew to 20 total stars. That would make it much more interesting