Persistence of paid-for commodities at daily reset
[S14] Elynduil
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in Make It So!
I didn't put this in "Make It So!" because I consider it to be an issue, not merely a suggestion.
Commodities that are bought with the premium currency, dilithium, should not expire at the daily reset. One example of this that I've just experienced, is Cadet Challenge tickets. Perhaps there are other examples too, that players can name.
To pre-empt any comments of "just make sure to use them up before reset" or "they don't cost that much anyway": it's the principle of the matter I consider important, not the value of the commodity. What if shuttle boosts expired when a Faction event ended?
Commodities that are bought with the premium currency, dilithium, should not expire at the daily reset. One example of this that I've just experienced, is Cadet Challenge tickets. Perhaps there are other examples too, that players can name.
To pre-empt any comments of "just make sure to use them up before reset" or "they don't cost that much anyway": it's the principle of the matter I consider important, not the value of the commodity. What if shuttle boosts expired when a Faction event ended?
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Comments
Cadet tickets are like chrons that only regenerate at daily reset.
If you are above the cap when the day ends, you keep all of those.
If you are at or below the cap, it refreshes to 6/6. It stops people from endlessly collecting cadet tickets, and thus has a purpose. -shrug-
Still seems a tad unnecessary, imho, but I'll drop it, then...
Except to mention that this is yet another reason why there should not be an unnecessary and illogical cooldown timer for doing cadet missions. Then the daily reset would cause less disruption.
I don't think cadet ticket purchases are as rare as you think they are. I spend 300 dil on that every week. I know several people who spend a lot more.
There are ways to circumvent it a little, but not completely.
Besides, what other way would you suggest they deal with purchased tickets in order to separate them from the free ones?
They could just have separate counters for free tickets and paid-for tickets in the code. You get 6 free tickets every day, but you can never have more than 6 of those. Paid-for tickets remain until used. Don't even need to display them separately, just add the two counters together.
But as I said, not a huge issue that they need to prioritize a fix for it above all other things, rather just something that they could have gotten right from the start.
In the meantime, though, please remove that damn cooldown timer.
I know this is one of those "When I was your age I had to walk uphill in the snow both ways" comments... but thank god it isn't as long as it used to be.
I agree it shouldn't be however
https://forum.disruptorbeam.com/stt/discussion/5023/qh-the-oldest-fleet-in-timelines-l91-starbase-daily-targets-met
I am sure the programmers are capable enough of splitting bought commodities from free ones...
I can understand if it's not your priority... I would be surprised if many players put it anywhere near the top of their priority list, in fact... but the game behaving incorrectly does not become correct behaviour simply because "there are worse problems".
I would also submit that letting a thread like this quietly fade away, is the appropriate reaction if you don't agree, rather than arguing against its right to exist.
If you go to bed with 18 and wake up with 18, that is not "essentially deleting paid-for commodities." It's not giving free commodities because you're over your limit.
Every day, you're given enough free tickets to take you to the maximum.
Agreed. It's a similar thing with chronitons — when you're over the limit, you don't accrue any additional chrons that normally would build up every few minutes... but you don't lose what you've already built up.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Took me a while to locate where I read this, but I knew I wasn’t crazy...
FAQ expressly states that “ALL Captains” receive 6 cadet tickets per day. It doesn’t state any conditions.