Best Of
Re: Do you have Vori Defender Chakotay yet? (10 Weeks)
Checking the recent additions to this thread was amusing and educational because until I saw the most recent screenshot posted in here I had completely forgotten about Simon van Gelder, which should tell you how successful I have been thus far in securing a copy
Having spent some time reflecting on the meta subject of making really good cards and then hiding them behind an RNG wall with extremely poor odds, and then on the fact that we have had ample time and a wave of negative feedback and there has been no change, I am forced to conclude that we as a group underestimated the vision the developers had for this entire concept and when I zoom out a bit more it seems to me that the plan is actually working.
They have set this up to where even the most seasoned players cannot get these cards reliably, and also created (most - Admiral Black excluded) the cards to only be good at 5/5 fusion, and then set the RNG to a point where they technically can drop to keep people trying but not high enough to count on them. This was clearly done intentionally to drive sales not in dilithium for extending voyages, but in 5* citations and DYC offers, the premise being to capitalize on that moment of maximum leverage by dangling the really good card in front of the player after they have tried for months and encouraging them to cite the card up because the player knows the second copy is not coming for months.
I think you nailed it. This is to drive DYC. If a player who did a ten or twelve hour voyage each day had odds to get one of the 5* every other month, then people would extend all over the place. But with the odds being one a year, there is no value to extending. But knowing the odds are so low, it is necessary to DYC or cite to have any chance.
Add some visual variety to Skirmish Events
I'm going to preface that Skirmish events work very well, imho, and I do not want to change anything mechanical about them.
However, they have us fighting a series of like 5 ship battles ad infinitum, and the ships we fight for the first 4 battles are like ALWAYS THE SAME. I mean, they are from the same pool. We all know them - the Jem'Hadar duo, the Sphere, the Surook class, the Hirogen Hunter Ship, and so on.
And sure, I'll destroy those stupid Jem'Hadar Fighters and Jem'Hadar Battleships that are for some reason fighting alongside Locarno.
But the game has such variety in ships that we never ever see used by the game, nowadays. Why can't newer ships be added to the pool of ships we fight in Skirmishes?
So that's my proposal. Please add long-existing ships to Skirmish events to decrease repetitiveness and add visual variety. Let us spice up the event by fighting the Enterprise-E and the Xindi Watercruiser and the Borg Diamond before we fight the new ship!
However, they have us fighting a series of like 5 ship battles ad infinitum, and the ships we fight for the first 4 battles are like ALWAYS THE SAME. I mean, they are from the same pool. We all know them - the Jem'Hadar duo, the Sphere, the Surook class, the Hirogen Hunter Ship, and so on.
And sure, I'll destroy those stupid Jem'Hadar Fighters and Jem'Hadar Battleships that are for some reason fighting alongside Locarno.
But the game has such variety in ships that we never ever see used by the game, nowadays. Why can't newer ships be added to the pool of ships we fight in Skirmishes?
So that's my proposal. Please add long-existing ships to Skirmish events to decrease repetitiveness and add visual variety. Let us spice up the event by fighting the Enterprise-E and the Xindi Watercruiser and the Borg Diamond before we fight the new ship!
Re: Do you have Vori Defender Chakotay yet? (10 Weeks)
Checking the recent additions to this thread was amusing and educational because until I saw the most recent screenshot posted in here I had completely forgotten about Simon van Gelder, which should tell you how successful I have been thus far in securing a copy 
Having spent some time reflecting on the meta subject of making really good cards and then hiding them behind an RNG wall with extremely poor odds, and then on the fact that we have had ample time and a wave of negative feedback and there has been no change, I am forced to conclude that we as a group underestimated the vision the developers had for this entire concept and when I zoom out a bit more it seems to me that the plan is actually working.
They have set this up to where even the most seasoned players cannot get these cards reliably, and also created (most - Admiral Black excluded) the cards to only be good at 5/5 fusion, and then set the RNG to a point where they technically can drop to keep people trying but not high enough to count on them. This was clearly done intentionally to drive sales not in dilithium for extending voyages, but in 5* citations and DYC offers, the premise being to capitalize on that moment of maximum leverage by dangling the really good card in front of the player after they have tried for months and encouraging them to cite the card up because the player knows the second copy is not coming for months.

Having spent some time reflecting on the meta subject of making really good cards and then hiding them behind an RNG wall with extremely poor odds, and then on the fact that we have had ample time and a wave of negative feedback and there has been no change, I am forced to conclude that we as a group underestimated the vision the developers had for this entire concept and when I zoom out a bit more it seems to me that the plan is actually working.
They have set this up to where even the most seasoned players cannot get these cards reliably, and also created (most - Admiral Black excluded) the cards to only be good at 5/5 fusion, and then set the RNG to a point where they technically can drop to keep people trying but not high enough to count on them. This was clearly done intentionally to drive sales not in dilithium for extending voyages, but in 5* citations and DYC offers, the premise being to capitalize on that moment of maximum leverage by dangling the really good card in front of the player after they have tried for months and encouraging them to cite the card up because the player knows the second copy is not coming for months.
Re: locked out of fleet 4 days & counting
It seems i spoke too soon. Currently an issue today again.
The players with the red x are in fleets. But they are simultaneously listed as solo players which often happens with this glitch.


The players with the red x are in fleets. But they are simultaneously listed as solo players which often happens with this glitch.


Re: Shortcuts and Simplifications
Isle{DD}emer d'Alberran wrote: »I would think any type of shortcuts to be optional switches in the game's settings. No one would be forced to use them.
Even if they are optional, my objection is not me using it personally, but what that option does when everyone else uses it. I don't want to spend ten times as many chrons and still have to sit and click for just as long to get the same rank. And that's what reducing clicks in a skirmish would do.
I hate the grindy nature of the events. I'm cautiously optimistic of the new event type. But reducing clicks doesn't make an event less grindy. It just changes where the grind is.

2
Re: Thanks WRG for free legend pack
Sven Lundgren wrote: »I had to go back and claim it a second time. Wierd.....
Maybe a typo in the player ID?
Re: Thanks WRG for free legend pack
Sven Lundgren wrote: »Mine never showed up in the Time Portal.
The Pack itself or the free Pull?
You have to claim the free Pull in the WebStore.
Re: Shortcuts and Simplifications
These later comments here have little or nothing to do with my original post. What I suggested would not affect TP's bottom line. It would save my personal time though, one reason why I might just drop the game entirely, which indeed would affect TP's profit base. Just sayin'.