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Skirmish Events - First Impression Pros and Cons

Althea BiermontAlthea Biermont ✭✭✭✭✭
edited May 2018 in The Bridge
I was cautiously optimistic about the new Skirmish Events. Now that I've tried it, these are the pros and cons that I've taken away from it.

PROS

Holo-Emitters
- Since you earn Intel from running ship missions you gain more holo-emitters than you normally would. I've accumulated enough holo-emitters today to donate 700 to the Starbase with 700 left over for tomorrow.

Drops - You get to keep your drops. You don't have to feed all your drops to the carnivorous event maw. You get to keep them for leveling your crew.

Learning Curve - By using the same mechanics are regular ship battle, it made the learning curve almost non-existent. I was a bit worried that it might be too complex.

Crew/Ship Selection - I'm happy that both the ship selection and crew selection carry over from run to run so you don't have to re-select unless you want to make changes

Crew Usage - Crew aren't locked. You can still use Skirmish crew for Voyages and Faction missions, so that's good.

Cost - The Intel cost caps at 1,200. I was afraid that it was going to keep escalating to the point where after a couple hours you would be done until the phase 2 reset.

Difficulty - I think the difficulty is spot on. For whales, it's not really challenging, but to make it truly challenging for the top whales would make it impossible for the vast majority of the players to do well and compete.

Galaxy Event - It's not a galaxy event. 'nuff said :p

CONS

Tedium - It's a huge time sink. More so than any other event. At first it's interesting, but it quickly becomes extremely tedious to the point where you start to think that a thermonuclear war might be a more appealing option. Especially if you start to imagine a Skirmish/Galaxy hybrid. Slit my wrists now please.

Chroniton Sink - It's a huge chroniton hog, just like galaxy events. I can't imagine how horrible a Skirmish/Galaxy hybrid event would be when it comes to chronitons.

Zonning Out - It's so hard not to zone out doing battle after battle. I've caught myself zoning out after initiating the skirmish and snapping back just in time to avert disaster. That's the only point where it becomes challenging to a whale, trying to stay away during a string of skirmishes.

Exchange Rate - At the end of each segment when you can select hull repair or your prize, you can purchase 4 more rolls on the prize table. At least make the prizes have a similar exchange rate to what you can outright purchase. I can purchase 36,000 credits for 10 dilithium. Why would I ever take the chance of spending dilthium to get 1,000 credits? Either remove credits from the prize pool (if dilithium is being spent) or increase the amount of credits by at least a factor of 30.

Additional Rolls - The button is so close that I selected it once without meaning to and there is no confirmation on if you really want to do it. It just takes your dilthium. Either add a confirmation or move the buttons much farther apart.

TIPS

Chronitons - Save them up before the event, just like a galaxy

Supply Kits - Use them. They lower the ship battle costs but you still get Intel based on the non-discounted cost

Spread Them Out
- Do a few, take a break, do a few more. Seriously, it will make you crazy if you just keep going and going and going.






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Comments

  • JeanLucKirkJeanLucKirk ✭✭✭✭✭
    edited May 2018

    Chroniton Sink - It's a huge chroniton hog, just like galaxy events. I can't imagine how horrible a Skirmish/Galaxy hybrid event would be when it comes to chronitons.

    Nope, not really. At least if RNG is a lil on your side. I had many drops of 76 and 150 Chron as after battle rewards. To generate Intel I ran the space missions needed to equip Young Khan and Darth Bashir (aka something we do anyway, not specifically for Skirmish. Hence levelling up crew and gaining the resources for this new game mode goes hand in hand). Both are at 100 now, all thresholds cleared. After that a minus of only 400 chrons. Which my Voyage will bring in later.

  • MagisseMagisse ✭✭✭✭✭
    Great overview, but I'll disagree with it being a Chron sink, since, as you say you get to keep all of the drops you get while Intel farming. Additionally, I've gotten quite a lot of Chrons in the battle-end rewards, somewhat mitigating the cost.

    The biggest problem for me is that it's just too cumbersome to change crew every battle in order to maximize your VP. (Assuming you don't have a full set of bonus crew that are ideal, which I don't.) Since each ship battle is exactly the same for every individual skirmish, the game should remember what crew you used for *each battle* from the last skirmish, rather than just remembering the last crew you used for the *most recent* battle.
  • PallidynePallidyne ✭✭✭✭✭
    edited May 2018
    Crew selection should be a big con.
    If you have more than a 20 crew its hard to find specific folks in your list.
  • Knight RangerKnight Ranger ✭✭✭✭
    Chroniton Sink - It's a huge chroniton hog, just like galaxy events. I can't imagine how horrible a Skirmish/Galaxy hybrid event would be when it comes to chronitons.

