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4* clothing pattern

This has happened a few times, but noticed it today when building Surak's items. I select 4* clothing pattern and the game tells me that "Deadly Disruptions" has a "100%" drop rate for the item. However, none drop. When I restart the game, it then correctly tells me that the best chance mission is "The Rings of Time".

I tend to Warp 10 these things so this has cost me a few hundred chrons. I don't know if it happens on other missions too.

Comments

  • DralixDralix ✭✭✭✭✭
    Sometimes it mistakenly shows a mission that has an item as a rare drop, even if the rare drop has been collected, and presents it as if its a standard drop.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Dralix wrote: »
    Sometimes it mistakenly shows a mission that has an item as a rare drop, even if the rare drop has been collected, and presents it as if its a standard drop.

    Yes and I fall for it every time. I run a few and then am like what the heck then I look and that item isn’t even available even though it said it was

  • DralixDralix ✭✭✭✭✭
    Apagg wrote: »
    the game tells me that "Deadly Disruptions" has a "100%" drop rate for the item.

    I'll also add that a 5 pip indicator doesn't mean 100% drop rate. The only 100% drop rate is the rare reward, one time only on a crit.
  • ApaggApagg ✭✭✭
    Dralix wrote: »
    Apagg wrote: »
    the game tells me that "Deadly Disruptions" has a "100%" drop rate for the item.

    I'll also add that a 5 pip indicator doesn't mean 100% drop rate. The only 100% drop rate is the rare reward, one time only on a crit.

    Yes, have made my peace with that, more or less.

    The game outright lying to me about it dropping at all is more problematic.
  • JhamelJhamel ✭✭✭✭✭
    I would strungly recummend to adwarp 4* clothing patties (24 chron ground mission).
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • MagisseMagisse ✭✭✭✭✭
    edited April 2018
    I would strungly recummend to adwarp 4* clothing patties (24 chron ground mission).
    Honestly, the drop rate there (3.7 runs per unit per wiki) is so lousy that when faced with 4* clothing patterns I tend to just replicate the whole item, since it probably needs multiple 4* patterns anyway. Ad-Warps are better-used elsewhere.
  • <TGE> Clifford<TGE> Clifford ✭✭✭✭✭
    Magisse wrote: »
    I would strungly recummend to adwarp 4* clothing patties (24 chron ground mission).
    Honestly, the drop rate there (3.7 runs per unit per wiki) is so lousy that when faced with 4* clothing patterns I tend to just replicate the whole item, since it probably needs multiple 4* patterns anyway. Ad-Warps are better-used elsewhere.

    I still get sticker shock at the 250k credits, personally. :p
  • JhamelJhamel ✭✭✭✭✭
    If I only need one or two, I am adwarping them. If I need three or more, I replicate the next higher item instead, yeah. :)
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • DavideBooksDavideBooks ✭✭✭✭✭
    Magisse wrote: »
    I would strungly recummend to adwarp 4* clothing patties (24 chron ground mission).
    Honestly, the drop rate there (3.7 runs per unit per wiki) is so lousy that when faced with 4* clothing patterns I tend to just replicate the whole item, since it probably needs multiple 4* patterns anyway. Ad-Warps are better-used elsewhere.

    I generally agree, but my stockpile of rations was depleted leveling Romulan characters. It will take a while before I can do large items. The money isn't an issue for me.
  • I used about a month ago over 8k chronitons to get this item from various missions and it still did not drop. The 100% thing is bugged, it shows that way because it is a one time drop from a (*) mission. Once you get it it never drops again.
  • This issue was reported on the old forums at forums.disruptorbeam.com /stt/viewthread/64313. It's over a year old and hasn't been corrected yet.

