Faction Event Burnout
in The Bridge
Hey guys whats your opinion about 4 weeks of shuttle events in 5 weeks of eventing, setting 24/7 alarms for 4 days for a month isnt really fun or is it? Can we PLEASE get new event types how hard can it be. Expedition events anyone? Massive Fleet battle events? Anything other then setting alarms lol
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I just simply don't set alarms and sleep all night.
I hate Expedition events too but, I have to admit that seeing how it takes to replicate all the items, I really don't know which of them is worst between Galaxy and Expedition events, on the contrary, Faction events are not time consumming!
I honestly don't mind faction events, they require very little beyond what i would do normally, show up, turn shuttles around, set double reward boosts overnight. So i'm doing nothing out of the ordinary, not even using speed up boosts, and still have the three Ishka, and her dress, which is all i need from faction events.
Galaxy i enjoy less, because whoever i am working on equipping or leveling gets ignored while the chrons that would have helped finish them get eaten in the builds. But when you save chrons and start the builds, with a good run you can be done in a day or two, depending how it goes. Which is more time consuming at the time, than shuttles, but for only at most, or at least for me usually spread over two days. (other players may take longer or shorter, terms and conditions apply!)
But i think if you are setting alarms and finding the amount of faction events to be burning you out, pick a few events to skip out on. Or at least not try so hard with, if the people in it are a bit "meh" in your opinion, just send shuttles as you would on a tuesday, over the weekend.
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So with a faction event you continue to use your components (and gain new components) and chronitons to work on your crew and advance your game, where a galaxy event brings your crew progress to a halt since all chronitons have to go to the feed the event monster and deplete your components.
I'm all for more Expedition events and other new event types.
Think HQ with bonus crew benefits, but the clock starts when you enter the event with randomized questions.
Hey its an idea.
Funny, I find the FF crew from Galaxy events allows me to play the game by leveling people, etc. It allows my usual gameplay of pre-farming to come to a grinding halt.
As fun as that might seem, I would absolutely hate that. A timer would make it a nightmare unless you had the ability to pause it, which would then defeat the purpose of a timer. Real life interrupts game play all the time. Plus everyone could very quickly answer every question just by having Google up on another device and quickly searching.
I became so burnt out on Expeditions before the node crit rule change that they still leave a bad taste. I think I'd rather have another Expedition than a Faction event, though. I don't want to feel tied to my devices all weekend, especially if I have family events or travel. Without 4 shuttles, I have trouble reaching all the thresholds in a Faction event anymore. I just can't be bothered, and end up with an unfinished toon that won't soon be FF.
Crew slots / battle stations provide bonus to recoup Shields and boost weapons like current battle system.
Number of kills = VP points,
3 tickets to start, earn or buy more.
I would much rather see events run just 48 or 72 hours, spread across 2-4 days. From week to week, events could even run on different days instead of just over weekends, as yet another way to change things up and give equal opportunity to all gamers.
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I personally prefer faction, mainly because I only need to be on for about 5 minutes at a time, and can continue doing everything else within the game while the event is running. Obviously the down side is needing to login every 3 hours, including overnight, but that part is my choice (to a point). If I'm playing an event I prefer to do as well as possible, but that's just because I'm a competitive person (though I basically have to if I want to get a fully fused 4* from the ranked rewards). I do like figuring out my best shuttle alignment for 4 missions that I'll run over and over, but that's out of the way by the time I finish my second wave of 4k shuttles, after which it becomes redundant every 3 hours.
As for galaxy, I find it's a long, monotonous waste of chronitons and equipment. These days, you basically need to be starting with around 4,000 chronitons (with a supply kit) and decent event crew (for rare reward drops), if you have any hope of finishing in the top 1,000. The process is slow and repetitive, and the animations are a complete waste of time. This event has the absolutely lowest requirement for strategy... tap tap tap.
I actually really enjoy the expedition events, and don't find them to be the least bit time consuming since the 1-hour limit was removed. I love the strategy required during your first run through, and do take the time to get invested in the plot. Once you get your crew strategy determined, allowing you to maximize the bonus points for every reward on every mission, I find I can run through each subsequent ticket in about 10-15 minutes. Of course, once you have your mission strategies and crew rotations set, completing the missions become as redundant as a galaxy event, just in shorter bursts.
For this past faction event, I cleared the thresholds within the first 48 hours. Clearing the personal rewards so quickly, coupled with practically no difference in ranked rewards between #76 and #1000, means motivation during the second half of the faction event is extremely low.
For the last galaxy event, I believe all the community rewards were cleared within the first 18-24 hours. If you drop a supply kit and burn through several thousand chronitons early on in the event, you're bound to clear thresholds within the first 24 hours as well. Yet again, there is very little incentive or motivation beyond that initial push during galaxy events, especially when the ranked rewards structure is factored in.
Give us all more to play for, or shorten the event length to better match the time required to clear rewards.
More generally, I'm very much in favor of single-flavor events lasting only 3 days, with only the hybrids going for 4 days.
I never replicate on Galaxy events. Just Warp 10 a mission that is less than 10 Chrons per mission.
Yes agreed and I actually am burned out of having full weekend events.... I understand that many people have jobs where they are unable to attend to games but I feel that I have stuff to do on weekends and time to spend with people I care about where I do not waste time on a game... So I already choose to not work hard to rank in events because I have other things to do on weekends but I would love to have events more interchanged on weekdays sometimes weekends and maybe start at different times to allow peeps in other timezones to have a benefit.