Best Of
Re: Dilemma reward change?
STT Community wrote: »ChaosChild wrote: »But still worse than just giving us the purple crew that the rations were originally replacing. They ask us for feedback, they ignore that feedback, then they do what they were going to do anyway. What is the point of any of it?
@STT Community I guess you're not going to respond to this either, since you never did respond to that feedback no matter how often you were prompted?
Greetings Captain, as others have mentioned a scout from previous months suggested that Honor would be a good Dilemma reward. But we can contact the team in order to offer a possible suggestion for a SR Behold. Thoughts? LLAP
Please, please, please go back to that thread where we suggested that. You'll see numerous follow-up comments regarding how the original question was badly worded, how honor was the best reward from the selected options but still not a good option. You'll also see questions that we asked you directly, that you never bothered to answer.
Don't ignore our feedback, then attempt to cite that same feedback as a justification for your continued mistakes.
Honestly, bringing up that thread at this point is just unmitigated gall.
Re: Continuum Missions & Quipment Discussion Thread
Ditto. I ran out of Med parts just once, but otherwise, there is a typical imbalance between Meds and the rest of the parts.


Re: Continuum Missions & Quipment Discussion Thread
Just to provide a counterpoint, I'm not sure how people are using all their Medical components. I fully equip at least 1, usually 2 crew each week with maximum Med gear and never run out of it. Even then for MED voyages, I usually hit 16k MED with just 2 Maxed MED crew and don't need to equip more than 2 and it would actually be counter productive going over it. I think if people stick to maxing 2 MED crew per week they should be fine?
We hear you, but from your pic you only have 68 Med Research & 93 Med database ... compared to your next lowest 227 Eng Research/283 Cmd Database! Having to manage Med when we don't really have to manage the other 5 means Med is a little short on dropping (although if it's becasue they're aren't that many Med nodes...)! Adm TrialNeverEnds
Re: Do Not Airlock Checklist Thread 4
I will also send screenshots from in game crew and Big Book
Re: Continuum Missions & Quipment Discussion Thread
STT Community wrote: »Commander Sinclair wrote: »This week is the first time I will not be able to complete the whole thing. Out of 96 total nodes for all missions, there are only 6 Meds, and they are particularly weak rewards. It would me take 3 refreshes to get enough Med Qipments just to clear the last Med node. Definitely not worth it.
After hearing about the complaint about lopsided node rewards a few weeks ago, and telling us they were looking into it, WRG seems to have forgotten about it completely this week.
Greetings Captain, we certainly are still investigating if there is a shortage or just Imbalance distribution. Through some scans on our data and interacting with you Captains, seems like an Imbalance rather than shortage. We're still looking and considering possible changes in upcoming updates if situation gets more challenging in the future. LLAP
There is an "imbalance" because there is a shortage of drops of one of the two components needed.

37 of one Component, ZERO of the other in example above.
EDIT: Things were not helped by increasing the amounts needed of each material, but not increasing the amounts of each material dropped.
Perhaps have each Node drop the same amount {3-5} of EACH of the two components needed.
If people are struggling just to equip Crew for Nodes in the Continuum Missions, defeats the stated purpose of Quipment helping in other parts of the game.
No offense is intended at all in any way. I'm just trying to provide constructive feedback and help clarify the issue.
On an unrelated note, the much more unobtrusive "yellow sweep" does look much better than the original!
Re: Continuum Missions & Quipment Discussion Thread
I'm glad the merits are gone - it felt very silly getting something so trivial for all that work. (If we're measuring everything in terms of honor, they're 80% of a pull that typically gives 175 so 140.)
I like the idea of getting crew for the hardest level, but new crew is better than a behold - like Ubiquitous Borg Queen. (Maybe we could have an alternating month of beholds/4 copies of a new crew for a month?)
I like the idea of getting crew for the hardest level, but new crew is better than a behold - like Ubiquitous Borg Queen. (Maybe we could have an alternating month of beholds/4 copies of a new crew for a month?)
Re: Dilemma reward change?
I had it just now on Cost of Living ( Choice B ). It's the usual 100 honor and 75 chronitons, and then a further 150 honor.
So not quite as good as what you'd get from dismissing a SR, and obviously no chance (however small) of getting a useful star, but quite a bit better than rations IMO.
So not quite as good as what you'd get from dismissing a SR, and obviously no chance (however small) of getting a useful star, but quite a bit better than rations IMO.