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Voyage Antimatter Oddity

So far, in my previous voyages I hadn’t had any sort of problems and everything pretty much went smoothly, but today something odd happened. I started a voyage like normal, picked a ship, then picked a crew, and set it out. Naturally, I used some of that day’s key traits so I would gain some extra antimatter for the voyage, such as using a Federation ship to gain 150 more antimatter or choosing a crew member with the listed Trait for the section I set them in charge of. This means I ended up that I would start the voyage with 2850 in antimatter, but for some unknown reason when I started the voyage, my antimatter began at 2450. Not only did none of my traits get added, but I actually started with a shortage of 50 antimatter. This hasn’t happened to me before, so I’m wondering, is it just a fluke or a bug that others have also experienced?
Weirdly enough, I’m also Vulcan Housewife. Also, RNGesus hates me, like really, REALLY hates me.

Comments

  • Voyages sometimes won't update the actual requirements unless you force quit and restart, so that's the most likely explanation.

    I encountered a bug early on where both ship and crew traits bonuses weren't being applied but was told it was "rare" and apparently the ship part of that has since been patched.
  • Well, that’s good to know at least that I’m not the only one occasionally experiencing this mishap. Thanks. Any more faults found with Voyages?
    Weirdly enough, I’m also Vulcan Housewife. Also, RNGesus hates me, like really, REALLY hates me.
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