Personally I'm really tired of seeing 195 crew slots. I just want to see 200. I can die happy after that. And no, not worth buying. Happiness isn't worth that much
If anyone has the most fitting pic it is you, lol. Like a thirsty dog and like always begging for free water. Animals can´t help it, humans with some pride can.
Also if it is not worth buying you don´t need it that much. And should be happy with what you have. But that is something that people with a cheap atttitude (not by spending, but character) will never realize, lmao.
Personally I'm really tired of seeing 195 crew slots. I just want to see 200. I can die happy after that. And no, not worth buying. Happiness isn't worth that much
If anyone has the most fitting pic it is you, lol. Like a thirsty dog and like always begging for free water. Animals can´t help it, humans with some pride can.
Also if it is not worth buying you don´t need it that much. And should be happy with what you have. But that is something that people with a cheap atttitude (not by spending, but character) will never realize, lmao.
That's my dog, jerk. Plus I'm pretty sure someone will step up and vouch for the fact that I don't ask for handouts, I attempt to provide solutions which are easy to implement but will benefit all sides.
And yes, I'm sitting at 176 active crew, and about 10 are going in the freezer in a few days. So no, I don't need them that much. Meanwhile, you can call me cheap all you want, it's not going to stop me from feeding you to my dog.
Personal attacks are going to give DB good reason to shut this thread down
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This product is literally a digital copy of a picture and some numbers. They could copy it 100 billion times and it would only cost them a little electricity. The ONLY reason it has value is because we are willing to pay money for it..
So it does have value. And its exclusivity is one of the factors in that value. Copying it "100 billion times" would make it far less valuable - it wouldn't cost them only in electricity, but also in lost revenue from those customers who no longer want or need it.
By your logic, I could copy all of my friend's PlayStation games and it wouldn't cost Sony a penny - computer games are literally just digital copies, too. But obviously that isn't the case.
I feel like this was a no-win scenario for DB the moment they released a card with such an OP ship ability. Leave it, people complain. Change it immediately, well you see what happened. Change it after a month or two, combination of both blowbacks.
You make it sound like those were the only three options. At the risk of stating the obvious, couldn't they simply have applied a smaller change? Keep the card useful, more like Killy? Instead of... Shinzon.
I feel like this was a no-win scenario for DB the moment they released a card with such an OP ship ability. Leave it, people complain. Change it immediately, well you see what happened. Change it after a month or two, combination of both blowbacks.
Anyway... lets see some crew slots. Crew Slots! Crew Slots! Get your Crew Slots here!
Meh ... I'd prefer 4* and 5* citations.
Your 5 slots are worth 3000 Dil (at the number of slots you currently have).
I'd prefer 5 4* citations (3000/650 (cost of a pack, i.e. a random 4*) rounded up for good measure) or 2-3 5* citations any day.
That way I can complete two of my Voyage-only crew (opening up two crew slots in the process ... but I'm not pressed for those, have 18 open at the moment - 160 in total).
This product is literally a digital copy of a picture and some numbers. They could copy it 100 billion times and it would only cost them a little electricity. The ONLY reason it has value is because we are willing to pay money for it..
So it does have value. And its exclusivity is one of the factors in that value. Copying it "100 billion times" would make it far less valuable - it wouldn't cost them only in electricity, but also in lost revenue from those customers who no longer want or need it.
By your logic, I could copy all of my friend's PlayStation games and it wouldn't cost Sony a penny - computer games are literally just digital copies, too. But obviously that isn't the case.
I feel like this was a no-win scenario for DB the moment they released a card with such an OP ship ability. Leave it, people complain. Change it immediately, well you see what happened. Change it after a month or two, combination of both blowbacks.
You make it sound like those were the only three options. At the risk of stating the obvious, couldn't they simply have applied a smaller change? Keep the card useful, more like Killy? Instead of... Shinzon.
