Can we talk about Gauntlet rewards...
[VIP0] Kooz
✭✭✭
in The Bridge
Hello. I'd like to take some time to discuss something that doesn't get discussed enough. While there are many issues with Gauntlet involving the RNG, percentages, etc that have been discussed in detail, I do not see much discussion about the Gauntlet rewards table needing a refresh/revamp. If there is a discussion where this was tackled recently, I did not see it and apologies in advance.
The typical rewards we get from a gauntlet loot box are as follows:
"Basic" loot boxes containing credits/merits (fine)
Streak loot boxes containing chrons (ehh), trainers (boo), components (ehh), equipment (but is it useful?), or gauntlet legendary character (yay!)
Rank loot boxes containing the same as streak loot boxes (but better?)
Early on in playing the Gauntlet, it was a blast! These items and the chance to get the legendary card was fun! Gauntlet was a primary focus of gameplay for a while. After some time, something got tweaked and fewer and fewer useful components and equipment dropped from Gauntlet. Also, with the influx of chrons from voyages and addition of warp 1 for all, trainers and chrons have significantly lost their value. There are times where i completely forget to run gauntlet due to it's lack of providing quality "loot."
I believe the Gauntlet needs a complete overhaul, but more urgently, the loot tables need to be refreshed based on the current game needs. The rewards for playing this feature of the game have not aged well with how the game is currently played. Useful equipment should be falling for crew on my active roster. Honor has become a major type of currency and could drop just like it does in skirmish loot boxes. Other items like Voyage revivals, citations or even super rare crew could be introduced into the table. The current rewards just don't make this mini-game worth spending time and resources on.
Does DB have a plan to update the rewards? If they do, when?
I welcome further input and criticism from DB and the players.
The typical rewards we get from a gauntlet loot box are as follows:
"Basic" loot boxes containing credits/merits (fine)
Streak loot boxes containing chrons (ehh), trainers (boo), components (ehh), equipment (but is it useful?), or gauntlet legendary character (yay!)
Rank loot boxes containing the same as streak loot boxes (but better?)
Early on in playing the Gauntlet, it was a blast! These items and the chance to get the legendary card was fun! Gauntlet was a primary focus of gameplay for a while. After some time, something got tweaked and fewer and fewer useful components and equipment dropped from Gauntlet. Also, with the influx of chrons from voyages and addition of warp 1 for all, trainers and chrons have significantly lost their value. There are times where i completely forget to run gauntlet due to it's lack of providing quality "loot."
I believe the Gauntlet needs a complete overhaul, but more urgently, the loot tables need to be refreshed based on the current game needs. The rewards for playing this feature of the game have not aged well with how the game is currently played. Useful equipment should be falling for crew on my active roster. Honor has become a major type of currency and could drop just like it does in skirmish loot boxes. Other items like Voyage revivals, citations or even super rare crew could be introduced into the table. The current rewards just don't make this mini-game worth spending time and resources on.
Does DB have a plan to update the rewards? If they do, when?
I welcome further input and criticism from DB and the players.
F2P/VIP 0 for LIFE!
8
Comments
Make it 100% of trainers and set the honor values high enough to allow newer players to be able to buy trainers from the honor hall at a reasonable pace.
Gauntlet is giving us items specifically for crew we don't even have.
You know what those items do?
They sit in your inventory, and build up until you have more than 1,000 unique items. And then what happens next? Items start disappearing. The useful items. Your time boosts you paid dil for. Your encoded communiques. Your science experiments.
Oh, but you could use those in the replicator, you say?
But how do I know that I'm putting Weyoun Clone 4's clothing into the replicator when they are visually identical to regular clothing patterns?
So, to recap, this is not just one problem, this is several problems which compound each other.
1. Gauntlet gives you items you can't use.
2. Your inventory has a 1,000 unique item cap, and you get no warning for that, nor can you tell it what to get rid of.
3. You cannot merely use some of these items in the replicator because you cannot see what their name is in the replicator screen.
4. Therefore, the end result is that DB's system automatically takes items you might have actually paid real money for, all because their gauntlet system is calibrated in a way that has a negative impact on the playing experience.
That's my favorite part of all of this.
"3. You cannot merely use some of these items in the replicator because you cannot see what their name is in the replicator screen."
Workaround for the issue of single items not having visible names in the replicator: open the replicator menu (assuming you haven't used all your replications for the day). Add any single-copy items whose names you want to know to your fuel list. Fill it up to 100% with some trainers or schems or whatever. Tap Replicate to see the final list, but DO NOT TAP CONFIRM. You can then tap each individual item to see its name, and you can exit that list without replicating anything.
I'm sure we all have inventories clogged up with those little items from low threshold rewards, and character-specific items we've never used. This is one way to help rid oneself of those.
Invitation code: https://discord.gg/8Du7ZtJ
Thanks! You just reminded me to check my inventory...
978 items.
20 minutes of scrolling through inventory to try and memorise what could be flushed, and guessing what they were on the replicator screen.
934 items. Good enough for now.
Edit: Merwinian, that is awesome.
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
Invitation code: https://discord.gg/8Du7ZtJ
Invitation code: https://discord.gg/8Du7ZtJ
Add to that the monotony of constantly facing walls of Suraks and other characters that show up constantly.
When the Gauntlet was introduced, it often dropped useful stuff based on what your characters needed. Now this is the exception rather than the rule.
