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Ability to earn Crew Slots

Far too often, I see the same issue of people not having enough crew slots to be able to enjoy the game. On one hand, I know that Disruptor Beam, as a company, has to make money and on the other hand, they have to have a strong loyal fan base. Giving away too many free crew slots sounds unfair to the people who spent money on Dilithium but not providing enough crew slots prevent Free-To-Play players from being able to truly compete and enjoy the game. So, after much thought, I have come up with what I think is a fair balance. *Please note, I have not really read thru the forums so I don't know if any of this has already been suggested. Furthermore, I am a VIP 14 so I am not trying to get something for free that benefits solely myself.*

A new player now starts with 70 crew slots. They then have the ability to get 15 more crew slots with credits. For 85 total.

I believe we should add the ability to obtain an additional 15 crew slots with Merits (the price of each set of 5 increasing with each level, set by DB in whatever amount they deem is fair)

After buying 15 crew slots with Merits, the player should be able to get 15 more crew slots with Honor (the price of each set of 5 increasing with each level, set by DB in whatever amount they deem is fair.)

I also think a new Base room could be added. Call it "Guest Crew Quarters", let it go up to level 5 and have it give 5 crew slots per level up to a maximum of 25 crew slots while in a fleet with a base that has the room finished. The Guest Crew Quarters level cap of 5 is based on the similar level cap on the Mess Hall and Transporter Room level caps. In the event that someone leaves a fleet that has the room finished, the lowest leveled 25 crew would be at risk of being lost unless some crew was placed in the vault or unless the player joined a new fleet that also had the room at the same level as the fleet they left.

Finally, I think we could add free crew slots as a reward for Captain Level Achievements. Currently, you get Honor. I think there should be a second set that awards 5 crew slots per 10 levels with either no cap or a cap of lv 50. With a cap of level 50, it would give up to 25 more free crew slots, with no cap, 5 slots per 10 captain levels would be incentive for people to continue to play.

With the ability to buy 15 slots with merits, 15 slots with honor, a base room that caps at level 5 giving 25 slots and a Captain Level reward of 5 slots per 10 levels with a possible cap of level 50 giving 25 more slots, that gives Free-to-play players the ability to have up to 165 crew slots. Possibly more, if the base room level goes up or if the Captain Level reward is uncapped.

This proposal should almost completely fix the long term issue of players complaining about not having enough crew slots. It allows us to use more of the in-game free currency and rewards us all for playing. If anyone has feedback, I'd love to hear it.

Admiral Caladis, Co-leader of TL Elite, VIP 14, Captain Level 66.

Comments

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    DavideBooksDavideBooks ✭✭✭✭✭
    I like it.
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    <TGE> Clifford<TGE> Clifford ✭✭✭✭✭
    You can only buy 10 slots with credits. The max you can have without spending dil is 80, not 85.
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    t<G>e  Roonist<G>e Roonis ✭✭✭✭
    12 days, who had 12 days in the pool? Step up and collect your winnings.
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    DavideBooksDavideBooks ✭✭✭✭✭
    Roonis wrote: »
    12 days, who had 12 days in the pool? Step up and collect your winnings.

    This isn't asking for free spots. It is asking for alternate ways to earn them. A difference.
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    You can only buy 10 slots with credits. The max you can have without spending dil is 80, not 85.

    I've played since the game was new, so I don't remember all the things from the beginning of the game. If they only let you get 10 slots with credits before it's Dilithium, then all the more reason to add different player-friendly ways to increase the size of your crew.
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    I like this idea, but I also think that all of this could be avoided if there were an ingame way of obtaining dillithium, like buying it with honor
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    Roonis wrote: »
    12 days, who had 12 days in the pool? Step up and collect your winnings.

    I don't understand the reference, was there some kind of bet as to how long it would take before someone asked for free crew slots?
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    [7TW] UnkieB[7TW] UnkieB ✭✭✭✭✭
    edited June 2018
    GridCube wrote: »
    I like this idea, but I also think that all of this could be avoided if there were an ingame way of obtaining dillithium, like buying it with honor

    You can earn dilithium through collections and achievements. A lot of F2P are using that for extra shuttles and crew slots (wait for a 1/2 off sale). Perhaps this will increase when new cheevos and collections are added. Not as "easy" as if you could buy with honor perhaps, but...
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    GridCube wrote: »
    I like this idea, but I also think that all of this could be avoided if there were an ingame way of obtaining dillithium, like buying it with honor

    I don't expect DB to let us buy Dilithuim with merits or honor. As I said in my orginal post, I understand the company has to make money. I was just trying to propose a reasonable long term solution to the crew slot shortage most players face as a way to earn more slots with loyal gameplay.
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    You can earn dilithium through collections and achievements. A lot of F2P are using that for extra shuttles and crew slots (wait for a 1/2 off sale). Perhaps this will increase when new cheevos and collections are added. Not as "easy" as if you could buy with honor perhaps, but...
    oh i know, i am f2p and ive bought a shuttle and 2 crew packs with dili, so now i have 90,but having a reliable way of getting dili would make it all more fun.

    Like for example now i can regularly buy the 3 pack with merits, and I've gotten 3 gold crew from it, if there were something like the OP is proposing it would help a lot. Crew management is a pain when you get to have 20+ gold crew if you only have 80 slots, specially if there are 600+ possible crew.

