Main event crew not matching mission slots
in The Bridge
Is it not reasonable to assume that the main event crew , should match at least several of the crew slots for the event missions....
This weeks Research Partners.
legendary Sato... Dip/SCI.. = no fully matching mission slots.
Mutated Paris Dip/med.. = 1 matching mission slot
Mirror Phlox… 1 matching slot and 1 reversed skilll slot.
Lots of sec and eng slots but no main event crew with those skills as the main trait.
Surely the point of purchasing crew /collecting rewards is to improve your chances of success in the faction mission.
I’m not a Vulcan so maybe I’m missing some logic in DB execution of this event. However as a human , I see either a complete lack of thought process behind this event or lack of quality control and quality checking before the event was released. Either way I’m starting to understand some players frustration and why they’re considering quitting or have quit the game because they feel their expectations are not being met fairly or the financial cost of playing is no longer fairly balanced. I mean nearly £100 for a main event pack in which the main legendary crew doesn’t fully match the mission slots... in 12 missions...Really !!
This is not rocket science DB. If you want to retain players then play fair and balance the cost of what we pay to play evenly.
This weeks Research Partners.
legendary Sato... Dip/SCI.. = no fully matching mission slots.
Mutated Paris Dip/med.. = 1 matching mission slot
Mirror Phlox… 1 matching slot and 1 reversed skilll slot.
Lots of sec and eng slots but no main event crew with those skills as the main trait.
Surely the point of purchasing crew /collecting rewards is to improve your chances of success in the faction mission.
I’m not a Vulcan so maybe I’m missing some logic in DB execution of this event. However as a human , I see either a complete lack of thought process behind this event or lack of quality control and quality checking before the event was released. Either way I’m starting to understand some players frustration and why they’re considering quitting or have quit the game because they feel their expectations are not being met fairly or the financial cost of playing is no longer fairly balanced. I mean nearly £100 for a main event pack in which the main legendary crew doesn’t fully match the mission slots... in 12 missions...Really !!
This is not rocket science DB. If you want to retain players then play fair and balance the cost of what we pay to play evenly.
13
Comments
I don't think it is intentionally this way; but I guess someone has to program in the missions and they just got lazy and copy/pasted from another event.
Thankfully I have a deep enough crew full of Jadzias and the gold card doesn't bother me too much this event. I'm really just playing for FuglyParis, anything else is a bonus.
Jim
If the slot is an OR with one value that is the same as an event character, is it not matching?
Admittedly, it would be better with some of the ANDs, but it's not really a total loss.
It's playable, less enjoyable for my taste
I like this change very much. Less missions to open rule shifts event efforts from "level every character you can and maybe it will become useful someday" to "choose your characters to level carefully and make sure your crew is truly diverse". I also fully support adding more missions with AND slots at the expense of missions with OR slots.
I have completely different opinion. Less missions to open equals less missions to waste and it also takes less time to send shuttles. I would very much like to see complete termination of kickstart "strategy" some day. The sooner the better.
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Disregarding Kickstart for one second, there is Strategy in picking missions. Less choice, less strategy for some folks.
Because you have a different playstyle does not invalidate theirs.
Less choice = bad from my standpoint.
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Retired 12-14-20. So long, and thanks for all the cat pics!
So given the absurdity of their processes, it stands to reason that the person who designs the shuttles has no idea what skills the event characters have and how to align them.
Also ... we've seen that the faction missions we run don't fit the faction only items required to level these characters (like all the medical exp's Paris requires, yet we're not running Augment shuttles).
Cause STORY >>> actually being able to LEVEL and PLAY the game.
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That's my point exactly. Simple evading can hardly be called strategy. There is no real challenge to it.
I have a 4/5 sato and she is by far the best bonus card I have and has several places I can use her. There are loads of dip slots or and slots where dip is the first listed stat.
While a dip and sci in that order would be nice I’ll take the dip and anything else as long as dip is listed first.
I'm also in the RNG **tsk tsk** monkey balls camp, so don't penalize me and keep me from reaching 4k shuttles based on purely bad luck (repeated 22/4 fails at "95% success rate" anybody?).
