Do you like the new ranked rewards structure for events?
<TGE> Clifford
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I figure instead of assuming anything, with the added benefit of possibly having a constructive way for us to share our opinions on the subject, I'd just go ahead and ask how everyone feels about the change now that we've gotten a taste of it.
So, I've attempted to forego more colorful wording in an attempt to cut the answers down to the bare bones and maybe make it more accurate.
Personally, I want it changed back, for multiple reasons. I'm sure I'll comment below at least a few times. I can't seem to shut up.
Edit to clarify: Yes, I am referring to having the next week's 5* in this week's ranked reward table.
So, I've attempted to forego more colorful wording in an attempt to cut the answers down to the bare bones and maybe make it more accurate.
Personally, I want it changed back, for multiple reasons. I'm sure I'll comment below at least a few times. I can't seem to shut up.
Edit to clarify: Yes, I am referring to having the next week's 5* in this week's ranked reward table.
Do you like the new ranked rewards structure for events? 144 votes
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That's not to say there isn't still work to be done to spread out the tiers, but this has been a net positive for me.
Does anyone who says this ever return to read more replies? multiple people on this forum have recently intentionally attempted to be in very last place in an event to see how many players there were total, and it had not changed in significant number from years past. There could still be more players in the game, but there do not appear to be more active event participants than in the past.
I'm curious: to those who liked it better before, why?
- We don't know ship abilities before the event ends. This definitely matters if the next event is a skirmish event, but also matters in case a crew member is the next Killy (or Polywater Yar, lol), and their ship ability turns out to be very desirable.
- You can no longer use the variants of the crew you've collected in order to help you earn those crew. So, let's say you collect Jadzias, because you really like the character. Well, now your immortalized Jadzias aren't going to have an event bonus to help you get the next 5* Jadzia.
- We also don't know the type of event we'll have next week for at least 24 hours after the current event starts. Or, in this case, we might not get the details today, which means we likely won't get them until Monday, after this event ends. So, I could theoretically spend a bunch of resources chasing a Data, and then turn around and thresholds and out next week because it turns out to be a galaxy.
- Player burnout. I like to pick and choose which weeks I want to top 1k, or save my resources and go for a much higher rank every once in a while. I'm not really sure what having this many 1/5s is going to achieve, long term. Oh hey, that brings me to...
- Crew slots. I don't have the crew slots to go for a 1/5 every week. I especially don't have the slots for that if I spend most of my chrons on getting top 1k in galaxy events and let my FF-not-FE backlog grow...
Eh, there's probably more, but this is enough of an essay for now, I think.
What robownage said. Also, I understand why big spenders don't like it. They lose their advantage of being the only one with the 5* gold event crew for the event.
But, we also need to do something about the bottleneck / absolutely unfun grind for top 1k and the uselessness of ranking 26-50. The rewards needed an overhaul, but this particular overhaul was not needed.
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
What she said.
The whole Ranking rewards for Solo & Squad need a total revamp.
Different events give different rewards sometimes top 25 get 2x 5* other events it's top 15 to get 2x 5*
Top 3k need a 5* crewmember
There are 100k or more players so giving the 3% a 5* would be product building exercise.
Similarly focusing on the top 15 or 25 inhibits competition.
Why have a top 50 Leaderboard? If they don't get 2 or 3 5* crewmembers?
I really hate when people talk about how others play and assume the reasons, often incorrect, for disliking things.
The reward change has actually been largely neutral for my VIP14 accounts, because I'm able to scoop up gold cards with effort, if I so choose or buy them as I normally would. Honestly, I'm sitting in second right now without even a 1/5 Silva and I've got so much other bonus crew that I won't bother buying. I'm competing for Data to save the $100 spend for next week.
This switch has been very rough on my VIP0, which doesn't have the deep bench that my other accounts do, and therefore needs to hit top 1k week in, week out in order to get the 1/5 bonus card to get a competitive push. The waterfall effect has been particularly killer there.
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
With the new reward structure it is impossible and I lost the fun in trying to pull event packs.
Mostly, I think they don't really care about that.
I've had this argument more than once, and I think it boils down to the perception that events are harder now. And of course they are, everyone has more resources. And I don't really know what, if anything, should be done about that.
Wanting it to be easier is a completely valid opinion, though. I don't think I can really compare the way it was a year ago with the way it is now, though, given that I only started to try to hit top 1k recently.
There's also not that much difference between 76 and 1000. Oh, sure, you get some extra trainers, but voyages should have you covered there, you get 150 extra merits, and you get 7 premium pulls instead of 3 premium pulls, but in my experience, that just means you get twice as many schematics for your effort.
