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Same Gauntlet

We have the exact same gauntlet...For people without Guinan this is a complete mess.
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  • GhostStalkerGhostStalker ✭✭✭✭✭
    It really was NOT fun seeing a 65% guinan pop up every turn. I'm going to wait 24 hours for the next one.
  • RogaDanarRogaDanar ✭✭✭
    I am afraid it maybe the same one. Two in a row with 100% the same config seems a bit hinky.
  • Data1001Data1001 ✭✭✭✭✭
    I am HATING this. And I have a Guinan myself. It was not fun seeing nothing but Bartender Guinans and the occasional Fierce Guinan with their 65% coming up in walls when all of my other crew were sitting at 5%. You could argue that it's the same problem for everyone, but it's not — it favors those people who spend Dil to refresh their crew. All I could hope for is that my fatigued Guinan might pull some amazing numbers and crits against a full-strength version of her.

    I am also going to sit out the Gauntlet and wait 24 hours for the next one. This one was ridiculous.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • I agree with everyone here that having the same gauntlet right after another is not cool. I didn't do too bad in the first but going up against a wall of Guinan's two gauntlets in a row is way too much. I will be sitting this gauntlet out and hope for a better one tomorrow.
  • Guinan walls! Refreshed Guinan walls! Anyone?
    Sigh.....
  • mistermisterwmistermisterw ✭✭
    edited June 2018
    Raised it with support. Got a really 'helpful' comment telling me the problems my end. Basically got told to switch it off and on again....

    I thought support were supposed to have been told to stop ignoring us?

    Do not copy paste content of a private exchange between you and support. ˜Shan

  • JhamelJhamel ✭✭✭✭✭
    I have sent a ticket as well, but I would advise against posting personal conversations with support members in this forum. ^^ Mine just said they will look into the issue of a possible bug in the gauntlet.
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • Black PebbleBlack Pebble ✭✭✭✭✭
    I checked with the production team. It’s not a bug. Just incredibly rare RNG. Technically, it wasn’t back to back, as there was another gauntlet in between, but depending on when your gauntlets began, it would have seemed like it was back to back.
    Hosun Lee
    Civilian, Brand and Marketing
    Ex-Disruptor Beam
  • JhamelJhamel ✭✭✭✭✭
    Could it be programmed so it can't happen to get a 48-hour back-to-back gauntlet? Or simply to not have the same traits and main skill in a period of a week or so?
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • RaijinmeisterRaijinmeister ✭✭✭
    edited May 2018
    Same here and boy, the bad RNG of this game reached a whole new level.
  • Data1001Data1001 ✭✭✭✭✭
    I checked with the production team. It’s not a bug. Just incredibly rare RNG. Technically, it wasn’t back to back, as there was another gauntlet in between, but depending on when your gauntlets began, it would have seemed like it was back to back.

    Uh, was definitely back-to-back for me. Started a new one an hour after the last one ended and it had the same traits.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • Black PebbleBlack Pebble ✭✭✭✭✭
    edited May 2018
    Data1001 wrote: »
    I checked with the production team. It’s not a bug. Just incredibly rare RNG. Technically, it wasn’t back to back, as there was another gauntlet in between, but depending on when your gauntlets began, it would have seemed like it was back to back.

    Uh, was definitely back-to-back for me. Started a new one an hour after the last one ended and it had the same traits.

    I understand that’s how it appeared to you. It was the same for me.

    What I’m saying, which isn’t to contradict you, is that there was a gauntlet that fired right after the first Guinan one. But depending on when your gauntlets started/ended, you would never have seen it. Not all gauntlets start and stop at the same time for everyone.

    So (I’m making the names up) Gauntlet A1 started, Gauntlet B started and then Gauntlet A2 started again. In this case, Gauntlet A1 overlapped so you never saw Gauntlet B, and you went straight from A1 to A2.

    It was just an extra bit of data I mentioned, but it’s not germane to yours or my experience.
    Hosun Lee
    Civilian, Brand and Marketing
    Ex-Disruptor Beam
  • Data1001Data1001 ✭✭✭✭✭
    Data1001 wrote: »
    I checked with the production team. It’s not a bug. Just incredibly rare RNG. Technically, it wasn’t back to back, as there was another gauntlet in between, but depending on when your gauntlets began, it would have seemed like it was back to back.

    Uh, was definitely back-to-back for me. Started a new one an hour after the last one ended and it had the same traits.

    I understand that’s how it appeared to you. It was the same for me.

    What I’m saying, which isn’t to contradict you, is that there was a gauntlet that fired right after the first Guinan one. But depending on when your gauntlets started/ended, you would never have seen it. Not all gauntlets start and stop at the same time for everyone.

