But what I don’t get is if you are guaranteed one super rare or legendary in a ten pull how can the odds be those percentages? I get that it’s for each slot, but the first and last slots should add up to 100% for super rare and legendary. Mathematicians help me understand please
But what I don’t get is if you are guaranteed one super rare or legendary in a ten pull how can the odds be those percentages? I get that it’s for each slot, but the first and last slots should add up to 100% for super rare and legendary. Mathematicians help me understand please
I suspect this is the routine for a 10 pull:
Generate 9 random pulls based on displayed percentages
If one or more of those pulls resulted in a 4/5*, then generate a 10th the same way
If no 4/5* has been rewarded, then rewards a 4* 90% of the time and a 5* 10% of the time in the final slot.
Similarly for the credit pulls:
Generate 9 random pulls based on displayed percentages
If one or more of those pulls resulted in a 2* or better, then generate a 10th the same way
If no 2* or better has been rewarded, then reward a 2*
There are some corner cases I'm unsure about (i.e...can the "10th" slot on a credit pull be a 3/4/5*?) But I think those general rules are at least close to accurate.
But what I don’t get is if you are guaranteed one super rare or legendary in a ten pull how can the odds be those percentages? I get that it’s for each slot, but the first and last slots should add up to 100% for super rare and legendary. Mathematicians help me understand please
I see what you're saying. For the guaranteed 4*/5* drop, what are the odds on each? Do they vary by character?
But what I don’t get is if you are guaranteed one super rare or legendary in a ten pull how can the odds be those percentages? I get that it’s for each slot, but the first and last slots should add up to 100% for super rare and legendary. Mathematicians help me understand please
I suspect this is the routine for a 10 pull:
Generate 9 random pulls based on displayed percentages
If one or more of those pulls resulted in a 4/5*, then generate a 10th the same way
If no 4/5* has been rewarded, then rewards a 4* 90% of the time and a 5* 10% of the time in the final slot.
Similarly for the credit pulls:
Generate 9 random pulls based on displayed percentages
If one or more of those pulls resulted in a 2* or better, then generate a 10th the same way
If no 2* or better has been rewarded, then reward a 2*
There are some corner cases I'm unsure about (i.e...can the "10th" slot on a credit pull be a 3/4/5*?) But I think those general rules are at least close to accurate.
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On credit pull
You will always receive one 2 star crew.
So last step if no two star has been rewarded than reward a 2 star crew.
But what I don’t get is if you are guaranteed one super rare or legendary in a ten pull how can the odds be those percentages? I get that it’s for each slot, but the first and last slots should add up to 100% for super rare and legendary. Mathematicians help me understand please
The odds would only apply to the other 9 slots, not the guaranteed slot or a single 72 dilithium pull.
So the odds of getting a Legendary is 1.27% for any given slot.
Comments
I suspect this is the routine for a 10 pull:
Similarly for the credit pulls:
There are some corner cases I'm unsure about (i.e...can the "10th" slot on a credit pull be a 3/4/5*?) But I think those general rules are at least close to accurate.
I see what you're saying. For the guaranteed 4*/5* drop, what are the odds on each? Do they vary by character?
It appears they skirted the apple rules on this one.
On credit pull
You will always receive one 2 star crew.
So last step if no two star has been rewarded than reward a 2 star crew.
The odds would only apply to the other 9 slots, not the guaranteed slot or a single 72 dilithium pull.
So the odds of getting a Legendary is 1.27% for any given slot.