    Wait, am I playing a different event to everyone else? It hasn't charged me a single chron.
    Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
  • [S14] Elynduil[S14] Elynduil ✭✭✭✭
    edited May 2018
    It will, when you want more intel.

    I almost want to say that the event would be more interesting if the ships you faced and the traits you had to match were random selections each time. However, that would make it a lot more time-consuming, so I dunno.
  • NivenFresNivenFres ✭✭✭✭
    edited May 2018
    Chroniton Sink - It's a huge chroniton hog, just like galaxy events. I can't imagine how horrible a Skirmish/Galaxy hybrid event would be when it comes to chronitons.

    Wait, am I playing a different event to everyone else? It hasn't charged me a single chron.

    You can farm intel using ship missions. So these cost chrons (mission chrons * 10 = intel), but they don't go exclusively to the event. You can actually farm items you need, while earning intel.
    "If it wasn't for autocorrect, we wouldn't have Tuvok on a Giraffe."
  • Knight RangerKnight Ranger ✭✭✭✭
    edited May 2018
    Oh I see. I'm just running my usual missions to level crew, so those chrons spend anyway. If I'm getting something more then usual from them, that's a plus for me.
    Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
  • JeanLucKirkJeanLucKirk ✭✭✭✭✭
    Oh I see. I'm just running my usual missions to level crew, so those chrons spend anyway. If I'm getting something more then usual from them, that's a plus for me.

    Yups, same for me.
  • NivenFresNivenFres ✭✭✭✭
    Oh I see. I'm just running my usual missions to level crew, so those chrons spend anyway. If I'm getting something more then usual from them, that's a plus for me.

    Partially correct. Away missions don't give Intel, just ship missions.
    "If it wasn't for autocorrect, we wouldn't have Tuvok on a Giraffe."
  • Knight RangerKnight Ranger ✭✭✭✭
    I do more ship battle missions than away team ones anyway. I've pretty much got all the major "best chance" missions for items memorised, and a lot of those are ship ones.
    Level 99. Latest Immortal (957): Chancellor Gowron - October 2023.
  • AviTrekAviTrek ✭✭✭✭✭
    Magisse wrote: »
    Great overview, but I'll disagree with it being a Chron sink, since, as you say you get to keep all of the drops you get while Intel farming. Additionally, I've gotten quite a lot of Chrons in the battle-end rewards, somewhat mitigating the cost.

    The biggest problem for me is that it's just too cumbersome to change crew every battle in order to maximize your VP. (Assuming you don't have a full set of bonus crew that are ideal, which I don't.) Since each ship battle is exactly the same for every individual skirmish, the game should remember what crew you used for *each battle* from the last skirmish, rather than just remembering the last crew you used for the *most recent* battle.

    All you need is one event crew. The event crew maxes bonus. Traits and other bonus are then useless. Pick one event crew(the young khan you got), select your best crew for everything else, and keep the crew constant.
  • AviTrek wrote: »
    Magisse wrote: »
    Great overview, but I'll disagree with it being a Chron sink, since, as you say you get to keep all of the drops you get while Intel farming. Additionally, I've gotten quite a lot of Chrons in the battle-end rewards, somewhat mitigating the cost.

    The biggest problem for me is that it's just too cumbersome to change crew every battle in order to maximize your VP. (Assuming you don't have a full set of bonus crew that are ideal, which I don't.) Since each ship battle is exactly the same for every individual skirmish, the game should remember what crew you used for *each battle* from the last skirmish, rather than just remembering the last crew you used for the *most recent* battle.

    All you need is one event crew. The event crew maxes bonus. Traits and other bonus are then useless. Pick one event crew(the young khan you got), select your best crew for everything else, and keep the crew constant.

    Yap, thats what I been saying, its easier to just have one core crew guy that gives bonus to all types, and then use who you want in the other slots so you dont have to keep switching.
  • MagisseMagisse ✭✭✭✭✭
    AviTrek wrote: »
    Magisse wrote: »
    Great overview, but I'll disagree with it being a Chron sink, since, as you say you get to keep all of the drops you get while Intel farming. Additionally, I've gotten quite a lot of Chrons in the battle-end rewards, somewhat mitigating the cost.

    The biggest problem for me is that it's just too cumbersome to change crew every battle in order to maximize your VP. (Assuming you don't have a full set of bonus crew that are ideal, which I don't.) Since each ship battle is exactly the same for every individual skirmish, the game should remember what crew you used for *each battle* from the last skirmish, rather than just remembering the last crew you used for the *most recent* battle.

    All you need is one event crew. The event crew maxes bonus. Traits and other bonus are then useless. Pick one event crew(the young khan you got), select your best crew for everything else, and keep the crew constant.
    Ah, didn't realize that. I'll try it, thanks!
  • I've only done enough to get Bashir, but so far this has been fairly pleasant. Less time intensive than Faction or Galaxy. As those take a bit longer to optimize your strategy.