    I tried submitting an ingame bug report, but was told that I was unlucky, and that I'd get my chronitons refunded (I was). The tech didn't understand I was trying to report a bug. Sigh.
  • ShanShan ✭✭✭✭✭
    There is a bug report for this and I have added this thread to it.
  • *Nomad* {PoF}*Nomad* {PoF} ✭✭✭✭✭
    I submitted a ticket about this as well, the answer I got back was (paraphrased) try a different mission. The rep did not understand that the item was "collected" as a node reward and will NEVER drop again, but yet it still shows up as a 5* drop rate......he must have been having a bad day..... :neutral:
    Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
  • I've noticed the same today for the 2* version of the clothing pattern, game keeps telling me that Cardassian Hospitality Epic has a 5* chance of dropping this but instead it's that it is a rare drop (and one that I've already collected) on that mission.
    Cardassian Hospitality Elite does however drop this item. Think I'm going to have to carefully scrutinize the suggested missions for any build material from now on.
  • edited April 2018
    I generally agree, but my stockpile of rations was depleted leveling Romulan characters. It will take a while before I can do large items. The money isn't an issue for me.
    Huh? Ever since they introduced Voyages, I thought "everybody" drowns in replicator rations, which kindof makes the original idea of introducing the replicator (="get rid of/make use of items and schematics you have no other use for") obsolete.
    I use the replicator regularly (also for 4*/5* items), and yet I have almost 800 4* replicator rations, and the number is constantly growing.
    (Note I often extend my voyages once or twice, because then (=post-8h) the rewards (especially chrons, but also replicator rations) will REALLY start pouring in.
  • edited April 2018
    Apagg wrote: »
    This has happened a few times, but noticed it today when building Surak's items. I select 4* clothing pattern and the game tells me that "Deadly Disruptions" has a "100%" drop rate for the item. However, none drop. When I restart the game, it then correctly tells me that the best chance mission is "The Rings of Time".

    I tend to Warp 10 these things so this has cost me a few hundred chrons. I don't know if it happens on other missions too.

    Sorry to have to say this, but people who STILL trust the in-game drop chance sorting, or even using the pip information, simply cannot be helped. You will waste HUNDREDS of chrons each week, not only because of the "3-starred collected rare reward" bug, but especially because you will almost never do ship battle missions (although in 50% of all cases their drop rates will be (MUCH) better, no matter how far down in the list the first one will show up), due to the COMPLETELY wrong sorting, which has the additional side-effect of creating Holoemitter bottlenecks for starbase improvements.
    All of these bugs existed since they introduced sorted drop chance lists, and they never bothered to fix any of these bugs, despite them being reported at least once a month here in the forum, and most likely also as tickets.

    Just. Use. The. Wiki.
  • Data1001Data1001 ✭✭✭✭✭
    I generally agree, but my stockpile of rations was depleted leveling Romulan characters. It will take a while before I can do large items. The money isn't an issue for me.
    Huh? Ever since they introduced Voyages, I thought "everybody" drowns in replicator rations, which kindof makes the original idea of introducing the replicator (="get rid of/make use of items and schematics you have no other use for") obsolete.
    I use the replicator regularly (also for 4*/5* items), and yet I have almost 800 4* replicator rations, and the number is constantly growing.
    (Note I often extend my voyages once or twice, because then (=post-8h) the rewards (especially chrons, but also replicator rations) will REALLY start pouring in.

    It really doesn't take much to deplete them. I too was "drowning" in rations for a time. I generally did a lot of 8 to 12-hour Voyages pre-nerf, and 6 to 10-hour ones post-nerf. This left me with what I thought was a surplus of rations that I'd never run out of. But it happened. I was immortalizing 5 to 10 new crew per week, and doing a lot of replicating as a result. Though I've since fully-equipped my entire roster, I still haven't gotten my ration stash back to its prior level.

    But after the rations ran out, I switched to schematics of ships I had maxed, and then those ran out... and lately I've been using trainers (which, before I started digging into them for this purpose, were maxed out at 32,767, except for the 4* and 5* versions), but I think those will last quite a while.

    It's a bigger problem on my alt accounts, however. I've had to spend Honor for rations quite a lot on both of them, but especially on the F2P account.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • DavideBooksDavideBooks ✭✭✭✭✭
    Replicator rations don't drop every voyage and usually drop most after 6 hours. I've only recently been able to hit the 6 hour mark most of the time. I'll get there.
  • Assuming that you have a 5/5 ship (i.e., you start off with at least 2500 antimatter), note that extending your voyage with DIL past 6h up to 10-12h or more is BY FAR the BEST cost/performance ratio for DIL vs. Chronitons you'll get in the game. PLUS it ensures sufficient income of replicator rations, and the bonus is the honour you get for 10-12 1*/2*/3* crew.
  • I keep falling for the Deadly Disruptions mission, expecting to receive the 4* clothing item. It is not in the available rewards.
    Do I really need to check every transaction when trying to build a character?
    It’s extremely frustrating.
    I put a ticket in approx a month ago asking for this to be sorted out.
    I’ve just put another ticket in having tried to get the non existent 4* clothing.

    If there is anyone with the intelligence to sort this out can you get on with it!


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