@Peachtree Rex , I disagree. This is an urgent and overdue issue with the game. The rewards table has never been updated with gauntlet with the exception of changing the legendary crew twice. Each time they changed the crew they could have updated the loot. They chose not to.
I forgot to mention basic pulls as someone else brought up. They should also be updated to premium pulls. Since the portal has become so deep, it’s become more likely to pull redundant crew. Having more opportunities to pull quality crew might help improve morale with the ever increasing dud behold with all immortal crew. This would greatly increase interest in gauntlet.
A note on the replicator issue: Once you have 100% fuel in there and click Replicate it brings up a screen showing all the junk you put in there. From there you can click on an item to see what its name is so you don't accidentally throw away the wrong item.
I'm making progress every day and over time I've become less of a mark in The Gauntlet, but it is really frustrating to go into it every two days knowing I really have no chance, and no clear path to improve. For my point zero two dollars' worth, if anything in The Gauntlet gets adjusted/corrected, I'd be more in favor of a system whereby players are better grouped together based on crew/captain level, or at least give players the option to choose a division like in The Arena.
At that point, I definitely think a reward overhaul would be in order, but also necessary as you'd want to reward the advanced players more for balling out in the upper tier. I think that would be a win-win-win as advanced players get what they want, newer players get the chance to not be punching bags, and DB wins because more players are satisfied/happy/content.
I was initially very frustrated that placement did not guarantee results of any measure. The RNG mechanism meant that no matter how many rounds you played or how many wins you had, you had no guarantee of being rewarded for your effort.
The first gauntlet gold was Locutus. When I saw that in the beta test, I literally wrote "I will ice britches to get Locutus because I want him." Minus an 'r' there. But, as I came to see, even icing britches didn't guarantee I'd get him. I have bought many a gauntlet, my friends. My Locutus is still not fully fused. My Guinan is 3/5 only through DYS. I have yet to get a Caretaker, even despite playing every day and ranking pretty high each time. And that was a problem that we, the beta testers, foresaw being a problem even from day 0.
I also run a VIP0 and a baby beluga account and so I am not advocating for a pay to win system. What I was then and am now advocating for is a win to reward system. If you rank highly, you should get better stuff. If you maintain a long streak, you should get better stuff. But actually get that stuff -- not some RNG chance for it. The natural evolution is that those who use money to get that stuff will fall back so that others can get it too, much like we see in rerun events. That structure lets everyone compete for a bite at the apple and removes the utter randomness from reward boxes and streak prizes.
I really don't understand why the gauntlet was pushed live as-is. A lot of other beta testers (DB had us compile our feedback in a google doc, so we all read it) were equally frustrated by how RNG-driven it was. Mainly, it seemed like DB was focused on our feedback related to the tutorial explanation and any proofreading guidance we could give.
I thought it was fun but pretty frustrating and broken when it was originally pushed live. Age has not changed that opinion at all. If anything, it's made it worse. At first, the rewards seemed fair. Now that other mechanisms, like voyages, have been put into place, they are very small in comparison. I feel like DB should more broadly assess the role that RNG has to play in many of its game mechanisms, but barring that, should at least assess the gauntlet reward table to make it more current (i.e. including honor, which is conspicuously missing).
There's little incentive to play gauntlet aside from a chance at the featured gold and to gain merits. While those are fine, daily play should also be more rewarded IMO.
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
This is exactly what I was thinking. I find it very strange that even if you only have a handful of SRs you get thrown in with Kahless, Mirror Picard, Guinan etc.
It would work better if there were different divisions so that newer players can be more than a trophy farm. They don't necessarily have to be open to compete simultaneously, they could also set it up that you progress through divisions and you can be promoted or demoted based on your ranking.
They could start by removing all the trainers from gauntlet or drastically reduce the amount dropped from the voyages because this is just ridiculous. No one needs the blue trainers anyways.
I've never liked the rewards system, mainly around ranks 7-10. The number of times I ended up with 3 vaults instead of 7 chests... The 3 vaults were always useless.
I have been lucky with gold crew - 2 locutus, 4 Guinan and 1 Caretaker.
But to be honest I play mainly for merits. It annoys me when I'm sitting at 670 merits, and thinking "ooh, I can get a merit pull soon"... Only to find that I'm always getting credits and it takes the day before my first merit drop... But that's a bad run of RNG for you!
THIS!
HTFG, trainers are useles long term. As long as you run shuttles, you *have* trainers. I have thousands of each kind, and I spend them regularly.
Streak of 1,4,7 etc. A credit box. Always credits.
Streak of 2,5,8 etc. A merit box. Always merits.
Streak of 3,6 and the lower ranks: gauntlet box. You will find: up to 2* items that you can actually equip, 25-100 honour, 1-5 basic portal pulls, 20-40 chrons, 3-5* trainers (yes, I said it), jackpot.
Streak of 9,12 and mid ranks: gauntlet chest. You will find: 3* items that you can actually equip, 100-200 honour, 1-5 2* portal pulls, 40-100 chrons, jackpot.
Streak of 15,18, 21 etc. And high ranks: Gauntlet crate. You will find: 4* items that you can actually equip, 200-300 honour, 1-5 3* portal pulls, jackpot,
Top 10: 5* items that you can actually equip, 1 4* portal pull, 50 dilithium, jackpot
Not saying those specifically, but something that will make getting 3 gauntlet vaults more appealing than 7 crates.
The fact that you can't get trainers from gauntlet vaults makes 3 of them far more appealing for me vs 7 crates.