Gauntlet Fix
Everyone is complaining about winning at Gauntlet, myself included. This is my pitch to fix it.
Only the attacking player gets the additional critical bonus (+20% +40%, +60%), defending characters retain their 5% bonus.
Only the attacking player gets the additional critical bonus (+20% +40%, +60%), defending characters retain their 5% bonus.
- This serves to give players a better chance of winning, feeling better about gauntlet, and playing it more
- It promotes players who are actively playing, and allows more winning plays rather than 50/50 gambles
- Hitting a wall of top tier characters (Mirror Phlox, Locutus, etc) will not stop those who have similar characters, or even weaker characters with a bonus
- Player will no longer have quite as many crazy upsets when a much weaker character wins with a string of criticals.
- Gauntlet wins only gain the attacking player victory points, and cause no losses for the loser
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Comments
It would be much better if DB would change its matching system to prevent seven, locuti, etc. Walls and/or X2 the amount of opponents to choose from.
But they like it this way it makes them money, so.....