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    Even if DB wanted to change the idea to 10 slots with merits and 10 slots with honor, since that is the amount you can get with credits, it would still be possible to have up to 150 slots with my idea if all the other aspects was included. I don't see anyone able to complain about that. And if it gets other people not posting about more crew slots every 12 or so days, it might make even more people happy.
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    t<G>e  Roonist<G>e Roonis ✭✭✭✭
    Even if DB wanted to change the idea to 10 slots with merits and 10 slots with honor, since that is the amount you can get with credits, it would still be possible to have up to 150 slots with my idea if all the other aspects was included. I don't see anyone able to complain about that. And if it gets other people not posting about more crew slots every 12 or so days, it might make even more people happy.

    No, they actually gave more free crew slots 12 days ago
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    Banjo1012Banjo1012 ✭✭✭✭✭
    GridCube wrote: »
    I like this idea, but I also think that all of this could be avoided if there were an ingame way of obtaining dillithium, like buying it with honor

    I was hoping for the opposite. That we could buy honor with dilithium

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    Banjo1012Banjo1012 ✭✭✭✭✭
    Roonis wrote: »
    12 days, who had 12 days in the pool? Step up and collect your winnings.

    Ha! Good one!

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    SoupKitchen RikerSoupKitchen Riker ✭✭✭✭✭
    Slots are a commodity like anything else in this game. Every once in awhile, DB bestows some free ones upon the masses. IMHO I just don’t see it happening on the scale you would like. That barrier is there to entice spending.
    “A committee is a cul-de-sac, down which good ideas are lured and quietly strangled.” —Mark TwainMEMBER: [BoB] Barrel of Bloodwine... We are recruiting and putting the “curv” in scurvy! Best Event Finish: #3 Honor Debt: Inconceivable...Honor Bank Account: Slowly building...
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    <TGE> Clifford<TGE> Clifford ✭✭✭✭✭
    Roonis wrote: »
    12 days, who had 12 days in the pool? Step up and collect your winnings.

    Ugh, I had two weeks.

    And yeah- the #1 incentive to spend, for me, at least at first, was the VIP slots.

    That's why I took the plunge.

    But with 150 slots as a somewhat reachable goal, I don't know that I would have bothered quite so soon.
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    I am also a f2p player and i would like to see that proposal go through, crew manage is tough. I have always said, no matter how tempting it is, i will never pay for the dilithium. I enjoy the challenge, except for dealing with crew management.
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    LukeKozakLukeKozak
    edited June 2018
    I'm not f2p player, and I "demand" :wink: such functionality.
    I spend my money on packs, and I don't have place to store crew, so...?
    I stopped spending money on packs, cause I don't have place to store crew.
    This is some kind of closed circle problem. And for sure I don't spend my money on crew slots: 5 slots for 350 dilithium - that is not acceptable in my opinion.

    I understand that DB have to earn money, so let them earn on star trek content, not on some virtual things, which repel players from the game.

    Maybe if the prices for crew slots were 10 times lower, many players in my opinion will buy it.
    Maybe if crew slots will be placed into packs, for example:
    - pack for 9.99$ should have 1 additional crew slot
    - pack for 19.99$ should have 5 additional crew slots
    - and so on...
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    Peachtree RexPeachtree Rex ✭✭✭✭✭
    LukeKozak wrote: »
    I'm not f2p player, and I "demand" :wink: such functionality.
    I spend my money on packs, and I don't have place to store crew, so...?
    I stopped spending money on packs, cause I don't have place to store crew.
    This is some kind of closed circle problem. And for sure I don't spend my money on crew slots: 5 slots for 350 dilithium - that is not acceptable in my opinion.

    I understand that DB have to earn money, so let them earn on star trek content, not on some virtual things, which repel players from the game.

    Maybe if the prices for crew slots were 10 times lower, many players in my opinion will buy it.
    Maybe if crew slots will be placed into packs, for example:
    - pack for 9.99$ should have 1 additional crew slot
    - pack for 19.99$ should have 5 additional crew slots
    - and so on...

    The reason that this cannot happen (as provided by DB) is that the crew slot limitation is necessary for performance reasons.

    Obviously, if you make something cheaper (like a 90% price drop you're proposing) more people will buy it. However, that wouldn't fix whatever architectural problem that DB has in its code base.
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    Thank you for your clean answer Peachtree Rex. I did not know about this.

    That is sad - technical issues as limitation. I hope DB can handle this cause I like this game very much, and I want to stay with it for a long time. Game needs improvements in many places, so maybe DB should focus on repair it first, before they add new content to it. I can live a month or two without new content or events (I don't know how others) if this will succeed with fixed server and client (resolved performance issues).
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    Althea BiermontAlthea Biermont ✭✭✭✭✭
    I also think a new Base room could be added. Call it "Guest Crew Quarters", let it go up to level 5 and have it give 5 crew slots per level up to a maximum of 25 crew slots while in a fleet with a base that has the room finished. The Guest Crew Quarters level cap of 5 is based on the similar level cap on the Mess Hall and Transporter Room level caps. In the event that someone leaves a fleet that has the room finished, the lowest leveled 25 crew would be at risk of being lost unless some crew was placed in the vault or unless the player joined a new fleet that also had the room at the same level as the fleet they left.

    I'm good with everything except this. A player should never be at risk of having their number of slots decrease. There should never be a reason for them to lose crew that they paid for and worked on as a result of lost slots. For that reason, the base idea wouldn't work unless they never went away even if you left the fleet.

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