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Please make the Gauntlet more fair.

I have been playing Gauntlet part of this since it started. In all that time I have never got either Locutus or Guinan. The only way I could get a good result was to use loads of merit. I have now started to run out of merits and so stop using them to refresh each round. It has become almost impossible to do well now in the Gauntlet.
When Locutus was changed over for = Guinan. many players including me thought that Locutus would become easy to obtain. This did not happen. The Gauntlet is only going to get more difficult for who don't have Locutus or Guinan

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    I thought the same as you, guest1241idalfghaid, but then I did some research on the Wiki. Suddenly, when you get a Mirror Phlox (destroys Guinan when you get Med/Sec,) a Valeris (competes with Locutious with the right combo skills,) a Seven of Nine (can beat almost anyone Sci/Eng,) you will see there is a light at the end of the tunnel. Plus, we all play Gauntlets basically for free, and we are rewarded (with whatever/anything,) so it seems there isn't much to complain about. To win a Gauntlet, even Captains with fully loaded crews spend Dil to refresh/play extra rounds. Personally, I started playing this game only 5 months ago, read the wiki, and then only added Gauntlet specific cards whenever a behold was bestowed upon me.
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    Forgot to add, OP, are you aware that 20k rounds played = free Locutius? If you play long enough, you get one. For me, it means that I disregard win streaks and just make sure I run my G-crew until all have lost each cycle.
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    I do know that after 20k rounds you get a free Locutus. It could well take two years for me to get 20k rounds in but which time there be other stronger crew needed for the Gauntlet.I have Phlox fully equipped and use him every day. I don't have 7 of 9 or Valeris and unless I get them in a pack there is not much I can do. I am using my best crew for the Gauntlet.
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    I did know about 7 of 9 and Valeris and have been looking out for them in packs but none have turned up.
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    DralixDralix ✭✭✭✭✭
    When Locutus was changed over for = Guinan. many players including me thought that Locutus would become easy to obtain.

    There's really no basis for such an assumption.
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    Yes, your are correct in that statement. Just that some players including me talked about maybe there be another way of obtaining Locutus. I was proved wrong. DB could of put a pack out in the timelines and some money from it. I know there was a pack released a month or so with him in it but the odds of getting him was very slim and I did try. I never got him or any of the other 5 stars included in the pack.
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    Funny you mention that; I got that 3x Borg Pack offer a few weeks ago and bought it. I ended up with the Queen and a couple stars for A.Tuvok. It may well come around again, and that is an example of an offer most Captains would immediately buy. It's not too pricey and provides good (if not great) value (3 packs isn't much of a 'gamble.')
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    I had 4 goes on that pack and got 4 star crew that went into honour. Would been better to split the pack up in two. Just to many in that pack.
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    The obvious change I can think of is to split gauntlet into three divisions and restrict which * can be used in each division, as with battle arena (e.g. Commander gauntlet would only allow 3* crew or less and Captain gauntlet would only allow 4*). The catch is that having three times as many gauntlets to work with could be a pain to play, and they'd have to rebalance the loot and the gauntlet-related achievements, but having a Commander-level gauntlet where lower-level players don't have to worry about facing six maxed Mirror Phloxes on a MED check would be nice.
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    DralixDralix ✭✭✭✭✭
    Mithiwithi wrote: »
    The obvious change I can think of is to split gauntlet into three divisions and restrict which * can be used in each division, as with battle arena (e.g. Commander gauntlet would only allow 3* crew or less and Captain gauntlet would only allow 4*).

    This won't solve the problem - it will triple it. Your Commander and Captain gauntlet will still be dominated by specific characters. They'll just be different than what you see today, and it will be more likely that you face walls of them because they're easier to get.
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    A lot can be done to make the gauntlet more fun/engaging for players. It is a problem that only certain crew are TRULY relevant, and this brings little differentiation to the play, especially at the higher ranks. It would be beneficial to find a way so that not all players are essentially playing a mirror of themselves.

    However, I do not find the Gauntlet unfair at all. Getting Guinan and Locutus did not require good finishes (Mine are 1/5 and 2/5 respectively). I received only 1 locutus from a finish, my other locutus and guinan were obtained at very low streaks. One I think was a 6 in a row the other may have been around 15. Both are RNG. It's annoying but it happens.