To your first statement, no, you're missing my point. Exclusivity would imply that there's a limited number available. Let's say they were only selling 1000 copies of a character, at which point it was no longer available. The players who got it would thus have an "Exclusive" item. If every player can keep buying packs until they have it, then there's no exclusivity. I didn't say they were copying it just to copy it, I said there's no limit on how many copies there can be. Your example with the playstation game is also flawed, in that you're creating a tangible "copy" of a disc that you will then have. It has value even if you stop playing it, because it exists. You expended resources to create a real object. It's silly to involve Sony at that point, because you're already violating their rules. The computer games are a better example, but then you're just circling around back to MY point, which is that digital content, specifically downloadable content like guns and armor in shooter games, is only valuable to the players who use it, and has no inherent value to someone who doesn't care what it is. So yes, that IS the case.
To your second statement, I never had a Polywater Yar nor a Shinzon, so I can't speak to that.
I feel like this was a no-win scenario for DB the moment they released a card with such an OP ship ability. Leave it, people complain. Change it immediately, well you see what happened. Change it after a month or two, combination of both blowbacks.
Anyway... lets see some crew slots. Crew Slots! Crew Slots! Get your Crew Slots here!
Meh ... I'd prefer 4* and 5* citations.
Your 5 slots are worth 3000 Dil (at the number of slots you currently have).
I'd prefer 5 4* citations (3000/650 (cost of a pack, i.e. a random 4*) rounded up for good measure) or 2-3 5* citations any day.
That way I can complete two of my Voyage-only crew (opening up two crew slots in the process ... but I'm not pressed for those, have 18 open at the moment - 160 in total).
The reason I mentioned crew slots and not something else is, as I said, I thought it would be funny to start that movement again. A few months ago every other post was about crew slots, and then we got some, and it quieted down. I thought this would be a hilarious time to bring it up again. I don't expect them to actually do anything, which is why I'm not asking for anything real.
Your example with the playstation game is also flawed, in that you're creating a tangible "copy" of a disc that you will then have. It has value even if you stop playing it, because it exists. You expended resources to create a real object. It's silly to involve Sony at that point, because you're already violating their rules.
Games... on a disc? I thought your statements sounded familiar! Grandad, is that you?!
I think that perhaps you should stick to topics with which you are familiar.
The computer games are a better example, but then you're just circling around back to MY point, which is that digital content, specifically downloadable content like guns and armor in shooter games, is only valuable to the players who use it, and has no inherent value to someone who doesn't care what it is. So yes, that IS the case.
But why does that only apply to digital content? Take a (paper) concert ticket, for example - it can be described as useless the day after the concert, or perhaps minutes before the concert if that concert is thousands of kilometers away. If you were particularly flailing around desperately trying to make a point, you might say that it could be used as toilet paper (!), but there are all sorts of non-primary uses for digital content as well. You could screenshot your digital purchase and make it into a nice wallpaper for your computer systems, and send that wallpaper to share with friends. I still have some funny screengrabs from games I used to play. Neither digital content nor a physical disc could be said to have "inherent value" in the traditional meaning, of course, but if I'm following the parts of your comment that seem to have used the right words, then you're dividing digital and analog somewhat arbitrarily.
I think that, sadly, some people who didn't grow up with computers have somewhat missed the window on understanding the meaning (and implications) of digital content.
Edit: I forgot to address the ridiculous "exclusivity" point... do I need to? I'm sure Ghoststalker has figured out the problem with their statement there already. Or do they have a special version of Timelines which has every single pack permanently available?
I feel like this was a no-win scenario for DB the moment they released a card with such an OP ship ability. Leave it, people complain. Change it immediately, well you see what happened. Change it after a month or two, combination of both blowbacks.
Anyway... lets see some crew slots. Crew Slots! Crew Slots! Get your Crew Slots here!
Meh ... I'd prefer 4* and 5* citations.
Your 5 slots are worth 3000 Dil (at the number of slots you currently have).
I'd prefer 5 4* citations (3000/650 (cost of a pack, i.e. a random 4*) rounded up for good measure) or 2-3 5* citations any day.
That way I can complete two of my Voyage-only crew (opening up two crew slots in the process ... but I'm not pressed for those, have 18 open at the moment - 160 in total).
The reason I mentioned crew slots and not something else is, as I said, I thought it would be funny to start that movement again. A few months ago every other post was about crew slots, and then we got some, and it quieted down. I thought this would be a hilarious time to bring it up again. I don't expect them to actually do anything, which is why I'm not asking for anything real.