If you're going to kill the kickstart for whatever reason, fine, but let me pick my difficulty or ramp my difficulty faster.
Also, we need a real answer, and some actual code investigation. Does the order of the stats displayed on the shuttles matter? We've been told it doesn't, but experience and investigation by the community has shown that yes, it indeed does, at least sometimes.
When I have a DIPS AND SCI shuttle, does SCI ever get the full bonus? Does SCI get the full bonus if it's higher than my DIP skill and both match? Is this different from if I have a SCI AND DIP shuttle?
How about for OR shuttles?
DB has some strange aversion to actually declaring the rules and mechanics of the game. Especially odd for a CCG game. I have NEVER seen ANY other company have such an aversion. Perhaps they exist, but I've never had personal contact with them. This leads to distrust because of their constant opacity.
I honestly wonder, and others have agreed with me, does DB refuse to admit how things work because they're not sure that they ACTUALLY work as intended?
I have been only using crew in a slot if their primary stat matches the FIRST stat listed regardless of and or or mission. I basically use the sorted from db but ignore any crew with the second listed trait as primary.
I may not pick what displays as the best percentage, but after making this switch at least I get what I’m expecting results wise.
What you see as a success percentage by placing Sato (who does not have either secondary skill) is a false higher percentage. Easy way to test this is to place her in a cmd/diplomacy slot and add a cmd boost. She does not have cmd. Yet the percentage shown increases.
This is because the client side is incorrect in my experience. I've ran thousands of shuttles and when I have expected success, I'm using crew that has both skills. Same goes for Paris, the event shuttles do not match the crews skills and as a result, you can end up hurting yourself if your expectations are to pass 95 percent of the shuttles because that's what is shown.
Yes you can use her in 4 slot missions but the percentages are lower and you have to add one more crew. A waste IMHO.
I’m using sato in holographic interference in a dip and sec slot. It’s the first listed stat and while she doesn’t have sec if I use a dip bonus the stated percentage on screen should be correct.
I’m also running two terran 4 seaters with two dip only or dip first slots each as well. Between three gold daxes (2 lt commander and one Klingon bride) and m-113 and the two new event crew dip is the best stat for me given the complete lack of sci primary missions.
It took all of the first 5 minutes of event start to realise the event missions did not match well to the new event crew but of course this is too late for players that have purchased packs to realise that actually their expectation with the event crew has not been met with the money paid out , whether that be $10 USD or £100 GBP. The expectation is accumulative to the cost. So the more you pay the more reward you would expect .
Surely DB must have the facility to check before the event start to make sure the players get ‘ what they are expecting to pay for’ . I’m not a game programmer but I can’t imagine it is hard to either change skill slots of a crew member (eg Engineering instead of science) or change skill slots in certain missions to another skill. So that if you have, let’s say a mutated Paris , that there is at least one fully skilled mission crew slot in each faction for that main event crew .
And no , I don’t think it was done purposely but it makes players feel their money is being taken by DB without consideration to their gameplay . Inconsiderate to say the least. ( I.e. in English DB attitude appears to be , ‘ just chuck this event out there , can’t be bothered to make sure the gameplay Is decent and we will just take their money anyway. ) Last week we had issues with the event , and DB used the poor communications excuse , I would suggest after this weekend the issues appear a little bit more severe and deeper than communication issues. Ill stop short using the word complacency but laziness ( I agree Jim) isn’t far off the point.
Several players I’ve spoken with from top fleets, as well as some players in my fleet who regularly place top 1k, have said that the failures this event seem to be exceptionally high. Some of them are stuck at 1500 VP shuttles whereas they usually don’t fail any until the 4k shuttles.
That, and I think there’s some low motivation going around.
I have failed about 50% of my shuttles in the 1500-2250 range (mid 80s to low 90s % success). Got to 2250 for one set and dropped back down due to excessive failures. Weird RNG was the norm except for the last couple of events, now it's back to weird failure mode.
I switched to Federation shuttles because my fail rate was really high, and have been doing a lot better.
I’ve stuck to first stat primary only and have literally not failed a shuttle yet.