    So (I’m making the names up) Gauntlet A1 started, Gauntlet B started and then Gauntlet A2 started again. In this case, Gauntlet A1 overlapped so you never saw Gauntlet B, and you went straight from A1 to A2.

    It was just an extra bit of data I mentioned, but it’s not germane to yours or my experience.

    Well, okay, if you wanna get technical. :p Yes, I realize there are, in effect, two different Gauntlets running at the same time, offset by 24 hours. But of course I can't join the one which began 24 hours before mine ended, so I stand by my "back-to-back" affirmation. However, in the interest of keeping the peace, I'll allow you that we were both right... sort of. >:)


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • Captain QCaptain Q ✭✭✭
    edited May 2018
    ~conversation with player support snipped. Please refrain from posting such exchanges.

    Interesting to see that you had a CS rep who is very detail-oriented helping you out! I've highlighted your quote with the interesting parts in bold-italics.

    If you ever figure out how to ctrl-alt-delete on an android device, or even play STT in an android browser, please let me know! I would like alternative playing experiences too!

    By the way, how does one "securely" or "insecurely" connect to the internet? Or did they mean something like "screw in the cable tightly"? :|

    In the immortal words of Spock: "Live long and prosper"
  • I have sent a ticket as well, but I would advise against posting personal conversations with support members in this forum. ^^ Mine just said they will look into the issue of a possible bug in the gauntlet.

    Why? It's a very unhelpful response (the support, not you), I was hoping it might actually reach the attention of someone who wanted to support the players?
  • arjunaarjuna ✭✭✭
    I have sent a ticket as well, but I would advise against posting personal conversations with support members in this forum. ^^ Mine just said they will look into the issue of a possible bug in the gauntlet.

    Why? It's a very unhelpful response (the support, not you), I was hoping it might actually reach the attention of someone who wanted to support the players?

    The mods will pull it down at some point. Not sure why they have this policy as you would think they would want to know when their staff is clueless. I have had a few that probably have never even loaded the game and those should be called out IMO and I have some that have been great to work with ,knowledgeable and quick and they should likewise be praised but current forum rules won't allow for either.
  • Thanks for the heads up arjuna...
  • Hunter247Hunter247 ✭✭✭✭
    Data1001 wrote: »
    You could argue that it's the same problem for everyone, but it's not — it favors those people who spend Dil to refresh their crew.

    The problem is that it is not the same problem for everybody. Both versions of Guinan require a certain luck with the RNG (or completing a large number of dilemmas for a copy of Fierce Guinan)

    Players who don't have Guinan are going up against a wall of an extremely hard to beat character (I lost against her with a character who had two very strong stats against her one stat because she got three crits in a row).

    Coming up against wall after wall of the character time after time just makes the entire thing a joke.

    I also don't buy the bad luck on the RNG front (especially when there is apparently an offset Gauntlet in between). The chance of the same three stats coming up like this one after another has to be pretty low (unless the pool the RNG is picking from has the three stats clumped together)
  • <TGE> Clifford<TGE> Clifford ✭✭✭✭✭
    edited May 2018
    Hunter247 wrote: »
    Data1001 wrote: »
    You could argue that it's the same problem for everyone, but it's not — it favors those people who spend Dil to refresh their crew.

    The problem is that it is not the same problem for everybody. Both versions of Guinan require a certain luck with the RNG (or completing a large number of dilemmas for a copy of Fierce Guinan)

    Players who don't have Guinan are going up against a wall of an extremely hard to beat character (I lost against her with a character who had two very strong stats against her one stat because she got three crits in a row).

    Coming up against wall after wall of the character time after time just makes the entire thing a joke.

    I also don't buy the bad luck on the RNG front (especially when there is apparently an offset Gauntlet in between). The chance of the same three stats coming up like this one after another has to be pretty low (unless the pool the RNG is picking from has the three stats clumped together)

    It does have them clumped. It does not randomly pick three skills out of a list. It picks from a list of set gauntlets. Travis has a list somewhere on the forums, and I think there's one on the wiki, that tracks the number of occurrences for each set of traits. Given the numbers there, the only explanation is that they are indeed clumped.

    Edit: This also **tsk tsk** for people with Guinan. Just saying.
    I have sent a ticket as well, but I would advise against posting personal conversations with support members in this forum. ^^ Mine just said they will look into the issue of a possible bug in the gauntlet.

    Why? It's a very unhelpful response (the support, not you), I was hoping it might actually reach the attention of someone who wanted to support the players?

    If that was your intention, Shan and other mods are usually more than happy to discuss such things in PMs, which will actually get a response rather than people using @s and the mods getting sick of telling people that that actually does nothing when you're using it for a moderator.