Your example with the playstation game is also flawed, in that you're creating a tangible "copy" of a disc that you will then have. It has value even if you stop playing it, because it exists. You expended resources to create a real object. It's silly to involve Sony at that point, because you're already violating their rules.
Games... on a disc? I thought your statements sounded familiar! Grandad, is that you?!
I think that perhaps you should stick to topics with which you are familiar.
The computer games are a better example, but then you're just circling around back to MY point, which is that digital content, specifically downloadable content like guns and armor in shooter games, is only valuable to the players who use it, and has no inherent value to someone who doesn't care what it is. So yes, that IS the case.
But why does that only apply to digital content? Take a (paper) concert ticket, for example - it can be described as useless the day after the concert, or perhaps minutes before the concert if that concert is thousands of kilometers away. If you were particularly flailing around desperately trying to make a point, you might say that it could be used as toilet paper (!), but there are all sorts of non-primary uses for digital content as well. You could screenshot your digital purchase and make it into a nice wallpaper for your computer systems, and send that wallpaper to share with friends. I still have some funny screengrabs from games I used to play. Neither digital content nor a physical disc could be said to have "inherent value" in the traditional meaning, of course, but if I'm following the parts of your comment that seem to have used the right words, then you're dividing digital and analog somewhat arbitrarily.
I think that, sadly, some people who didn't grow up with computers have somewhat missed the window on understanding the meaning (and implications) of digital content.
Edit: I forgot to address the ridiculous "exclusivity" point... do I need to? I'm sure Ghoststalker has figured out the problem with their statement there already. Or do they have a special version of Timelines which has every single pack permanently available?
I appreciate that you're so proud of yourself, but... Of course it was on a disc. Playstation one games, maybe PS2, were the only ones people could pirate. I'm glad you think you're being funny, but you don't know what you're talking about.
Also, you're still wrong about the word exclusivity. Read over my argument again until it makes sense to you. Specific quantity of something = exclusive. The packs not only get re-released, but the characters eventually make it into the main portal. So no, they're not exclusive. The only character that was EVER remotely exclusive was Stargazer Picard, but they brought him back for purchase.
Also, I'm 34. I was building my own computer by age 10.
Your example with the playstation game is also flawed, in that you're creating a tangible "copy" of a disc that you will then have. It has value even if you stop playing it, because it exists. You expended resources to create a real object. It's silly to involve Sony at that point, because you're already violating their rules.
Games... on a disc? I thought your statements sounded familiar! Grandad, is that you?!
I think that perhaps you should stick to topics with which you are familiar.
The computer games are a better example, but then you're just circling around back to MY point, which is that digital content, specifically downloadable content like guns and armor in shooter games, is only valuable to the players who use it, and has no inherent value to someone who doesn't care what it is. So yes, that IS the case.
But why does that only apply to digital content? Take a (paper) concert ticket, for example - it can be described as useless the day after the concert, or perhaps minutes before the concert if that concert is thousands of kilometers away. If you were particularly flailing around desperately trying to make a point, you might say that it could be used as toilet paper (!), but there are all sorts of non-primary uses for digital content as well. You could screenshot your digital purchase and make it into a nice wallpaper for your computer systems, and send that wallpaper to share with friends. I still have some funny screengrabs from games I used to play. Neither digital content nor a physical disc could be said to have "inherent value" in the traditional meaning, of course, but if I'm following the parts of your comment that seem to have used the right words, then you're dividing digital and analog somewhat arbitrarily.
I think that, sadly, some people who didn't grow up with computers have somewhat missed the window on understanding the meaning (and implications) of digital content.
Edit: I forgot to address the ridiculous "exclusivity" point... do I need to? I'm sure Ghoststalker has figured out the problem with their statement there already. Or do they have a special version of Timelines which has every single pack permanently available?
I appreciate that you're so proud of yourself, but... Of course it was on a disc. Playstation one games, maybe PS2, were the only ones people could pirate. I'm glad you think you're being funny, but you don't know what you're talking about.
Also, you're still wrong about the word exclusivity. Read over my argument again until it makes sense to you. Specific quantity of something = exclusive. The packs not only get re-released, but the characters eventually make it into the main portal. So no, they're not exclusive. The only character that was EVER remotely exclusive was Stargazer Picard, but they brought him back for purchase.