And the difference between 76 and 750 gets even narrower with 5 versus 7 premium pulls.
As for new-versus-old, I just find the new method confusing, because I'm so used to playing it the other way. It also complicates things because I might be compelled to play for a 1/5 that I might not otherwise go for, if it helps me in the following week, except I don't know what the reward for the following week will be.
With the old way, I never bought packs, so I basically just played to add a 1/5 to my roster if I *really* liked them, or if they were a shuttle, Gauntlet or Voyage monster (sorry Barclay and Phlox for not realizing how good you were on voyages). They were a reward unto themselves, instead of a means to an end.
- I don't put money into the game ... i.e. I do not buy event packs on the Wednesday ... so this is one way I can actually get use out of crew I get from getting top 1000! For example, I managed to get Captain Silva La Forge last week and she's doing well for me so far as a 1/5.
If I'd get crew like Silva on Monday after the event she featured in, I'm not sure if and when I'd actually use her (because her stats are not stellar).
- not really relevant now, but ... I used to have 40+ 4* crew at level 1 ... my main goal each week was to level crew associated with an upcoming event ... so, knowing that Data will be one of the crew means I'd have extra time levelling all my Data crew. I was always a mad rush to get associated crew levelled in time.
The way it is now kinda feels like the old days to me ... when we knew a lot earlier in advance who the event crew would be. I wish they would have done it earlier.
- I don't really care about crew stats etc. ... so, I'm not bothered about not knowing someone's exact ship battle stats or skills ... for me a 5* is great to get, no matter what. My main hinderance is the event type, I know I stand no chance in getting top 1000 in Galaxy events because I just do not have the time (or resources) to dedicate to achieve such a rank. For Faction, Skirmish, and Expedition I'll do well.
A couple of addendums:
- Have been playing since around July/Aug 2016 ... so I have built up an extensive crew during that time just because I've been playing so long.
- Back in Dec. 2016 I did shell out for 2 monthly cards and I did buy a 10 for 10 deal in early 2017 ... so I'm not strictly f2p ... but haven't put a penny into the game since.
- In general I rank between 1000 - 2000 for events, have only gotten top 1000 3 times, but I made an effort to do so last week during the Skirmish to get Silva ... i.e. the new reward structure fits my playing style.
I think the timing and execution have been poor. Timing, because why make winning events an even stronger positive reinforcement loop right when we're having a rather large cheating issue with the newest event type, and execution, because if you don't know what the crew you're fighting for for the next week is fighting for, that renders the point slightly moot for anyone who isn't going to dump out their pockets every week.
Remember back in the day when we'd received the promise of event information a month out? Actually meet that standard and the new reward structure is fine.
What they said. Plus this ranked but not bonus crew is just confusing.
I appreciate the break down.
I think we can all agree, well everyone except DB apparently, that the reward structure itself needs a complete overhaul and or update.
It basically boils down to this, unless you are going to rank top 100ish, depending on the event, you are going to end up with a single legendary no matter what you do, which you probably wont be able to upgrade for months, if ever. Welcome to the single Legendary graveyard. Who are the people that rank the top 100? Probably the people who need it the least lol, with the exception of those few who save for months and months. Can we throw the little guys a bone? or the medium guys? or just make it a bit more balanced;)
Oh and good luck ever ranking top 10 in a faction event unless you wanna drop some cash:)
Basically we'd get far more value from a citation in the threshold than from a single 1/5* that is de facto airlock material because the odds of getting a copy are abysmal and it won't be in regular packs for months.
I got silva la forge last week. Didn't bother upgrading her. She'll find her way to the airlock soon enough. It's not that she's terrible, but at 1/5 she's not really useful.
That being said, I think DB is on the right track. As it stands now I DESPISE the changes for the reasons above, but if the rankings were percentage based and not strictly a numerical finish (ie if the top 1% gets the top reward) then I would completely change and LOVE this new reward structure.
There are simply too many of you players who have been playing forever and now that you all have incentive to try hard each weekend, there is much less point in the rest of us trying, so I am very much opposed to this new structure.
My crew, however, is rapidly stacking up with golds.
My biggest grouch is that so far every time I have decided to pull packs to reinforce my newly acquired legendary the following week, the four star cards are so uninspiring or worse, fully fused, that I've decided to forgo spending dilithium there and put it back into voyages. My ability to pull.legendary crew from packs is appalling. I'm willing to risk it if I might get a useful purple in its place, otherwise no.
It's a change, and I enjoy changes. It requires different strategies. That's good. But over time I may find myself ditching cards like Silva (who I can't see ever getting use in the future) just to save crew space.
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