    It's a much more effective way of communication, at least in my experience. (:
  • Hunter247Hunter247 ✭✭✭✭
    It does have them clumped. It does not randomly pick three skills out of a list. It picks from a list of set gauntlets. Travis has a list somewhere on the forums, and I think there's one on the wiki, that tracks the number of occurrences for each set of traits. Given the numbers there, the only explanation is that they are indeed clumped.

    Edit: This also *Vegan Poutine* for people with Guinan. Just saying.

    Thanks, having the three stats clumped together would really drop the likelihood of this happening down into reasonable terms. It means that different gauntlets have been designed to favour different characters rather than a random free for all.

    Although I believe that one gauntlet one of my fleet mates had resulted in a combination of stats that matched none of the existing cards - which would seem rather odd from a "set pool" of traits basis

    But it really does **tsk tsk** for those who don't have Guinan (especially as they have already suffered at the hands of the RNGods in not getting her!)

  • ChangChang ✭✭✭
    Heh. I could put up a 65% Guinan and have a 200 stat lead against a 5% nobody and I'd still lose and get less crit hits than the 5%er.
  • <TGE> Clifford<TGE> Clifford ✭✭✭✭✭
    Hunter247 wrote: »
    It does have them clumped. It does not randomly pick three skills out of a list. It picks from a list of set gauntlets. Travis has a list somewhere on the forums, and I think there's one on the wiki, that tracks the number of occurrences for each set of traits. Given the numbers there, the only explanation is that they are indeed clumped.

    Edit: This also *Vegan Poutine* for people with Guinan. Just saying.

    Thanks, having the three stats clumped together would really drop the likelihood of this happening down into reasonable terms. It means that different gauntlets have been designed to favour different characters rather than a random free for all.

    Although I believe that one gauntlet one of my fleet mates had resulted in a combination of stats that matched none of the existing cards - which would seem rather odd from a "set pool" of traits basis

    But it really does *Vegan Poutine* for those who don't have Guinan (especially as they have already suffered at the hands of the RNGods in not getting her!)

    Some of the gauntlets don't have anyone above 25% iirc. Some of them don't have any above 45%. It's a nice change of pace.
  • Hunter247Hunter247 ✭✭✭✭
    Hunter247 wrote: »
    It does have them clumped. It does not randomly pick three skills out of a list. It picks from a list of set gauntlets. Travis has a list somewhere on the forums, and I think there's one on the wiki, that tracks the number of occurrences for each set of traits. Given the numbers there, the only explanation is that they are indeed clumped.

    Edit: This also *Vegan Poutine* for people with Guinan. Just saying.

    Thanks, having the three stats clumped together would really drop the likelihood of this happening down into reasonable terms. It means that different gauntlets have been designed to favour different characters rather than a random free for all.

    Although I believe that one gauntlet one of my fleet mates had resulted in a combination of stats that matched none of the existing cards - which would seem rather odd from a "set pool" of traits basis

    But it really does *Vegan Poutine* for those who don't have Guinan (especially as they have already suffered at the hands of the RNGods in not getting her!)

    Some of the gauntlets don't have anyone above 25% iirc. Some of them don't have any above 45%. It's a nice change of pace.

    Running into walls of 65% legendary characters when the best you can come up with is a 25% is hardly what i would call a change of pace.

    Rubbing your nose in it would be a better expression.
  • <TGE> Clifford<TGE> Clifford ✭✭✭✭✭
    Hunter247 wrote: »
    Hunter247 wrote: »
    It does have them clumped. It does not randomly pick three skills out of a list. It picks from a list of set gauntlets. Travis has a list somewhere on the forums, and I think there's one on the wiki, that tracks the number of occurrences for each set of traits. Given the numbers there, the only explanation is that they are indeed clumped.

    Edit: This also *Vegan Poutine* for people with Guinan. Just saying.

    Thanks, having the three stats clumped together would really drop the likelihood of this happening down into reasonable terms. It means that different gauntlets have been designed to favour different characters rather than a random free for all.

    Although I believe that one gauntlet one of my fleet mates had resulted in a combination of stats that matched none of the existing cards - which would seem rather odd from a "set pool" of traits basis

    But it really does *Vegan Poutine* for those who don't have Guinan (especially as they have already suffered at the hands of the RNGods in not getting her!)

    Some of the gauntlets don't have anyone above 25% iirc. Some of them don't have any above 45%. It's a nice change of pace.

    Running into walls of 65% legendary characters when the best you can come up with is a 25% is hardly what i would call a change of pace.

    Rubbing your nose in it would be a better expression.

    That's not at all what I was saying.