Also, I'm 34. I was building my own computer by age 10.
A shame you didn't stick with computers after that first year. Nowadays PS1 games, PS2 games, PSP games and PS3 games can actually be copied on PC. No disc required.
I'm not sure what is difficult to understand about why items available for limited times can be considered exclusive for those times. Unless you're a wormhole alien, of course, but other than that, I can only think of one kind of person who would pretend not to understand linear time...
Your example with the playstation game is also flawed, in that you're creating a tangible "copy" of a disc that you will then have. It has value even if you stop playing it, because it exists. You expended resources to create a real object. It's silly to involve Sony at that point, because you're already violating their rules.
Games... on a disc? I thought your statements sounded familiar! Grandad, is that you?!
I think that perhaps you should stick to topics with which you are familiar.
The computer games are a better example, but then you're just circling around back to MY point, which is that digital content, specifically downloadable content like guns and armor in shooter games, is only valuable to the players who use it, and has no inherent value to someone who doesn't care what it is. So yes, that IS the case.
But why does that only apply to digital content? Take a (paper) concert ticket, for example - it can be described as useless the day after the concert, or perhaps minutes before the concert if that concert is thousands of kilometers away. If you were particularly flailing around desperately trying to make a point, you might say that it could be used as toilet paper (!), but there are all sorts of non-primary uses for digital content as well. You could screenshot your digital purchase and make it into a nice wallpaper for your computer systems, and send that wallpaper to share with friends. I still have some funny screengrabs from games I used to play. Neither digital content nor a physical disc could be said to have "inherent value" in the traditional meaning, of course, but if I'm following the parts of your comment that seem to have used the right words, then you're dividing digital and analog somewhat arbitrarily.
I think that, sadly, some people who didn't grow up with computers have somewhat missed the window on understanding the meaning (and implications) of digital content.
Edit: I forgot to address the ridiculous "exclusivity" point... do I need to? I'm sure Ghoststalker has figured out the problem with their statement there already. Or do they have a special version of Timelines which has every single pack permanently available?
I appreciate that you're so proud of yourself, but... Of course it was on a disc. Playstation one games, maybe PS2, were the only ones people could pirate. I'm glad you think you're being funny, but you don't know what you're talking about.
Also, you're still wrong about the word exclusivity. Read over my argument again until it makes sense to you. Specific quantity of something = exclusive. The packs not only get re-released, but the characters eventually make it into the main portal. So no, they're not exclusive. The only character that was EVER remotely exclusive was Stargazer Picard, but they brought him back for purchase.
Also, I'm 34. I was building my own computer by age 10.
A shame you didn't stick with computers after that first year. Nowadays PS1 games, PS2 games, PSP games and PS3 games can actually be copied on PC. No disc required.
I'm not sure what is difficult to understand about why items available for limited times can be considered exclusive for those times. Unless you're a wormhole alien, of course, but other than that, I can only think of one kind of person who would pretend not to understand linear time...
Comments
If anyone has the most fitting pic it is you, lol. Like a thirsty dog and like always begging for free water. Animals can´t help it, humans with some pride can.
Also if it is not worth buying you don´t need it that much. And should be happy with what you have. But that is something that people with a cheap atttitude (not by spending, but character) will never realize, lmao.
That's my dog, jerk. Plus I'm pretty sure someone will step up and vouch for the fact that I don't ask for handouts, I attempt to provide solutions which are easy to implement but will benefit all sides.
And yes, I'm sitting at 176 active crew, and about 10 are going in the freezer in a few days. So no, I don't need them that much. Meanwhile, you can call me cheap all you want, it's not going to stop me from feeding you to my dog.
https://forum.disruptorbeam.com/stt/discussion/5023/qh-the-oldest-fleet-in-timelines-l91-starbase-daily-targets-met
So it does have value. And its exclusivity is one of the factors in that value. Copying it "100 billion times" would make it far less valuable - it wouldn't cost them only in electricity, but also in lost revenue from those customers who no longer want or need it.
