What I like about the skirmish event
DavideBooks
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in The Bridge
I figure we have plenty of places already telling the bad stuff--and there are some annoying points--but I want to start a positive thread.
I like that the time in battle seems to be extended. I dislike 20 second battles in the arena. Here we can use crew more than once. I like that.
I like that the time in battle seems to be extended. I dislike 20 second battles in the arena. Here we can use crew more than once. I like that.
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Comments
the bonus rewards, while small, are a nice extra. Esp. compared to expeditions where the only bonus is carpal tunnel syndrome.
- 1st run through is fun and strategic, picking crew to ensure a bonus each round for maximum reward
- still able to use crew to run voyages and shuttles
- able to dedicate most chronitons to upgrading crew
- running difficult ship battles has 3-prong benefit: farming equipment for levelling crew, acquiring additional Intel for the event, and farming Holoemitters that cause bottlenecks for starbases
- the random battle rewards are actually a half decent mix
Addendum:
Just found out Intel rebuild over time.... which is nice
Better yet, use those chrons for Space Battles to level crew, which gives you MORE INTEL! I thought I was out for a while, so I leveled some crew, and looked up to over 4K Intel!
I do like that you can give yourself more participation opportunities by running missions you may already have been running. All of a sudden, farming 0* science experiments from Not A Drop To Drink rather than Operation Isolate doesn’t feel so bad.
I also want to say that even though it’s been only about six hours since I posted the above comment in the Ready Room, I’ve collected about 3000 honor from this event. Some of that is from fleet rewards, completing all daily missions, and airlocking the first two threshold Young Khans and the threshold Promoted Siskos (who I have already immortalized) but that’s it - I haven’t airlocked any voyage rewards crew or bought any packs since then. If this trend holds up it might be a valuable solution to the honor drop rate problem.
What variation? Isn't it the same 5 battles?
Potential Con: In its current setup, you never run out of chronitons and thus feel compelled to continue until you at least can get under your cap. This does not seem likely without some serious tweaking/nerfing to the rewards (chronitons awarded in the event and intel awarded from missions) and perhaps raising the intel cost cap.
I don't understand how people are still saying that the grind for Galaxy Events is worse than this. At some point with those, you do have to bring in additional chronitons in order to just compete. With this event, it feels like a heaping supply of NoDoz is instead what's needed.
I hear many theories. Tested a few of them out myself. But, in reality, I doubt there's anything as sophisticated as that at play here. Just good ol' DB-RNG Mk 1...
Same five battles, yes. But I find that there is enough difference in critical hits (both given and received) and evasions that it keeps skirmishes fresher than Galaxy or Expedition events. That being said, I would have no problem with Skirmish events never again occurring outside of a hybrid format, like with a Faction event rather than the others. Even I bet this format will get old after day 2...
I'd like to see varying opponents, as really, I'm hitting the same sequence of buttons in the same order regardless of damage variance with the same result.
It's like playing a slot you always win, which is cool. Just actually boring.
I just played 8 rounds all the way through without a chroniton drop. I think I have had three 150 drops and maybe a dozen 76 drops. There must be some chroniton drop advantage for certain crew or ships.
That said, I still like that you get stuff, even if it is a pitiful amount of credits.
I think you're right about the chroniton advantage with certain ships - I was getting them pretty regularly when using the Krayton, but not nearly as often since switching to the Borg Cube. I'd sooner guess it's really to how long the match guys, since the Cube takes care of the enemy in no time.
Khan screaming "fire" and Professor Scott saying "soda pop" are two I've enjoyed hearing.
Am I just imagining that they're new, or have I just never heard them before ?
If anyone mentions repetition as a negative then I think they need to re-evaluate just what this game entails 99% of the time.
The positives
Trickle honor - this was badly needed and a nice boon to when they said they were not planning to adjust this in the QA - of course we do not know when and how frequently this event will continue- but I hope they will strongly consider it to be more frequent.
The trickle Chrons give you a nice boost to either continue farming for intel or warping a couple of essential Away Team missions for levelling - this has been the biggest boon for me and I should think anyone who is suffering from event burnout. This event type allows you to farm important and essential expensive components whilst still being unaffected participating in an event - I've finished off a ton of high levelled characters.
Trickle credits - well these are always welcome.
Voyages and Shuttles are unaffected, you can use your best characters for these without compromising your success in events. Again this is essential and reduces player burnout during and after events.
HOLOEMITTERS! - I think this hasn't been mentioned but I was able to donate over 600 on one day - if this event happens more frequently - then the holoemitters bottleneck might be a resolved or less of an issue in starbase donations
But, I was running a supply boost that let me earn credits while doing missions. Without that, I think I would be looking at about six dozen crew that had gear, and no credits to build anything.
I'd still rather see this more or less exclusively in hybrids going forward - 4 days was just way, way too much.