Spicing up Faction Missions
Just a thought. When a faction mission is started, have each slot in the mission be assigned a random trait (one typically associated with the pertinent skill. e.g. For a slot requiring Security, the skill could be Brutal or Marksman). Equipping a crew member with this trait will provide a bonus to the shuttle's success percentage. This would add a bit of skill and thought in to launching shuttles, especially with faction events.
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Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
I do remember someone on the old forum saying hey, if I put a Romulan on a shuttle for a Romulan mission there should be a bonus
That's what I remember too. For example one of my Augments shuttles right now says "the youngest Augments learn quickly, but they need teachers. Several Starfleet scientists might be persuaded to join them, for the right price." And that whole shuttle, only 1 of 3 crew is Starfleet, one of the others is the Borg Queen lol.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
I'm not suggesting having the bonuses be race related. (Unless a race trait is randomly assigned...). That would be ridiculous and impractical.
Um. Yeah. Ridiculous.