Starbases: Nine Month Warning
Peachtree Rex
✭✭✭✭✭
in The Bridge
This is a heads up to DB that, assuming nothing changes, top fleets will be finishing the current starbase rooms in approximately 9 months (I've shown my work below, but that's not really the point here).
So far, you've grown starbases every time that we've completed the rooms. I implore you to implement a more permanent solution of sorts. Continually expanding stats rooms will be bad for the game, in the long run, as it will give top fleets an ever-widening advantage.
There have been many suggestions as to how this can be achieved. I hope you are able to heed this warning and decide which one would be best for the game moving forward and be ready to implement this by the end of the year, before we hit the end of current progression.
So far, you've grown starbases every time that we've completed the rooms. I implore you to implement a more permanent solution of sorts. Continually expanding stats rooms will be bad for the game, in the long run, as it will give top fleets an ever-widening advantage.
There have been many suggestions as to how this can be achieved. I hope you are able to heed this warning and decide which one would be best for the game moving forward and be ready to implement this by the end of the year, before we hit the end of current progression.
SSR's remaining rooms. Costs for Lvl10 proficiency rooms are not known, yet, so that's an estimate, but this number seems reasonable.
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And I would direct you to how they answered updating event rewards between the first and second Q&A to demonstrate how they can change directions even in a few months.
The problems, so far, has seemed that the maximizing of bases has always come as a surprise and the knee-jerk reaction has been to throw more rooms on the stack. My effort here is to make sure they know what the timeline is (even if it's loose and approximate). They've been warned, even if they aren't monitoring in-game progression directly.
Starbases add bonus values to characters base scores and proficiency rolls.
To demonstrate starbase power, consider the following, theoretical, character who has proficiency 100-200.
Three players have this character. One is fleetless (and no starbase bonuses). One is in a midlevel fleet with 5% bonuses. One is in a top fleet with 10% bonuses. I've also added two theoretical "future" players with 15% and 20% bonuses.
In a head-to-head matchup, these small bonuses add up very quickly (these are expected win rates for "mirror" matches given identical characters and crit%, but different starbase bonuses):
Consider next, that those players in the top fleets are also (very likely) running some of the best characters, so they already have a cooked in bonus for simply running a stronger crew. This sort of compound disparity makes it extremely difficult, if not impossible, to ever catch up.
I have read this last Q&A. Seemed mostly idle or stalling.
There's a lot of things in there that, if they deliver, sound good. They've released a significant feature every 6 months or so. Most recently (~2 months ago) they released collections which reward you for collecting a certain number of a certain crew. If you discount the need of RNG to collect the actual crew, it gives you something else to consider when picking characters to go after in events and which ones to pick in beholds.
I like to think I'm a pretty optimistic person in terms of what DB has done in the past. But the Q&A was a pretty big letdown in terms of specifics.
https://forum.disruptorbeam.com/stt/discussion/4909/idea-new-star-base-room-quantum-mechanics-lab
I hope they consider this even if it is going to be another short term measure.
Yea, my numbers are based on our average donations (just a mental estimate, haven't specifically tracked it). Obviously, there's room for improvement
You guys are already a room or two ahead of us, so I'd expect you'll get there a bit before us too.
Ehhhh. Yes, you are correct that activity is a very big factor. However, you CAN spend to speed up construction.
If two fleets are similarly active, but one has a handful of members paying to reset their donation cap along with some extra chrons here and there, then it will pull ahead.
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
Thank you to PR and the SSR folks for the continued stream of data to help make the things better than they were the day before.
Get booted, lose slots. That can be very painful. That's why I don' think a good idea.
Actually, a Starbase room wouldn't work well, because if you leave a fleet you'd lose those slots, leaving you with an possible instant overflow of leveled crew. Who do you drop?
On the other hand, a Collection for slots would be great!
Speeding up only speeds up the room being built, it does not speed up construction of the Starbase as a whole.
Trista
You read the first paragraph without reading the second. I was referring to resetting your donations and buying chrons to speed construction.