    It may require dilithium to finish #1, but a good finish does not. I finish almost exclusively in the top 5-10 spots, checking every 5-6 hours, and I also don't use a lot of merits (I prefer to buy faction exclusive items [Gagh!] with my merits) maybe 35% of my merits in gauntlet. I am an OCCASIONAL Monthly card player. But my advantage comes from having played a long time. I started a few months after launch, I have a lot of good crew, it takes time.

    For those struggling, what Jayne Cobb states is correct: Learn which crew work well in the gauntlet, be watchful for them, level them up quickly.

    Arguably, the Gauntlet is the most fair thing in the game. Shuttles, voyages, events all skew towards the most experienced and the most willing to spend dilithium. But with the gauntlet, a F2P player can stand on equal footing (except for the number 1 spot).
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    Banjo1012Banjo1012 ✭✭✭✭✭
    Jayne Cobb wrote: »
    I thought the same as you, guest1241idalfghaid, but then I did some research on the Wiki. Suddenly, when you get a Mirror Phlox (destroys Guinan when you get Med/Sec,) a Valeris (competes with Locutious with the right combo skills,) a Seven of Nine (can beat almost anyone Sci/Eng,) you will see there is a light at the end of the tunnel. Plus, we all play Gauntlets basically for free, and we are rewarded (with whatever/anything,) so it seems there isn't much to complain about. To win a Gauntlet, even Captains with fully loaded crews spend Dil to refresh/play extra rounds. Personally, I started playing this game only 5 months ago, read the wiki, and then only added Gauntlet specific cards whenever a behold was bestowed upon me.

    Right on. I won one gauntlet, just to say I won, and I burned dilithium and alot of merits to do it. People complain they lose a slightly lobsided match. DONT TAKE THE MATCH! I have played long enough to know what’s a safe bet and what’s risky. I don’t take the risk. At the four hour refresh I may only run two matches, then wait for the next refresh so my ranking is lower and I get a better matchup. Where I rank means nothing to me, I go for the streak. This also means taking the lowest trophy match I can get

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    I have taken the top spot in Gauntlet several times and I have never spent any dilithium to do so. I also received Guinan from a streak of 3, so the more matches the better your odds of getting Guinan. A lot of it is just logging in as often as possible and playing as many matches as you can.
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    Jim SteeleJim Steele ✭✭✭✭✭
    I have Guinan 1/5* and haven't bothered leveling her yet but not having Locutus would be a big disadvantage. They should add him to the Honour Hall Imho.

    A fleet mate has gotten 8 of her! This is rather out of whack with what I would expect.

    Jim
    DB: Do Better
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    Dralix wrote: »
    Mithiwithi wrote: »
    The obvious change I can think of is to split gauntlet into three divisions and restrict which * can be used in each division, as with battle arena (e.g. Commander gauntlet would only allow 3* crew or less and Captain gauntlet would only allow 4*).

    This won't solve the problem - it will triple it. Your Commander and Captain gauntlet will still be dominated by specific characters. They'll just be different than what you see today, and it will be more likely that you face walls of them because they're easier to get.

    Can't really disagree with that. The only value lower-ranked divisions would have is making the lower-tier characters relevant at all. And the walls of maxed 3* characters would mean that the Commander gauntlet would just become a matter of sheer luck among everyone except for the complete newcomers.

    On a tangential note, the Locutus and Guinan that I have, neither of them came from the end-of-gauntlet chests - both came from a chest during the gauntlet, and not even a maxed chest at that. So the real way to get the legendary out of Gauntlet is to just keep pushing the button as many times as you can stand and get those multiple-of-3 chests as many times as possible.
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    Banjo1012Banjo1012 ✭✭✭✭✭
    Mithiwithi wrote: »
    Dralix wrote: »
    Mithiwithi wrote: »
    The obvious change I can think of is to split gauntlet into three divisions and restrict which * can be used in each division, as with battle arena (e.g. Commander gauntlet would only allow 3* crew or less and Captain gauntlet would only allow 4*).

    This won't solve the problem - it will triple it. Your Commander and Captain gauntlet will still be dominated by specific characters. They'll just be different than what you see today, and it will be more likely that you face walls of them because they're easier to get.

    Can't really disagree with that. The only value lower-ranked divisions would have is making the lower-tier characters relevant at all. And the walls of maxed 3* characters would mean that the Commander gauntlet would just become a matter of sheer luck among everyone except for the complete newcomers.

