175 Legendaries, 210 Super Rares, 72 Rares, 43 Uncommons, 27 Commons
Anybody else see something strange about this?
This really means:
875 Legendary stars at 50,000 honor or 43,750,000 honor
840 Super Rare stars at 18,000 honor or 15,120,000 honor
216 Rare stars at 4500 honor or 972,000 honor
86 Uncommon stars at 500 or 43,000 honor
Chew on that one.
There are more Legendaries than Commons - Rares combined.
When is DB going to give us some high probability opportunities to back-fill some of these 1-2 * Legendaries? Especially since some of the Collections rely on you owning Immortal Legendaries AND they keep introducing new legendaries into the Collections?
It is within the realm of possibility that I will be a couple of Super Rare-Super Rares, one Fierce Guinan and one Colonel Worf shy of being a member of the 4,3,2,1 club within 6 months, even with new Super Rares. What then?
This really means:
875 Legendary stars at 50,000 honor or 43,750,000 honor
840 Super Rare stars at 18,000 honor or 15,120,000 honor
216 Rare stars at 4500 honor or 972,000 honor
86 Uncommon stars at 500 or 43,000 honor
Chew on that one.
There are more Legendaries than Commons - Rares combined.
When is DB going to give us some high probability opportunities to back-fill some of these 1-2 * Legendaries? Especially since some of the Collections rely on you owning Immortal Legendaries AND they keep introducing new legendaries into the Collections?
It is within the realm of possibility that I will be a couple of Super Rare-Super Rares, one Fierce Guinan and one Colonel Worf shy of being a member of the 4,3,2,1 club within 6 months, even with new Super Rares. What then?
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Comments
Do you mean other than the one that exists already (Honorable Citations)?
Yes, I mean within the game itself. I am struggling how someone would think that 43M honor is actually achievable in a lifetime of gaming, even if you dropped that down to 20M, that would be decades of gaming,
Why are you counting the first star? You can't buy a citation to grant you something you don't have.
There are also other methods of getting stuff. Some of which are free. I have a 4/5 Zek. I didn't pay any money at all for that.
The only thing that's definitely bogus are the Voyage 4*'s. If they always gave you the appropriate character then I'd be working on my 2nd Thot Gor by now. Even if it was a random chance of getting it that would be an improvement.
Good Point.
I have gotten Legendaries for free, but they are few and far between and usually random. I have 94/175 Legendaries, but over half of those are 1 or 2 stars.
I still think it would be reasonable to have honor received from air-locking at 10% of the honor cost. Even 5% would give me hope in DB.
There's some of that but you're argument also breaks down at the 4* level mainly. I do semi-regularly add citations to 4*'s but the large majority of them were FF'd without spending honour.
I have 60+ 5*'s and most of them are 1/5. Sure it could take me forever to citation them all but I'm not really gonna worry about. Taking care of the 1-4*'s is pretty easy, the rest I'm willing to wait on.
I'm not talking about 4*s. I am only missing 8 Super Rares and have only 40 Super Rare stars (plus the 24 I would need for the missing Super Rares) to go until I have immortalized all the Super Rares.
I am talking about the sea of blackness that I see with my legendaries in the CryoChamber. And DB has been introducing 1.5 legendaries every week, with incredibly difficult probabilities (they won't tell us) of back-filling those we have (unless we buy the expensive single Legendary guaranteed option).
If you expect a collecting game to give you all the things without spending money, I think you're sorely mistaken on the goal of the developers.
Very few players will ever be able to "collect them all" (and certainly not without expending a significant amount of resources). This artificial scarcity of monetized nostalgia is what encourages players to spend money and for the game to exist.
I don't really mind spending some money on nostalgia and the reflex to "collect them all". And I know it is unreasonable to expect to. I am merely suggesting that DB does not give adequate opportunities and focuses too much on monetization over satisfying its customers.
Just out of curiousity, not including the monthly Dilithium package, what would you expect to pay for an enjoyable experience with a collecting/gambling game? Especially when you need to be competitive.
I think the sticker price is really the shocker. If Disney had not decided to get out of the interactive game business and let all their properties be licensed to others, I'd still be playing Marvel Avengers Alliance which, though monetized, was less steep per person cost.
That's a very vague question.
There are VIP 0s who are competitive and enjoy the game.
Some people have spent $10k+ on this game and have 440 immortals. Some people have spent nothing and still have 200-300+.
It really depends on your personality. Some people feel the need to be competitive ASAP and in everything.
Others are willing to grind through and plan carefully, and let it take a little longer to get where they want to be.
I think that expecting anywhere from half to the majority of the legendaries to be attainable without relatively large sums of money is unreasonable, to be honest.
There should always be something to work towards.
What's the 4,3,2,1 club?
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
The 3,2,1 club is when you have immortalized all Common to Rare crew members.
Just add the Super-Rares to that list and you have the 4,3,2,1 club.
Especially given the Voyage Super-rares, I don't know if anyone actually is a member of the 4,3,2,1 club.
I feel fairly certain that there are at least one or two members. This Sisko from FF probably is.
One of my fleetmates is close, but does not have all of the voyage exclusives, last I knew.
@Althea Biermont might be, since I know he has the voyage exclusives.
I see. Thx. I'm not a member of any of those clubs . . . yet. Before collections, I just didn't see much point in immortalizing anyone from common/uncommon/rare as they weren't useful after at a certain point. Just took up needed crew slots. Now I'm starting to work on getting them all. But I think it would take a lot of time and $ to collect every single super rare.
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
Hi! I'm Frank!
Also Captain Sisko from [AA] is on that list. I'm not going to tell you how many cards he doesn't have immortal on this game, but I will tell you that you can count them on one hand.
And if your name is Ed and you lost a finger in wood shop class back in '82 while operating a table saw, well, you too can still count them.
Nope. Close. I have all the non-Voyage purples in the premium portal FF but not willing to spend the Honor on a 4* citation. So have all the purples, just not FF on Voyage crew
Sorry, I never needed more than 100k honor to inmortalize a few Super Rare crew, I get tem from events, voyages, portals, etc., the only thing is patience here, also, I got Gand Nagus Zek on both of my profiles, without any problem, the first instance on my secondary profile and the third instance on my main profile, I know, it's SLOOOOOWWWWW, but can be done, and in the meantime honor can be used on MED, ENG or SCI legendaries that are needed/useful. Legendaries are the most powerful crew on the game, it's ok they are more now, and what would you want Comon-Rare crew? We all hold around 10 for everyday Cadet Missions and to populate PvP battles.
Implement some kind of system where after so much time since its release it drops closer to say half the rate of super rares in regular packs.
OTOH that could be the turning point where no one can keep up except 1% population (or even less) and the game died