Basic Alcohol: 16,727. That's by far the winner in items/components, though I have several which are creeping up there, like Basic Spices (7909), Basic Microconnectors (5266), Basic Incense (4130), 1* Optronic Circuits (3093), Basic Interlinks (3206), Basic Synthesized Polymers (2754), plus a lot of others with amounts over 1000.
But I've never been hurting for 0* Alcohol. I'm all set for a party! I've got lots of the inexpensive stuff, but my stock of higher-quality alcohol is limited, so as long as you don't mind "rail drinks" (aka "cheap hooch"), come on over!
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
Basic Alcohol: 16,727. That's by far the winner in items/components, though I have several which are creeping up there, like Basic Spices (7909), Basic Microconnectors (5266), Basic Incense (4130), 1* Optronic Circuits (3093), Basic Interlinks (3206), Basic Synthesized Polymers (2754), plus a lot of others with amounts over 1000.
But I've never been hurting for 0* Alcohol. I'm all set for a party! I've got lots of the inexpensive stuff, but my stock of higher-quality alcohol is limited, so as long as you don't mind "rail drinks" (aka "cheap hooch"), come on over!
Fascinating. While I have thousands of basic spices and incense (more if I didn't use as replicator fuel), I only have a couple hundred basic alcohol (and fairly recently I had to farm it). I suspect this is because of differing farming methods? Or shuttle runs? Certain basic uniforms and phasers are also in overwhelming supply. I pick a lot up and they rarely appear as Galaxy Event fuel.
Fascinating. While I have thousands of basic spices and incense (more if I didn't use as replicator fuel), I only have a couple hundred basic alcohol (and fairly recently I had to farm it). I suspect this is because of differing farming methods?
Must be. I know a few people in my fleet mentioned they also had surprisingly low #s of Basic Alcohol when this subject came up a number of months back.
Here are the main items I farm which also provide 0* Alcohol:
Under New Management (Elite) = Common Database (Panel) ★
Assault and Battery (Normal = Basic Text Book
I do both of those a lot. The 1* Database, especially, is used by almost every crew member. And the 0* Text Book shows up all the time in Galaxy events — although I will occasionally farm that at Off At The Pass (Elite), since that also drops the 1* Pattern Enhancer, which was also needed in this last Galaxy, but usually it's Assault & Battery for those.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
I never have any numbers this high as I'll use them to replicate constantly... Especially with 8 replicator uses per day now, I very rarely let any of those 8 uses go un-spent in a day, even if I have to just replicate holoprograms or something
I never have any numbers this high as I'll use them to replicate constantly... Especially with 8 replicator uses per day now, I very rarely let any of those 8 uses go un-spent in a day, even if I have to just replicate holoprograms or something
Hard for me to use up items when I got so many ship schematics, trainers, replicator rations, and starbase nanopolymers to use as replicator fuel.
I’m also at the point where my entire crew is FE. Most of my replicators now go to commonly used but tough to get a lot of Galaxy Event items, like 0* DS9 hyerspanner, 1* database, etc. because frankly I just don’t need higher priced items. When I get new crew from events they FE very quickly because my stocks of items and credits make crafting and replicating gear easy.
I have 2406 Communicator's (TOS). Basic Spices, Micro-connectors and Incense are making their way to 10K.
On the plus side I'm not too far away from getting rid of all my trainers. I could've finished this task but I forgot to use the replicator 6 days in row.
I can't believe people have over 1000 items or 10000 items.
The max I have is around 500 for a clothing pattern.
You'll get there. Many of us have been playing for over two years.
Same here. I’ve been playing for over two years. I’ve been the most unluckiest player ever.
Maybe I spent all my inventory on replicators.
I'm guessing you must have put a lot of your inventory into the replicator. It's unlikely that you've been so unlucky compared to everyone else, but everyone plays a bit differently, so maybe your style just hasn't lent itself to accumulation of excess items. The thing is, we're sharing because these are piles of items we'll never need, so it's nothing to be concerned about if you don't have similar piles of unused items.
I think it was during the Borg Mega when low-star Interlinks were actually something I was actively farming. Maybe the next Mega should be Alcoholic themed. Other than that:
Comments
But I've never been hurting for 0* Alcohol. I'm all set for a party! I've got lots of the inexpensive stuff, but my stock of higher-quality alcohol is limited, so as long as you don't mind "rail drinks" (aka "cheap hooch"), come on over!
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Ha! It’s all zero star alcohol at Quarks.
Must be. I know a few people in my fleet mentioned they also had surprisingly low #s of Basic Alcohol when this subject came up a number of months back.
Here are the main items I farm which also provide 0* Alcohol:
Under New Management (Elite) = Common Database (Panel) ★
Assault and Battery (Normal = Basic Text Book
I do both of those a lot. The 1* Database, especially, is used by almost every crew member. And the 0* Text Book shows up all the time in Galaxy events — although I will occasionally farm that at Off At The Pass (Elite), since that also drops the 1* Pattern Enhancer, which was also needed in this last Galaxy, but usually it's Assault & Battery for those.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Sufficed to say...i keep a very well stocked armory
100% not seeing where the problem is...
Ha! My ship must have a huge liquor cabinet.
I have so much other crap to dump in there. I go schematics first to keep my inventory below 1000
Hard for me to use up items when I got so many ship schematics, trainers, replicator rations, and starbase nanopolymers to use as replicator fuel.
I’m also at the point where my entire crew is FE. Most of my replicators now go to commonly used but tough to get a lot of Galaxy Event items, like 0* DS9 hyerspanner, 1* database, etc. because frankly I just don’t need higher priced items. When I get new crew from events they FE very quickly because my stocks of items and credits make crafting and replicating gear easy.
Special shoutout to 3* furs...my crew must do a lot of mugato hunting in their spare time:
On the plus side I'm not too far away from getting rid of all my trainers. I could've finished this task but I forgot to use the replicator 6 days in row.
The max I have is around 500 for a clothing pattern.
You'll get there. Many of us have been playing for over two years.
Same here. I’ve been playing for over two years. I’ve been the most unluckiest player ever.
Maybe I spent all my inventory on replicators.
I'm guessing you must have put a lot of your inventory into the replicator. It's unlikely that you've been so unlucky compared to everyone else, but everyone plays a bit differently, so maybe your style just hasn't lent itself to accumulation of excess items. The thing is, we're sharing because these are piles of items we'll never need, so it's nothing to be concerned about if you don't have similar piles of unused items.
4* Optronic Circuits - 137
4* Interlinks - 132
4* Relays - 95
4* Furs - 88
3* Interlinks - 108
3* Sensors - 106
3* Databases - 45
And yet I'm constantly hurting for 4* Latinum, Databases, Clothing Patterns and 3* Basically-Everything-Elses.