Trouble starting up in Facebook
I'm playing in Facebook (Chrome 66.0.3359.181, MacOS 10.13.4), and about 20% of the time during the start-up of the game, when I reach the splash-screen and the music starts, the game hangs before the Q sound clip ever plays and the following error message pops up:
An embedded page at stt.disruptorbeam.com says
An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
Uncaught abort() at Error
at jsStackTrace (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:1:22814)
at stackTrace (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:1:22997)
at ObjectAbort (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:84:58602)
at _abort (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:1:191577)
at NQB (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:73:310920)
at LOB (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:73:226322)
at eRB (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:73:332275)
at Jjb (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:44:128953)
at T$b (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:21:48959)
at U$b (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:21:49368)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more...
There may be minor errors in the error message I posted as I had to transcribe it by hand - copy/paste wouldn't work on the error dialog box. Also, it appears that the addresses listed above are different each time the error message appears.
Each time the message appears I simply refresh the page in Chrome and the game loads normally. However, it's an annoyance to have it happen so frequently. Any help would be appreciated.
An embedded page at stt.disruptorbeam.com says
An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
Uncaught abort() at Error
at jsStackTrace (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:1:22814)
at stackTrace (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:1:22997)
at ObjectAbort (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:84:58602)
at _abort (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:1:191577)
at NQB (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:73:310920)
at LOB (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:73:226322)
at eRB (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:73:332275)
at Jjb (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:44:128953)
at T$b (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:21:48959)
at U$b (blob:https://stt.disruptorbeam.com/0643eb71-626a-41d6-a437-5740fcd1b175:21:49368)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more...
There may be minor errors in the error message I posted as I had to transcribe it by hand - copy/paste wouldn't work on the error dialog box. Also, it appears that the addresses listed above are different each time the error message appears.
Each time the message appears I simply refresh the page in Chrome and the game loads normally. However, it's an annoyance to have it happen so frequently. Any help would be appreciated.
0
Comments
I sent ticket about it last year as was getting it daily 5 or 6 times and response basically was that it was a problem with them but my laptop - which I found hard to believe as it was new computer at the time.
I still get now but not every day, I just reload and its fine - a pain having to reload but I got used to it
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings
Hi, make sure you contact Support for this and provide some additional information.
What browser you are using, and your operating system.
And how much memory your device has.
A workaround for that is, close your facebook page then reopens it and rapidly start the game. Doing that I reduced that problem by 90%
I think it worked once accidentally in Chrome on my iPad, but that was redundant, since I use the game App, so Mac desktop browsers just don't work. Not sure if you are using Mac or Windoze, but that is my 2¢.
I'm the same, heard the offers are cheaper through Facebook so I'd probably spend more if I could get it to work.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/