    Definitely going to pop a Supply Kit later and farm some items that I'm running low on (2* Database I've somehow run through my stockpile without realizing)

    I do wish Bonus Event Ships did more. I wish they let you earn Epic VIP at lower levels so we'd have more variety. It'd be cool to try a run with Miranda, but if the VIP is so low, why bother?
  • WebberoniWebberoni ✭✭✭✭✭
    I dropped a supply kit and levelled 4* Commander Uhura from scratch to immortal. It cost me about 1,200 chronitons, which netted me just shy of 10,000 Intel (plus lots of other equipment, components, credits and holoemitters). Now I have enough Intel to clear threshold in the next hour.

    That is good... but 3-and-a-half more days of this??? Where's the nearest bridge...
  • Shy KhanShy Khan ✭✭✭✭✭
    I've found it to be pretty Chroniton neutral, depending on RNG, though I did finally just manage to spend out all my chrons and intel after 4.5 hours, and completed Threshold at around 4 hours. Though had I been more efficient in checking my Voyages, it would probably have been coming in right when I ran out, giving me another boost of Chronitons->Intel.
    Come join the Steeler Nation Fleet!
  • It requires a lot of time and chronitrons if you want to fare well in the leaderboard. Otherwise it's the easiest type of event so far.

    Of course, I want Sisko so I find this a huge drag. I don't mind spending chronitrons but time is another thing.

    As far as character selection goes, I never change them anymore. Since bonuses are not cumulative, there is no point. Use the HMS bounty with 4 crew slots and you will always have at least two with bonuses.
    Admiral of the Québec Alliance Fleet. Joignez-vous à nous.
  • Seriously DB? You took the Arena, one of the least favorite parts of the game and made it an Event. There are so many of us that dislike the Arena so much that we barely participate, doing the minimum number of battles per day to get out 200 Honor. That's if we even care about the 200 honor enough to endure the tedium of the Arena. You *reward* us by turning 5 battles per day into a 4-day-long Event?
    Way to listen to your customers! *said dripping with sarcasm*
    [DCC] bebe
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    Dilithium Causes Cancer, maxed Starbase level 134
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  • I started with the chrons of 2 voyages (1360) and the missions gave me so much chronitons back in the rewards that I'm now at 1465 - 105 more than I started with.

    Further I used my normal arena setup, only replaced dr. Crusher with Darth Bashir (2/5 lvl 80 now, stuck at med. experiments) for the bonus. I win every battle easily and in this rate I can play on continuously because I'm never running out of chronitons. Do some usefull farming like 4* casings in the meantime.
  • Althea BiermontAlthea Biermont ✭✭✭✭✭
    edited May 2018
    Magisse wrote: »
    Great overview, but I'll disagree with it being a Chron sink, since, as you say you get to keep all of the drops you get while Intel farming.

    I agree. That’s why I listed that mechanic under both pros and cons :)

    I’ve faced the wrath of RNGesus when it comes to chroniton drops. I’m getting Chronitons about 1/12 of the time. Every 3 full runs I’ve been getting it split as 8 drops of credits, 2 drops of Intel and 1 drop each of honor and chronitons. I’m glad others are doing better.
  • I think this event type is a threshold-and-out dream. If you don't care about rank you can be done in less than a day without that much effort.
  • Lady GaghgaghLady Gaghgagh ✭✭✭✭✭
    As I put in another thread: I wish the battles would end as soon as your ship or the enemy ship is destroyed, instead of going on for 5 more seconds of watching the winning ship fly around in space. I don't care about the fun graphics of it, just get me on to the UI screen so I can do the next battle. Cutting down the opening flight sequence would be great too.
    Admiral of the Haus of GaghGagh, Starbase level 94, we are not accepting members at this time.
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    Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
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  • [STJ] Wendell[STJ] Wendell ✭✭✭
    edited May 2018
    I was really hoping this would be something challenging. Like every time you complete a skirmish it gets a little more difficult and a little more expensive but the VP earned also increases. This way it would matter if you’re matching traits because at some point you won’t be able to beat the enemy anymore and/or the intel cost will be too high. At this point you could go into the other elite or normal classes until you cap out there as well. This would make skirmishes waaay more interesting to me.
    STAR TREK JUNKIES
  • I’m probably in the minority here but I prefer this event over both galaxy and expedition. It is a time sink but once you have the timings worked out, you could multitask (don’t need to be looking at the screen 100% of the time). Start a battle, time your skills, look away and do something else.