    On a tangential note, the Locutus and Guinan that I have, neither of them came from the end-of-gauntlet chests - both came from a chest during the gauntlet, and not even a maxed chest at that. So the real way to get the legendary out of Gauntlet is to just keep pushing the button as many times as you can stand and get those multiple-of-3 chests as many times as possible.

    I never got a Locutus. I have one Guinan. I finished 98th in a gauntlet. Got three of the smallest boxes to open and she was in the second one. It’s so random
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    My crew can compete around the 150-200 skill point range, but every time I win a round all the numbers jump up to like 300-500. No amount of luck is going to help me at that level! I'm constantly having to spend merits just to lower my rank again to a point where I can actually play.

    Some kind of lower division in the gauntlet would really help mid-game players like me who don't have any chance of topping the leaderboard, but would at least like to go a few rounds at a comfortable level, maybe win a few credits boxes. It doesn't even need its own rankings as far as I'm concerned, just a limit on how far into the wild my poor crew might get thrown.
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    Even there are several divisions, we will still end up with the same problem.
    Just different walls of character... Same impossible to lose match but still lose anyway.... Same disadvantage of skill rounds. ---- it boils down to the algorithm DB implements in gauntlet

    IMHO, the better way:
    1. Better or more fair with the match/skill selection round. People will need to refresh less.
    2. Improve the Crits fairness. Seriously I have so many match with higher stats or crits, and still end up losing ridiculously.
    3. Crits should be 120-125% of max - not 200%.
    4. Lessen the pain by not having that torture meter. Just win or lose (like shuttle fail/success)
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    More divisions is not the way to go.

    Maybe changing the number and how traits effect things would help. For instance: 5 random traits each trait match gives you 10% bonus to your rolls and a 10% chance to crit. If you match all 5 that would be 50% bonus and 50% chance to crit.
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    I managed to get two Guinan's in the end. One at the end of the event and the other from a 6 win streak.I now have some good gauntlet crew. I try to finish between 11 and 15 at the end of event. Seems you more chances of getting something useful then from boxes between 10 and 4. Thats needs to be looked into.
    Problem I have now and I expect most players have the same problem is you get to a point where you ran into the same crew time again and again and seem a waste of merits to try and get a better crew to fight. So I end taking chances on fight in a hope I win the fight and keep my streak.
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    WundigoreWundigore ✭✭✭
    I also had bad luck on Locutus and Guinan, then got the Caretaker the first week. The key is either (a) accept that its life and the Gauntlet is basically free stuff or (b) with a little work you can figure out that each of these characters will come up with certain traits and that there are ways to beat them except when their ideal combination rolls up. Traits can also come into play to make them beatable. There are some suggestions on these combos above. You just have to plan around them.
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    Hunter247Hunter247 ✭✭✭✭
    Jayne Cobb wrote: »
    I thought the same as you, guest1241idalfghaid, but then I did some research on the Wiki. Suddenly, when you get a Mirror Phlox (destroys Guinan when you get Med/Sec,) a Valeris (competes with Locutious with the right combo skills,) a Seven of Nine (can beat almost anyone Sci/Eng,) you will see there is a light at the end of the tunnel. Plus, we all play Gauntlets basically for free, and we are rewarded (with whatever/anything,) so it seems there isn't much to complain about. To win a Gauntlet, even Captains with fully loaded crews spend Dil to refresh/play extra rounds. Personally, I started playing this game only 5 months ago, read the wiki, and then only added Gauntlet specific cards whenever a behold was bestowed upon me.

    I don't think my Mirror Phlox has ever beaten Guinan. It is one of those match ups that you go into expecting to win but she always gets her magical critical hits to take her over the edge.

    The bigger problem is when you get to the top levels of the Gauntlet boxes and expect a decent reward and end up with trash like three star trainers. Thanks - I will add that to the mountain of them I already have (two out of the three boxes I opened this morning were three star trainers!)
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    First, let's fix how rigged this thing is.
    Almost 5k matches and is clear how the game make you lose in the most pathetic ways just to push people into the dili res.
    8mro89jx84ii.png45% crit vs 25%
    6kap74x9v097.png 25% crit vs 25%
    sfg73kybahhx.png 25% crit vs 25%
    np259p0kk9d8.png 25 % crit vs 25%
    This game would put an old school casino, handled by the mafia, to shame.
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