Best Of
Re: Shortcuts and Simplifications
Making the game easier for people who have to run 1500-2000 ship battles on a skirmish weekend should be just as much of a priority, if not more of a priority, than the odd newbie who shouldn't be using auto-battles and might lose a match or two when he forgets to cancel out of it.
Every click we make adds up, whether that's all the unnecessary clicks which were sort of reduced recently in Continuum battles or any other content where we mindlessly repeat things that could easily be automated.
Tapping 10,000 extra times during a weekend is not considered content.
Every click we make adds up, whether that's all the unnecessary clicks which were sort of reduced recently in Continuum battles or any other content where we mindlessly repeat things that could easily be automated.
Tapping 10,000 extra times during a weekend is not considered content.
Continuum Issue: Expired Equipment not Disappearing
It took me some time to figure out what was happening, but it looks like when selecting crew for Continuum missions, there is a delay when Quipment times out and how the stats are displayed for impacted crew.
I took what screenshots I could, but in my example, Science Officer Spock with a listed 2240 Science should have easily passed the node, did not. When one clicks on details, you see that there is one Quipment item whose timer is at 0m, so it has expired. So his Science reverts back to 1640, which would explain the failure.

It looks as if the "rolls" are using the real score instead of the displayed score. Fair enough. Making this even more frustrating is that the expired Quipment doesn't want to go away. I cannot unequip it (as it is not there) and I get an error when I try. The only workaround is to exit the game and restart. Then the expired Quipment is gone.

Maybe my timing has been that perfect multiple times, but the stats I see when selecting crew should be accurate and I shouldn't have to double check if Quipment equipped is still operating each and every time. Most of the time, the Quipment goes away properly, but
I took what screenshots I could, but in my example, Science Officer Spock with a listed 2240 Science should have easily passed the node, did not. When one clicks on details, you see that there is one Quipment item whose timer is at 0m, so it has expired. So his Science reverts back to 1640, which would explain the failure.

It looks as if the "rolls" are using the real score instead of the displayed score. Fair enough. Making this even more frustrating is that the expired Quipment doesn't want to go away. I cannot unequip it (as it is not there) and I get an error when I try. The only workaround is to exit the game and restart. Then the expired Quipment is gone.

Maybe my timing has been that perfect multiple times, but the stats I see when selecting crew should be accurate and I shouldn't have to double check if Quipment equipped is still operating each and every time. Most of the time, the Quipment goes away properly, but
Re: Double PvP rewards
Greetings Captains, indeed we experienced some odd events over the weekend. It should be fixed now. LLAP
Double PvP rewards
Anybody else getting two sets of PvP Arena rewards?
I thought yesterday that I must have not collected the previous day but today I definitely got two sets of PvP rewards.
I thought yesterday that I must have not collected the previous day but today I definitely got two sets of PvP rewards.
Re: Shortcuts and Simplifications
I would also like for the game to remember when I click the auto-attack and speed up time buttons in ship battles. Having to re-check those in every single skirmish, fleet boss, and arena battle seems completely unnecessary.
What a wonderful idea.
Re: Speeding up the Repetitious Parts of Galaxy Events, 5x/10x build options
STT Community wrote: »Greetings Captains, We understand. Would the nature of the event (speeding up the process x5) would be more important than a reward re-adjustment? Let us know.
Can you give us more info on what you mean by reward re-adjustment?
Re: Shortcuts and Simplifications
I would also like for the game to remember when I click the auto-attack and speed up time buttons in ship battles. Having to re-check those in every single skirmish, fleet boss, and arena battle seems completely unnecessary.
Re: Tomorrow's campaign?
STT Community wrote: »ChaosChild wrote: »STT Community wrote: »DavideBooks wrote: »It is interesting how quickly they respond when money is involved. But try to get a simple answer to a simple question and they ignore the thread.
Greetings Captains, the quick response is also correlated due to the nature of the problem (offering Corrupted Badge again back in October) and most of our Captains providing feedback extremely quick. We don't ignore any topics or threads, we do our best to keep your gaming experience excellent. LLAP
You DO seem to ignore any topics or threads that involve us asking questions. Or at least you don't answer the questions, or respond in any way, so you can't blame us for assuming that you're ignoring us.
Apologies Captain, It's never our intention. If we can answer any of your questions, we will always be glad to help. LLAP
You keep saying things like this, but you never *actually* answer the questions.
Case in point, in this thread players have asked specific questions about changes to the game that have already been implemented, but the details haven't been communicated well.
https://forum.wickedrealmgames.com/stt/discussion/21202/dilemma-reward-change
These questions have simple, definitive answers, as the changes we're asking about have already gone live. But you're not just ignoring the questions, you actively refuse to answer them. You've said "We can't answer quick questions such as "How much honor" or specific amounts of rewards since that decision comes from our Product Team", but the decisions have already been made. We just want to know what the decisions were. That should be extremely straightforward, even if it means you have to ask the team for more info.
Please, answer the questions. Don't just throw out meaningless platitudes that help nobody.
Shortcuts and Simplifications
Greetings
It would be nice if there were a way to disable animations in the game's settings. Given the repetitive nature of the game, there comes a point when disabling animations would save time and be a relief in general.
For the same reason, shortcuts to equipping and leveling up crews would also help, as the process can be fastidious with hundreds of crew in one's roster. Thanks.
BH.
It would be nice if there were a way to disable animations in the game's settings. Given the repetitive nature of the game, there comes a point when disabling animations would save time and be a relief in general.
For the same reason, shortcuts to equipping and leveling up crews would also help, as the process can be fastidious with hundreds of crew in one's roster. Thanks.
BH.