Please make the Gauntlet more fair.
in Make It So!
I have been playing Gauntlet part of this since it started. In all that time I have never got either Locutus or Guinan. The only way I could get a good result was to use loads of merit. I have now started to run out of merits and so stop using them to refresh each round. It has become almost impossible to do well now in the Gauntlet.
When Locutus was changed over for = Guinan. many players including me thought that Locutus would become easy to obtain. This did not happen. The Gauntlet is only going to get more difficult for who don't have Locutus or Guinan
When Locutus was changed over for = Guinan. many players including me thought that Locutus would become easy to obtain. This did not happen. The Gauntlet is only going to get more difficult for who don't have Locutus or Guinan
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Comments
There's really no basis for such an assumption.
This won't solve the problem - it will triple it. Your Commander and Captain gauntlet will still be dominated by specific characters. They'll just be different than what you see today, and it will be more likely that you face walls of them because they're easier to get.
However, I do not find the Gauntlet unfair at all. Getting Guinan and Locutus did not require good finishes (Mine are 1/5 and 2/5 respectively). I received only 1 locutus from a finish, my other locutus and guinan were obtained at very low streaks. One I think was a 6 in a row the other may have been around 15. Both are RNG. It's annoying but it happens.
It may require dilithium to finish #1, but a good finish does not. I finish almost exclusively in the top 5-10 spots, checking every 5-6 hours, and I also don't use a lot of merits (I prefer to buy faction exclusive items [Gagh!] with my merits) maybe 35% of my merits in gauntlet. I am an OCCASIONAL Monthly card player. But my advantage comes from having played a long time. I started a few months after launch, I have a lot of good crew, it takes time.
For those struggling, what Jayne Cobb states is correct: Learn which crew work well in the gauntlet, be watchful for them, level them up quickly.
Arguably, the Gauntlet is the most fair thing in the game. Shuttles, voyages, events all skew towards the most experienced and the most willing to spend dilithium. But with the gauntlet, a F2P player can stand on equal footing (except for the number 1 spot).
Right on. I won one gauntlet, just to say I won, and I burned dilithium and alot of merits to do it. People complain they lose a slightly lobsided match. DONT TAKE THE MATCH! I have played long enough to know what’s a safe bet and what’s risky. I don’t take the risk. At the four hour refresh I may only run two matches, then wait for the next refresh so my ranking is lower and I get a better matchup. Where I rank means nothing to me, I go for the streak. This also means taking the lowest trophy match I can get
A fleet mate has gotten 8 of her! This is rather out of whack with what I would expect.
Jim
Can't really disagree with that. The only value lower-ranked divisions would have is making the lower-tier characters relevant at all. And the walls of maxed 3* characters would mean that the Commander gauntlet would just become a matter of sheer luck among everyone except for the complete newcomers.
On a tangential note, the Locutus and Guinan that I have, neither of them came from the end-of-gauntlet chests - both came from a chest during the gauntlet, and not even a maxed chest at that. So the real way to get the legendary out of Gauntlet is to just keep pushing the button as many times as you can stand and get those multiple-of-3 chests as many times as possible.
I never got a Locutus. I have one Guinan. I finished 98th in a gauntlet. Got three of the smallest boxes to open and she was in the second one. It’s so random
Some kind of lower division in the gauntlet would really help mid-game players like me who don't have any chance of topping the leaderboard, but would at least like to go a few rounds at a comfortable level, maybe win a few credits boxes. It doesn't even need its own rankings as far as I'm concerned, just a limit on how far into the wild my poor crew might get thrown.
Just different walls of character... Same impossible to lose match but still lose anyway.... Same disadvantage of skill rounds. ---- it boils down to the algorithm DB implements in gauntlet
IMHO, the better way:
1. Better or more fair with the match/skill selection round. People will need to refresh less.
2. Improve the Crits fairness. Seriously I have so many match with higher stats or crits, and still end up losing ridiculously.
3. Crits should be 120-125% of max - not 200%.
4. Lessen the pain by not having that torture meter. Just win or lose (like shuttle fail/success)
Maybe changing the number and how traits effect things would help. For instance: 5 random traits each trait match gives you 10% bonus to your rolls and a 10% chance to crit. If you match all 5 that would be 50% bonus and 50% chance to crit.
Problem I have now and I expect most players have the same problem is you get to a point where you ran into the same crew time again and again and seem a waste of merits to try and get a better crew to fight. So I end taking chances on fight in a hope I win the fight and keep my streak.
I don't think my Mirror Phlox has ever beaten Guinan. It is one of those match ups that you go into expecting to win but she always gets her magical critical hits to take her over the edge.
The bigger problem is when you get to the top levels of the Gauntlet boxes and expect a decent reward and end up with trash like three star trainers. Thanks - I will add that to the mountain of them I already have (two out of the three boxes I opened this morning were three star trainers!)
Almost 5k matches and is clear how the game make you lose in the most pathetic ways just to push people into the dili res.
45% crit vs 25%
25% crit vs 25%
25% crit vs 25%
25 % crit vs 25%
This game would put an old school casino, handled by the mafia, to shame.