    Well it's at least a minority of two then. ;)

    I really like that you can play mostly at your own pace, use your intel when you have the time and still compete. I think this structure goes a long way to eliminating the worst aspects of galaxy events. You are using chrons to build intel, but they are on the missions you choose for drops you need to level crew, which you would likely be doing anyway, with intel and holoemitters almost as a bonus. I also really like that you can get honor and chrons from the bonus boxes. If you don't like the ship battle mechanic to begin with, yeah, it's tedious, but that was almost certainly going to be the case no matter what.
  • I’m probably in the minority here but I prefer this event over both galaxy and expedition. It is a time sink but once you have the timings worked out, you could multitask (don’t need to be looking at the screen 100% of the time). Start a battle, time your skills, look away and do something else.

    Well it's at least a minority of two then. ;)

    I really like that you can play mostly at your own pace, use your intel when you have the time and still compete. I think this structure goes a long way to eliminating the worst aspects of galaxy events. You are using chrons to build intel, but they are on the missions you choose for drops you need to level crew, which you would likely be doing anyway, with intel and holoemitters almost as a bonus. I also really like that you can get honor and chrons from the bonus boxes. If you don't like the ship battle mechanic to begin with, yeah, it's tedious, but that was almost certainly going to be the case no matter what.

    Well said, I think they did a lot of things right here, as far as making the event actually useful in development with other aspects of the game, instead of like galaxy which is a complete waste of both chrotons and equipment.

    I do think they could improve things thou, making the battles a bit more challenging or dynamic, and like one poster said maybe with an option to increase difficulty and cost and hence reward, reducing the time and tediousness.
  • RaraRacingRaraRacing ✭✭✭✭✭
    Cons
    - At first glance the reward structure looked terrible. I mean, you can't even get the first level of the 5* ship as a f2p player ... this should be attainable in the Threshold/Squadron (add it in for this type of event!) rewards.
    For the rest the Thresholds, Squad and Ranked rewards are the same as always. Meh. (but see pros)

    - The crew selection screen is so tedious I just pick 4 and stick with them, this strategy has been doing wonders. :) I'm sure it was intended to be more interactive.
    It also makes me feel ... what in the world are bonus crew useful for? I'm using Young Khan and Noah and I'm sure they're helping out in some way, but I don't "see it" ... T'Kuvma does just as well I feel. So any preparation done for the event is like ... meh ... for hybrids and Factions it actually feels like that has made a difference (Galaxies depends).

    Pros
    - The loot boxes after each battle are quite nice ... Honor is always welcome (just spent 50k on Bashir, ouch) ... so are credits ... and the Chronitons are a sweet bonus.

    Overal a nice change of pace ... not sure how this'll feel on Monday, but I've obtained all but 1 Threshold reward and have never done it this fast, which is pleasant.
  • Odo MarmarosaOdo Marmarosa ✭✭✭✭✭

    Pro: The rewards, especially chrons and honor; the novelty; ship battles are pretty; a solid attempt at changing the status quo and improving ship battles; can play at my own schedule (only had time for a few runs today, but i'll hit up more and at least get my Bashir tonight)

    Con: The new abilities for AI ships have super lame names and replace the existing ships abilites rather than add to them...the idea of giving a ship that doesn't normally have cloak or boarding that ability is intersting, but the abilites that make each ship unique are gone; like ship battles in the main game it's too easy once you have a maxed out 5* ship; no real strategy (for the same reasons); crew selection screen is still a nightmare

    TBD: The Grind (I don't normally mind it, but even I have limits. At least I need to run ship battles anyway for holoemitters.)
  • [S14] Elynduil[S14] Elynduil ✭✭✭✭
    RaraRacing wrote: »
    [...]
    ...what in the world are bonus crew useful for? I'm using Young Khan and Noah and I'm sure they're helping out in some way, but I don't "see it" ... T'Kuvma does just as well I feel.
    [...]

    They increase the VP you earn from each battle. But you only need one, so you can drop Noah. (Young Khan is higher bonus).
  • Data1001Data1001 ✭✭✭✭✭
    Okay, so I just got around to playing the event a few hours ago.

    Pros
    • I'm pleased there's finally a new event type.
    • I'm pleased that it is, so far, an easy way to earn chronitons and Honor, whilst working toward threshold rewards (and/or ranked rewards, depending on the player's desires).
    • I'm pleased that it's working well (so far).


    Cons
    • It's far too easy. Epic should be much more of a challenge. Even in the couple of longer battles I had, there was never a smidgen of doubt that I would win. Mostly, I won the battles in a matter of seconds. I know to some players, I'm considered a whale, but I certainly don't consider myself one. I mean, I do have a good solid crew roster, but I'd still like this to be more of a challenge. It never crossed my mind to take the hull repair option rather than the reward. There's no danger element to it, and that makes it sort of "ho-hum" for me.
    • There really should be more to it. I don't mind the repetitive nature of it, but I do find the very basic-ness of the event structure to be too simplistic. Again, from my point of view, this leads to tedium.

    All that having been said, it's far preferable to doing an Expedition event. :p


    Could you please continue the petty bickering? I find it most intriguing.
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