    I was saying that in some gauntlets, there are no crew in the entire game who match more than one or two traits. So there are no 65%s. Period. No one you come up against has a 65%, because there are no existing crew in the game with more than one matching trait.
  • Hunter247Hunter247 ✭✭✭✭
    Hunter247 wrote: »
    Hunter247 wrote: »
    It does have them clumped. It does not randomly pick three skills out of a list. It picks from a list of set gauntlets. Travis has a list somewhere on the forums, and I think there's one on the wiki, that tracks the number of occurrences for each set of traits. Given the numbers there, the only explanation is that they are indeed clumped.

    Edit: This also *Vegan Poutine* for people with Guinan. Just saying.

    Thanks, having the three stats clumped together would really drop the likelihood of this happening down into reasonable terms. It means that different gauntlets have been designed to favour different characters rather than a random free for all.

    Although I believe that one gauntlet one of my fleet mates had resulted in a combination of stats that matched none of the existing cards - which would seem rather odd from a "set pool" of traits basis

    But it really does *Vegan Poutine* for those who don't have Guinan (especially as they have already suffered at the hands of the RNGods in not getting her!)

    Some of the gauntlets don't have anyone above 25% iirc. Some of them don't have any above 45%. It's a nice change of pace.

    Running into walls of 65% legendary characters when the best you can come up with is a 25% is hardly what i would call a change of pace.

    Rubbing your nose in it would be a better expression.

    That's not at all what I was saying.

    I was saying that in some gauntlets, there are no crew in the entire game who match more than one or two traits. So there are no 65%s. Period. No one you come up against has a 65%, because there are no existing crew in the game with more than one matching trait.

    I have never personally noticed this. Occasionally the 65% character in my crew has such bad stats that it is not worth bringing them into play (so you might see other players using it).
  • AmphistaffAmphistaff ✭✭✭✭✭
    Putting on my Black Pebble troll pants:
    The solution here is to just take 5 Guinans to this gauntlet.
  • <TGE> Clifford<TGE> Clifford ✭✭✭✭✭
    Hunter247 wrote: »
    Hunter247 wrote: »
    Hunter247 wrote: »
    It does have them clumped. It does not randomly pick three skills out of a list. It picks from a list of set gauntlets. Travis has a list somewhere on the forums, and I think there's one on the wiki, that tracks the number of occurrences for each set of traits. Given the numbers there, the only explanation is that they are indeed clumped.

    Edit: This also *Vegan Poutine* for people with Guinan. Just saying.

    Thanks, having the three stats clumped together would really drop the likelihood of this happening down into reasonable terms. It means that different gauntlets have been designed to favour different characters rather than a random free for all.

    Although I believe that one gauntlet one of my fleet mates had resulted in a combination of stats that matched none of the existing cards - which would seem rather odd from a "set pool" of traits basis

    But it really does *Vegan Poutine* for those who don't have Guinan (especially as they have already suffered at the hands of the RNGods in not getting her!)

    Some of the gauntlets don't have anyone above 25% iirc. Some of them don't have any above 45%. It's a nice change of pace.

    Running into walls of 65% legendary characters when the best you can come up with is a 25% is hardly what i would call a change of pace.

    Rubbing your nose in it would be a better expression.

    That's not at all what I was saying.

    I was saying that in some gauntlets, there are no crew in the entire game who match more than one or two traits. So there are no 65%s. Period. No one you come up against has a 65%, because there are no existing crew in the game with more than one matching trait.

    I have never personally noticed this. Occasionally the 65% character in my crew has such bad stats that it is not worth bringing them into play (so you might see other players using it).

    I know there was once a gauntlet with the traits hunter, bajoran, and astrophysicist.
  • Data1001 wrote: »
    I am HATING this. And I have a Guinan myself. It was not fun seeing nothing but Bartender Guinans and the occasional Fierce Guinan with their 65% coming up in walls when all of my other crew were sitting at 5%. You could argue that it's the same problem for everyone, but it's not — it favors those people who spend Dil to refresh their crew. All I could hope for is that my fatigued Guinan might pull some amazing numbers and crits against a full-strength version of her.

    I am also going to sit out the Gauntlet and wait 24 hours for the next one. This one was ridiculous.

    What he said x2 (I don't think anyone had much of any streaks going - even if you did have Guinan - 50% chance she was getting KO'd by another Guinan).
    “You must understand that there is more than one path to the top of the mountain”
    ― Musashi, Japan's Greatest Swordsman and Samurai
  • JhamelJhamel ✭✭✭✭✭
    The points were very low in that gauntlet, all were sticked together at around 2300ish points in the Top 10 ... no one was 500 points ahead or something like that. I bet they all just sat out that second gauntlet to get a better one next time

    ...

    and yes, now we have a better one, thanks! :)
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
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