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Voyage event encounter VP - some observations

Introduction

This thread is intended to share some things I've worked out about the encounter VP in voyage events. I was contemplating making a post like this in the last voyage event, but I was still optimistic that the devs were going to buff the rate at which VP accumulates; given that this event turned out exactly the same, I've decided it probably was worth making this. This is very much in the spirit of sharing what I've learned from my own mistakes.

Important note that I've decided to put up here rather than keep repeating all the way through: I am only considering encounter VP here. Exactly how passive VP works remains a mystery to me. From different voyages I've run, it seems to accumulate at somewhere between 20-25% of the rate of encounter VP if you use no bonus crew, up to roughly 100% on a fully bonus-crewed voyage (plus of course you get the extra antimatter, which is a big help in going longer).

Less important note: there are eight graphs here. If that's not your thing, stop reading now or maybe skip to the end. (And if that is your thing, please accept my apologies in advance for how rough and ready they are.)

Two escalators and one staircase

There are three different things which increase over time. Two of these increase automatically, but the third depends on success in encounters. I have started thinking of these in my head as two escalators and one staircase (although how you could be on a staircase on an escalator on an escalator I can't quite wrap my head around, so it's not a great analogy).

The first escalator is the base number of VP awarded in each individual gauntlet-style fight (I'm going to call these "mini-encounters"), which starts at 10 and goes up by 10 each time:

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The second escalator is quite a bit slower, but the number of mini-encounters gradually increases over time:

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(I don't have concrete data beyond 22 hours, but if I had to guess, I'd say that the pattern here is "three threes, four fours, five fives, six sixes ..." though I would be surprised if there wasn't a cap somewhere, just because otherwise you'd run out of space at the top of the screen for the symbols.)

The staircase is that each time you successfully pass all the mini-encounters, your reward multiplier goes up by 1 for next time:

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Combine all this together, and VP per encounter rises quickly with encounter number; this leads to the following pattern of cumulative encounter VP up to each point:

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Which looks the way I think we would all expect it to.

Comments

  • edited December 18
    You are awesome for doing this. Rock on. @weakinteraction

  • Ishmael MarxIshmael Marx ✭✭✭✭✭
    Excellent work. Confirms some advice I’ve heard plus other things I was starting to instinctively appreciate (e.g., the utility of the encounter skip boosts).

    My main account went out to 40 hours or so in phase 2 (thx, revival tokens). Time is relativistic once you start using fast forward boosts - the voyage wasn’t actually actively running for 40 of the 48 hours (I like to sleep and even do a few things during the day besides STT!). The exponential vp curve is real (as I’m sure the top leaderboard folks would concur). There were a few tricky battles that even my quipped crew needed the big crit bonus boosts as a safety margin but otherwise it was manageable. Rank 223 when the party ended.

    My much newer alt account could only get to 7-8 hours (and doesn’t have a stash of tokens yet). For that acct, doing the early “babysitting” encounters still felt worthwhile for vp since the voyage wasn’t going very long anyway. Not sure I’d want to devote the time to test it, but the idea of doing a series of very short voyages to maximize vp as a newer player strategy is interesting.
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