What Inventory Item do you have most of?
Captain Zlogg
✭✭✭
in Ready Room
If you've been playing the game for any length of time you will have a sizeable Inventory. Some of the highlights in my Storage Bays;
Equipment: 1825 x Phaser Type 3
Component: 3902 x Spices (1 star)
Ship Schematics: 5006 x Prakesh (already maxed)
Starbase Component: 32767 x Nanopolymer (1 star)
Equipment: 1825 x Phaser Type 3
Component: 3902 x Spices (1 star)
Ship Schematics: 5006 x Prakesh (already maxed)
Starbase Component: 32767 x Nanopolymer (1 star)
1
Comments
Dynamic Officer Training ★★★★★ 13630
Transparent Aluminum ★★ 12968
Advanced Tactical Training ★★★★ 11644
Proud Former Officer of The Gluten Empire
Retired 12-14-20. So long, and thanks for all the cat pics!
Mine is 12,273 basic alcohol followed by 7,786 basic spices.
If only there was a way to dump the contents of the cargo bay into space as easily as a crew member.
There has to be a way to get rid of all this cheap spice and booze that keeps piling up. No one in my crew seems to like them. We tried feeding it into the replicator but it jammed up and started oozing a gray sludge (as they tend to do frequently on long voyages)
32,767 is a HARD limit; you cannot go higher ... burn them for replications if you can't use them so they don't go to waste.
Starbase Components ...
Drinks are on me!
Our mission: Active game play, without taking things too seriously. The only requirements are 1) Be Nice, and 2) Play regularly. ZERO chatting/social requirements - we’re mainly in it for the Squad, Fleet and Starbase Rewards.
We have a few openings left for like-minded Captains!
Haha, half my inventory goes to waste. I'd need 100 replications a day to put a dent in all the crap I could throw in the replicator.
I’m not really stressing over whether I can keep from hitting the limit on 3* and 5* trainers, nanopolymers, tritanium, transparent aluminum, and (one day) ship schematics. The effort to do so yields absolutely no return for me.
Other than these usual suspects, my 8426 0* alcohols are leading my 6697 0* spices and 3919 1* optronic circuits for most common item.
Why don't you use these as replicator fuel to upgrade your crew or replicate your hard to get items such as holo-programs, medical chips?, text books?
As I said in the second paragraph, the replicators jammed and starting oozing grey sludge.
The problem is I, like most veteran players, am swamped with trainers, nanopolymer, rations, schematics...at this stage of the game any replication rate that consumes stuff faster than it comes in is unsubstaniable from a credit perspective. I am only held up by key bottleneck items and yes I know to replicate them.
With alI these options to feed into the replicator, I use only Replicator Rations because energy in it's purest, freshest state is less likely to damage the delicate systems of our ship's replcators. My senior engineering staff has enough problems with the holodeck and sonic showers breaking all the time.
If only there was another way besides replications to get rid of items...if we could only sell them or give them to the poor or light them on fire and laugh.
The honor machine. Let me dump this stuff into the honor machine.
This, 100%. I have reached the overflow limit for 3* and 5* trainers, transparent aluminum, nanopolymers, and tritanium. I think I could build another level 10 Prakesh from my schematics library, as well as mid-level versions of several other ships. Never mind my equipment stores...
I like Banjo’s honor converter idea (maybe call it “donating items to refugees or something), even if the conversion rates are stupidly poor.
Transparent Aluminum: 19856
Tritanium: 16463
Intermediate Command Training: 12759
Dynamic Officer Training: 12095
Advanced Tactical Training: 11237
Basic Survival Training: 10597
Elementary Flight Training: 9004
Spices: 6495
I occasionally have to use Nanopolymer in the replicator before it hits the cap...
102 graviton emitter
209 earpieces
173 isoliner chips
244 0* interlinks
209 emitter crystals
341 expansion modules
183 polymers
189 0* and 1541* incense
a bunch of starbase pieces and boosts i don't use
Would be great if you could swap/give away with/to fellow Fleet Members as an extra daily bonus or something.
Nauti
Level 99; VIP 14
Crew immortalized = 869
Common Crew: 27/27, Uncommon Crew: 54/54, Rare Crew: 89/89, Super Rare Crew: 370/375, Legendary Crew: 363/454
Pending collections = Klingon
It is a rare thing indeed for me to spend any of this precious metal. I hoard it. I will use it for the last super rare or legendary piece of equipment for my high end character to immortalize them. Otherwise, I look at it longingly, listening to the clink of the bars, dreaming of accumulating even more !
Greed is Eternal !