By your logic, I could copy all of my friend's PlayStation games and it wouldn't cost Sony a penny - computer games are literally just digital copies, too. But obviously that isn't the case.
You make it sound like those were the only three options. At the risk of stating the obvious, couldn't they simply have applied a smaller change? Keep the card useful, more like Killy? Instead of... Shinzon.
Meh ... I'd prefer 4* and 5* citations.
Your 5 slots are worth 3000 Dil (at the number of slots you currently have).
I'd prefer 5 4* citations (3000/650 (cost of a pack, i.e. a random 4*) rounded up for good measure) or 2-3 5* citations any day.
That way I can complete two of my Voyage-only crew (opening up two crew slots in the process ... but I'm not pressed for those, have 18 open at the moment - 160 in total).
To your first statement, no, you're missing my point. Exclusivity would imply that there's a limited number available. Let's say they were only selling 1000 copies of a character, at which point it was no longer available. The players who got it would thus have an "Exclusive" item. If every player can keep buying packs until they have it, then there's no exclusivity. I didn't say they were copying it just to copy it, I said there's no limit on how many copies there can be. Your example with the playstation game is also flawed, in that you're creating a tangible "copy" of a disc that you will then have. It has value even if you stop playing it, because it exists. You expended resources to create a real object. It's silly to involve Sony at that point, because you're already violating their rules. The computer games are a better example, but then you're just circling around back to MY point, which is that digital content, specifically downloadable content like guns and armor in shooter games, is only valuable to the players who use it, and has no inherent value to someone who doesn't care what it is. So yes, that IS the case.
To your second statement, I never had a Polywater Yar nor a Shinzon, so I can't speak to that.
The reason I mentioned crew slots and not something else is, as I said, I thought it would be funny to start that movement again. A few months ago every other post was about crew slots, and then we got some, and it quieted down. I thought this would be a hilarious time to bring it up again. I don't expect them to actually do anything, which is why I'm not asking for anything real.
I think that perhaps you should stick to topics with which you are familiar.
But why does that only apply to digital content? Take a (paper) concert ticket, for example - it can be described as useless the day after the concert, or perhaps minutes before the concert if that concert is thousands of kilometers away. If you were particularly flailing around desperately trying to make a point, you might say that it could be used as toilet paper (!), but there are all sorts of non-primary uses for digital content as well. You could screenshot your digital purchase and make it into a nice wallpaper for your computer systems, and send that wallpaper to share with friends. I still have some funny screengrabs from games I used to play. Neither digital content nor a physical disc could be said to have "inherent value" in the traditional meaning, of course, but if I'm following the parts of your comment that seem to have used the right words, then you're dividing digital and analog somewhat arbitrarily.
I think that, sadly, some people who didn't grow up with computers have somewhat missed the window on understanding the meaning (and implications) of digital content.
Edit: I forgot to address the ridiculous "exclusivity" point... do I need to? I'm sure Ghoststalker has figured out the problem with their statement there already. Or do they have a special version of Timelines which has every single pack permanently available?
Isn't that by definition, trolling?
I appreciate that you're so proud of yourself, but... Of course it was on a disc. Playstation one games, maybe PS2, were the only ones people could pirate. I'm glad you think you're being funny, but you don't know what you're talking about.
Also, you're still wrong about the word exclusivity. Read over my argument again until it makes sense to you. Specific quantity of something = exclusive. The packs not only get re-released, but the characters eventually make it into the main portal. So no, they're not exclusive. The only character that was EVER remotely exclusive was Stargazer Picard, but they brought him back for purchase.
Also, I'm 34. I was building my own computer by age 10.
I'm not sure what is difficult to understand about why items available for limited times can be considered exclusive for those times. Unless you're a wormhole alien, of course, but other than that, I can only think of one kind of person who would pretend not to understand linear time...
Sorry, I'm terrible with names and I didn't realize who that was before. I see it now, and won't feed them anymore!
Um, I do understand time’s arrow. I posted the pic as a nod to Shan’s PSA, with no malice intended towards anyone.
Carry on. 🖖🏻
Sorry, ~peregrine~, that comment about linear time wasn't aimed at you! 🖖🏻
Oh well.
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Squadron Leader - [TFA] Bateson’s Bulldogs