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Increase replicator fuel cost, get rid of credit cost

Can we please get rid of the credit cost on the replicator use? I would gladly pay 100% to 200% more in fuel to be able to use all of my replicator attempts each day. They are limited uses each day, so I don't think it would over balanced. I know I am having credit problems with an abundance of rations. How about everyone else?

Comments

  • V.V. ✭✭✭✭
    No thank you very much.
    Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, is all ancient history. Then, before you can blink an eye, suddenly, it threatens to start all over again."
  • Can’t confirm
  • PallidynePallidyne ✭✭✭✭✭
    Actually it does feel like a double cost. You pay credits and inventory....
  • [TFA] Celeres[TFA] Celeres ✭✭✭✭
    edited October 2017
    I know credits are an issue that many, many players have, but for the life of me I can't figure out how. I run out of trainers and certain components all the time, and I'd burn through my merits easily if I stopped rationing them. But credits I have about 30 million of, and have yet to unlock the secret of how folks find ways to spend them so fast. I even do replicator three times most days...it's usually not enough to dent my stockpile.
    First Officer - Task Force April
    Squadron Leader - [TFA] Bateson’s Bulldogs
  • DralixDralix ✭✭✭✭✭
    I know credits are an issue that many, many players have, but for the life of me I can't figure out how. I run out of trainers

    Well, there's more than one potential bottleneck. Maybe if you weren't running out of trainers, you'd level crew faster, create more high level items, and have fewer credits.
  • Trainers are my big issue, I'm pretty sure the bottlenecks are different for different people.
  • Peachtree RexPeachtree Rex ✭✭✭✭✭
    If you replicate aggressively, especially at the 4/5* level, credits will quickly become an issue.

    If you reserve your repilcator usage for 0/1* items or aren't leveling characters particularly aggressively, then credits probably aren't going to be nearly as much of a bottleneck.
  • Capt. ChaosCapt. Chaos ✭✭✭✭✭
    I replicated two gold items yesterday. 500 000 credits went poof. It's easy :)
  • Nero84Nero84 ✭✭✭
    Don't really care for this idea. I have replicated 4/5* items and things are obviously pricey but if you think you should be able to replicate these everyday that isn't doable.
  • No credits ever!
    I used to use my honor for rep food, then had credit shortage,
    now voyages fill up my rep foo, but still no credits.
    We need credits!
    and oh god please get rid of 3* trainers from gauntlet.
  • Replicating 5* items on the regular is the problem...
    First Officer - Task Force April
    Squadron Leader - [TFA] Bateson’s Bulldogs
  • Cpt. CavemanCpt. Caveman ✭✭✭✭
    I know credits are an issue that many, many players have, but for the life of me I can't figure out how.
    Thanks for all the replies. I thought this was a problem for everyone right now, not just an upper end bottleneck. The big problem that I am running into is that even after the credit influx during the weekend, Monday morning I'm left with 15 crew that still need items crafted, and no credits. So, I can't even attempt my replicators, let alone save up for the 90k and 250k the 4* and 5* cost.

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  • Cpt. CavemanCpt. Caveman ✭✭✭✭
    I just felt that charging rations AND credits could be avoided, and simplified down to one currency.
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  • Capt. ChaosCapt. Chaos ✭✭✭✭✭
    You might try concentrating on one crew member at a time to keep from spreading things too thinly. And you have my condolences re Klingon Quark.
  • Cpt. CavemanCpt. Caveman ✭✭✭✭
    edited October 2017
    Yeah, that one item on Klingon Quark was easy to get the supplies, hard to pay for. The final 5* combine is 25,000 even after farming everything.

    [ Level 80 ] ★★★★★ Virtual Control Device
    AVG 1,204.2 chron
    Items 6
    Total Cost: 79,000 credit <<<< that's the cost of just building the item, no replicator
    Item Count: 156

    The 15 crew needing supplies actually was due to focusing on a level 100 crew that needed FE, along with shuttle rewards along the way. I would spend 200-300 chron on the focused crew, and a couple items here, couple of items there... and 10% of my crew have items ready to build, but too broke to build anything. So, I use up today's chron to earn some credits... and just end up with 2 or 3 more that need to be built. One step forward, three steps back.
    kbya1anae8p3.png
  • PallidynePallidyne ✭✭✭✭✭
    Thing is, I can dig not replicating 5 star items all the time--- I really agree with it.
    it does feel asinine sometimes to have to use two currencies to make one item. (The fuel and the credits), so if the fuel cost was raised but the creds were eliminated it might be a wash from a how often you can do it standpoint.
  • Cpt. CavemanCpt. Caveman ✭✭✭✭
    Pallidyne wrote: »
    Actually it does feel like a double cost. You pay credits and inventory....
    Exactly. It's like if watching the show you saw someone tell the replicator to build something and it said...
    dwb49dxyf6t0.png


  • [SFW] Quick Claude[SFW] Quick Claude ✭✭✭✭
    edited October 2017
    I've said this same thing before - and it IS double charging. I don't however agree about raising the replicator cost though. You are already spending replicator rations, ship schematics, equipment, etc to replicate items ... much of what you already spent chronitons, honor, or even dilithium acquiring. Seems wrong to also have to use credits too. Not to mention, getting rid of that credit cost would help alleviate the credit shortage we are now experiencing.
  • I will replicate the occasional 5* item, but I try to avoid it. With the abundance of extra Chrono's I run out of credits trying to build 4* items for the characters, I have started to level 2 or 3 at once to spend the Chrono's, get all the items needed to level but then cant b/c no money. Either increase the amount earned, decrease costs or a little of both. If you are out of trainers you will have a stockpile of cash but that will dry up real fast when you get an influx of trainers.
  • BekkaBekka ✭✭✭
    I know credits are an issue that many, many players have, but for the life of me I can't figure out how. I run out of trainers and certain components all the time, and I'd burn through my merits easily if I stopped rationing them. But credits I have about 30 million of, and have yet to unlock the secret of how folks find ways to spend them so fast. I even do replicator three times most days...it's usually not enough to dent my stockpile.

    Go shopping for a few weeks, you can spend that fast @250,000 for items. Just 4 is 1mil, so if you bought 4 items every other day for a few months you would be broke too! lol

    I had over 20mil at one point, went shopping and realized I was down to under 2mil.

    Just saying, it is easy when you shop! lol
  • Cpt. CavemanCpt. Caveman ✭✭✭✭
    edited October 2017
    Nerfball6 wrote: »
    I don't however agree about raising the replicator cost though.

    I see it more as "replacing" the credits with equal replicator fuel. 250,000 in credit, or 250,000 worth of fuel.

    Using 3* ( blue ) replicators the cost to replicate an item is.

    0* - 2 replicators and 1500c
    1* - 4 replicators and 3,000c
    2* - 10 replicators and 9,000c
    3* - 15 replicators and 32,000c
    4* - 30 replicators and 90,000c
    5* - 86 replicators and 250,000c

    So, if you value a 3* replicator at 3000c, it would be fair to increase the ration cost by

    0* - .5 to 2.5
    1* - 1 to 5
    2* - 3 to 13
    3* - 10.6 to 25.6
    4* - 30 to 60
    5* - 83.3 to 169.3

    If 3000c per 3* replicator seems unreasonable, then any other fair value. But, that would eliminate credits in the formula, and let rations / schematics / equipment / components be the source of fuel... allowing people to use credits for building other items, or buying basic rewards in the Time Portal.

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